It's all about inking in Invisibility Splatfest [2053p, 6(3)-4, Splattershot Jr]

8th January 2018 – 7.00 pm

Okay, shooters are for Splatfests, it seems, so I pick up my trusty Splattershot Jr, if only because I don't want to seem too trendy by equipping the Forge Splattershot Pro just yet. Maybe I should find Marie and get the Hero Shot Replica, though. It seems pretty nifty. Or maybe that other inkling is a better shot than me. But so it goes, and I get back to inking.

Splat Bombs are my friends, as is the ink efficiency of the Splattershot Jr. I can pretty much just keep on shooting, which it looks like we'll need to against the Flight team. And I do last quite a while on my second outing, only getting in to trouble when somewhat swarmed. My third outing is less successful, mostly from running headlong in to a Sploosh-o-matic. That's on me.

With a minute to go, our fresh green Track is starting to look a bit too blue. I take my strategy back to basics, and ink and move, ink and move. It's not about removing all traces of blue, it's about spreading green ink. it goes well until I run in to the middle, and two blue inklings. But our coverage looks healthy again, and there's still twenty seconds to go.

A last ink-and-move run around the bottom of the track, and a nice use of my ink tank to lob a final-second Splat Bomb, and victory is ours! I get a healthy individual score too, which is also good. Woomy!

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