Sunday, May 12th, 2013
Great news if you get really excited by scanning—or you really don't and just want to get more drunk—and are frustrated by having to use the mouse and the modifier keys. The scanning system is getting another overhaul in Odyssey, and this time you only need one hand to scan ...
Posted in Gaming | 6 Comments »
Tuesday, May 7th, 2013
There seems to be a continued trickle of calls for the directional scanner to be made to update automatically, at a set period, so that it doesn't need to be done manually. I can understand that, as it can get a little tedious to keep checking d-scan every five-to-ten seconds ...
Posted in Gaming | 4 Comments »
Saturday, January 12th, 2013
In another recent discussion about how to decouple intelligence from chat in the local channel, Mabrick muses that 'In Star Trek every ship had its own transponder, but how many times did that fail, be faked, or otherwise masked on the covert mission deep into Romulan space?' It's an interesting ...
Posted in Gaming | 16 Comments »
Friday, November 16th, 2012
On the EVE Online forums, Ellente Fervens makes a request that crops up occasionally: the directional scanner should have an option to update automatically, shifting a tedious and repetitive task away from the player to the computer. Conceptually, I agree with this idea. This is sci-fi, and we are piloting ...
Posted in Gaming | 7 Comments »
Saturday, October 20th, 2012
I read with interest Mabrick's musings on the state of combat, with regards to the forthcoming changes to the targeting user interface. 'I find nothing as unrealistic in Eve Online as the combat', he says. Why is this? Because
I see perfectly well all my "enemies" in the [overview]. I can ...
Posted in Gaming | 5 Comments »
Friday, October 5th, 2012
A devblog detailing Crimewatch 2 has been released, and I applaud its intent in making clearer what actions cause which flags, and what each flag means. This is a necessary change. I don't entirely agree that there are players who possess an 'inability or refusal to understand the rules', in ...
Posted in Gaming | 19 Comments »
Sunday, May 13th, 2012
SynCaine of Harcore Casual writes about not wanting to mine in w-space. His corporation's previous mining operations in high-sec space were 'easy and allowed for a more relaxed, social environment'. But in w-space, needing to store the exhumers in a hangar, having to haul the ore out of w-space or ...
Posted in Gaming | 14 Comments »
Saturday, January 23rd, 2010
Ancient Gaming Noob gains a level using the Looking For Dungeon tool and concludes that DPS classes are interchangeable. Running through an instance several times with the same tank and healer, but different DPS, could superficially make DPS look replaceable, but there are several factors overlooked. Lower-level instances ...
Posted in Gaming | 7 Comments »
Monday, January 18th, 2010
Over at Killed in a Smiling Accident, Melmoth muses on the proclivity of players to skim quest text. I think it's fair to say that most players try to get only the gist of the quest, normally the number and type of mob to kill given conveniently at the ...
Posted in Gaming | No Comments »
Friday, August 21st, 2009
Julian, over at Kill Ten Rats, muses on our backwards virtual worlds, pointing out a handful of curious anomalies between virtual worlds and reality. I don't much agree with him.
- In reality, we’ve moved from expensive metal armors to lighter, cheaper durable fabrics for protection.
- In virtual worlds the ...
Posted in Gaming | 1 Comment »