One-handed scanning comes with Odyssey

Sunday, May 12th, 2013

Great news if you get really excited by scanning—or you really don't and just want to get more drunk—and are frustrated by having to use the mouse and the modifier keys. The scanning system is getting another overhaul in Odyssey, and this time you only need one hand to scan ...

Automatic for the capsuleer redux

Tuesday, May 7th, 2013

There seems to be a continued trickle of calls for the directional scanner to be made to update automatically, at a set period, so that it doesn't need to be done manually. I can understand that, as it can get a little tedious to keep checking d-scan every five-to-ten seconds ...

This is a local channel, for local people

Saturday, January 12th, 2013

In another recent discussion about how to decouple intelligence from chat in the local channel, Mabrick muses that 'In Star Trek every ship had its own transponder, but how many times did that fail, be faked, or otherwise masked on the covert mission deep into Romulan space?' It's an interesting ...

Automatic for the capsuleer

Friday, November 16th, 2012

On the EVE Online forums, Ellente Fervens makes a request that crops up occasionally: the directional scanner should have an option to update automatically, shifting a tedious and repetitive task away from the player to the computer. Conceptually, I agree with this idea. This is sci-fi, and we are piloting ...

Adding to the fog of war

Saturday, October 20th, 2012

I read with interest Mabrick's musings on the state of combat, with regards to the forthcoming changes to the targeting user interface. 'I find nothing as unrealistic in Eve Online as the combat', he says. Why is this? Because I see perfectly well all my "enemies" in the [overview]. I can ...

Crimewatch 2: ejection rejection

Friday, October 5th, 2012

A devblog detailing Crimewatch 2 has been released, and I applaud its intent in making clearer what actions cause which flags, and what each flag means. This is a necessary change. I don't entirely agree that there are players who possess an 'inability or refusal to understand the rules', in ...

What's mined is ores

Sunday, May 13th, 2012

SynCaine of Harcore Casual writes about not wanting to mine in w-space. His corporation's previous mining operations in high-sec space were 'easy and allowed for a more relaxed, social environment'. But in w-space, needing to store the exhumers in a hangar, having to haul the ore out of w-space or ...

Class equality

Saturday, January 23rd, 2010

Ancient Gaming Noob gains a level using the Looking For Dungeon tool and concludes that DPS classes are interchangeable. Running through an instance several times with the same tank and healer, but different DPS, could superficially make DPS look replaceable, but there are several factors overlooked. Lower-level instances ...

From quests to achievements

Monday, January 18th, 2010

Over at Killed in a Smiling Accident, Melmoth muses on the proclivity of players to skim quest text. I think it's fair to say that most players try to get only the gist of the quest, normally the number and type of mob to kill given conveniently at the ...

Backwards in time, perhaps

Friday, August 21st, 2009

Julian, over at Kill Ten Rats, muses on our backwards virtual worlds, pointing out a handful of curious anomalies between virtual worlds and reality. I don't much agree with him. - In reality, we’ve moved from expensive metal armors to lighter, cheaper durable fabrics for protection. - In virtual worlds the ...