Stabilising the warp core

Thursday, March 6th, 2014

Warp core stabilisers have drawbacks, almost certainly to prevent their widespread adoption, which would make many engagements much less of a risk for those involved. These drawbacks are decreased targeting range and decreased scan resolution, i.e. increased locking time. Increased locking time will be significant in minor skirmishes, when the ...

Wormhole space morality

Saturday, November 30th, 2013

I recently received an EVE-mail asking for my opinion on how a capsuleer handled an encounter with another w-space system's occupants. He and his corporation popped a salvager in their home system, and subsequently avoided a fleet considerably bigger than they could muster at the time that was brought in ...

Catching the uncatchable

Sunday, November 3rd, 2013

Also posted on the EVE Online forums. It seems reasonably clear that, in EVE Online, the rewards for certain activities are intended to get higher the more risk those activities entail. The level of reward also reflects the security status of the system the activity is performed in. A little reflection ...

Keep the unknown unknown: disable the discovery scanner in w-space

Thursday, July 4th, 2013

Also posted on the EVE Online forums. I was minding my own business, floating in space, when a new signature pops up in the system. Neat, huh? No, not at all. I'm not in empire space looking to grab some loot from a site, but in w-space where the signature is ...

Wandering monsters make space dangerous

Tuesday, June 4th, 2013

Mabrick mumbled over some anti-piratical sentiments recently, refusing to participate in shooting non-combat ships, asking 'Where's the sport in that?' I regularly look for and destroy innocent industrialists, out to collect planet goo or scrape chunks of rock out of asteroids, and quite enjoy it. After reading his musings, I ...

One-handed scanning comes with Odyssey

Sunday, May 12th, 2013

Great news if you get really excited by scanning—or you really don't and just want to get more drunk—and are frustrated by having to use the mouse and the modifier keys. The scanning system is getting another overhaul in Odyssey, and this time you only need one hand to scan ...

Automatic for the capsuleer redux

Tuesday, May 7th, 2013

There seems to be a continued trickle of calls for the directional scanner to be made to update automatically, at a set period, so that it doesn't need to be done manually. I can understand that, as it can get a little tedious to keep checking d-scan every five-to-ten seconds ...

This is a local channel, for local people

Saturday, January 12th, 2013

In another recent discussion about how to decouple intelligence from chat in the local channel, Mabrick muses that 'In Star Trek every ship had its own transponder, but how many times did that fail, be faked, or otherwise masked on the covert mission deep into Romulan space?' It's an interesting ...

Automatic for the capsuleer

Friday, November 16th, 2012

On the EVE Online forums, Ellente Fervens makes a request that crops up occasionally: the directional scanner should have an option to update automatically, shifting a tedious and repetitive task away from the player to the computer. Conceptually, I agree with this idea. This is sci-fi, and we are piloting ...

Adding to the fog of war

Saturday, October 20th, 2012

I read with interest Mabrick's musings on the state of combat, with regards to the forthcoming changes to the targeting user interface. 'I find nothing as unrealistic in Eve Online as the combat', he says. Why is this? Because I see perfectly well all my "enemies" in the [overview]. I can ...