Archive for June, 2016

Pushing forwards as purple in Tower Control

Monday, June 20th, 2016

Arowana Mall is a great map for a charger. Even when paired with Urchin Underpass int he rotation, I will take the awkward Underpass to play on the excellent Mall occasionally. I get a good number of splats in, and only fall foul of being splatted once, pressing up the map ...

Losing my cool on Tower Control

Sunday, June 19th, 2016

Not 'getting salty', but instead of playing the good game I manage in the first couple of minutes, I end up getting a bit panicky and looking more like a newbie. Mutual splatting of the same Roller moments after respawning is amusing. Less amusing is getting backed in to walls ...

Eventually going forwards in Tower Control

Saturday, June 18th, 2016

With the Splatterscope equipped, I really need to moderate my urge to ride the tower so much. That's for other inklings to do, so that I can provide necessary support. It would help my efforts if my squidmates also realised this and were more keen to ride the tower themselves. Almost ...

My own private feud in Rainmaker

Friday, June 17th, 2016

I get a bit lucky at the start, where hanging around the centre doesn't see the Rainmaker get too far away from us. We even get it for ourselves and make some decent progress. Running in to the Killer Wail is a mistake, though. A couple of the opposition decide to ...

Losing sight of the Rainmaker

Thursday, June 16th, 2016

I decide to flank the Rainmaker at the start of this battle in Port Mackerel, thinking it to be a sneaky option. Maybe I get a cunning splat on a charger, but I completely lose track of where the Rainmaker is, to the whole team's detriment. We spend the rest of ...

Fast and frantic Tower Control

Wednesday, June 15th, 2016

No one's safe in a Tower Control battle where every inkling cares about the objective and is fielding a short-range weapon. Turf is controlled, the tower is moved one way and the other, specials fly all over the place, and it's anyone's game. Excellent fun to play, excellent fun to watch back.

Turning the tables in Tower Control

Tuesday, June 14th, 2016

I quite enjoy the Tri-slosher for Tower Control still. I like advancing the objective, and riding the tower gives an obvious height advantage for the bucket. It also gives me another break from using the Splatterscope all the time. The opposition get an early lead that looks hard to beat. If ...

Trying to be a nuisance in Splat Zones

Monday, June 13th, 2016

As much as I like the Splatterscope, and it is more and more becoming my main weapon, I really enjoy running around with a rapid-fire shooter. It lets me be a nuisance in different ways. I get a great start in this Splat Zones battle, albeit after an early splatting. I ...

Flanking the Bluefin Depot Splat Zones

Sunday, June 12th, 2016

Swapping the Splatterscope for the Splattershot Jr, I am aiming to be more mobile, which means I want to flank the opposition. Going the long way around takes time, but if I can get behind the other inklings, the surprise should be worth the effort. My plan goes a bit wrong ...

Turning the Splat Zones pink

Saturday, June 11th, 2016

First things first, orientate myself correctly for the Splat Zones. Bluefin Depot may be rotationally symmetrical, but the Splat Zones are not, and I don't want to rush to the wrong zone again. An early lead by green is overinked by us. Moving forwards lets me keep the ink pink, but ...