Missing a squid in Splat Zones [11(5)-3, Splattershot Jr]

Saturday, January 13th, 2018

That's a pretty good Splat Bomb to start with, splatting one inkling and getting another inky. Losing the Splat Zones initially isn't a problem either, not if they are captured from a shaky foundation, and we overpower the yellow team to take control. Unfortunately, we've already lost our Jer Squelcher, ...

Settling in to a groove in Splat Zones [13(4)-2, Splattershot Jr]

Saturday, January 13th, 2018

Caution doesn't really pay off at the start of this battle. The green team lunge for the Splat Zones, capture them, and hold us off successfully. It's hard to know what to do differently sometimes. I look for another angle and hit the flank, and although that catches the Squiffer's ...

Too orangey for crows in Splat Zones [14(5)-5, Splattershot Jr]

Friday, January 12th, 2018

Some early caution pays off for me in Splat Zones, although my Splat Bomb throws are quite pitiful. My squidmates must be doing something right at least, as we capture the Splat Zones and hold on to them for a huge amount of time. We nearly win by knockout, as ...

Keeping Flight grounded in Invisibility Splatfest [2041p, 8(2)-2, Splattershot Jr]

Wednesday, January 10th, 2018

A good bit of inking to start, aiming off the ramp for maximum ink distribution, and dropping down to meet the Flight team coming our way. One Splat Bomb pushes back the Squiffer and splats his squidmate, and activating my Ink Armour replenishes my tank for another Splat Bomb as ...

Keeping a green ship in Invisibility Splatfest [2105p, 11(5)-1, Splattershot Jr]

Tuesday, January 9th, 2018

Keeping the high ground seems like a good idea on the Manta Maria, at least to start with. It's also a bit tricky to do that and advance, as going around the mast without dropping down gets you away from recovering ink, being on a grating. You can be sneaky ...

It's all about inking in Invisibility Splatfest [2053p, 6(3)-4, Splattershot Jr]

Monday, January 8th, 2018

Okay, shooters are for Splatfests, it seems, so I pick up my trusty Splattershot Jr, if only because I don't want to seem too trendy by equipping the Forge Splattershot Pro just yet. Maybe I should find Marie and get the Hero Shot Replica, though. It seems pretty nifty. Or ...

The quick and the splatted in Splat Zones [16(6)-1, Splattershot Jr]

Wednesday, January 3rd, 2018

I get a bit lucky against the Aerospray looking for me, but luckier still when the Jet Squelcher drops next to me. I don't think he saw me. The Roller is a gift, though, and I finish off the set by venturing in to the Splat Zones, before cycling back ...

Doing pretty good in S-rank Rainmaker [6(1)-0, Splattershot Jr]

Wednesday, January 3rd, 2018

I don't think I'm an S-rank player, but I've worked my way up here in Rainmaker. I get overwhelmed for my first couple of battles, but am encouraged when I drop back in to more of a support role in a battle that sadly didn't get recorded. I pull my ...

Coming from behind in Rainmaker [5(1)-1, Splattershot Jr]

Tuesday, January 2nd, 2018

This is a cautionary tale. Do not leave the Rainmaker unattended next to your podium covered in the ink of your opponents. https://www.youtube.com/watch?v=9PXuxwto-7Q That is all. Apart from: can I get a Woomy!

Stealing the dunk in Rainmaker [15(7)-4, Splattershot Jr]

Monday, January 1st, 2018

I do some general inking to start the battle, making it easier for us to move around and try to end up in a beneficial position for whatever happens with the Rainmaker. The teal team grab it, and I accidentally squid through a grating, but it mostly works out. We ...