Archive for the ‘Gaming’ Category

The Malicious Magnet Magnetson

Thursday, May 29th, 2008

I cranked up Magnet Magnetson's notoriety in City of Villains from Villainous to Malicious, the next level up, making missions a little more difficult to complete. It's not that I have anything to prove or am trying to be hard-core, but I was running through missions a bit too ...

Villains and heroes

Wednesday, May 28th, 2008

Magnet Magentson, my City of Villains Mastermind, has a new robot! Buttercup's a defensive 'bot, or somesuch, but with guns. It protects Fluffy, Snowflake and myself with a defensive shield, can repair the other two robots, and in its spare time shoots my opponents. Nifty! I ...

Magnet Magnetson, Mastermind

Sunday, May 25th, 2008

Zoso and Melmoth have hooked me up to join them on the US servers for City of Heroes. The timing has worked out really well. I picked up the boxed game cheaply and got it working under Crossover Games for Mac, ironing out the showstopping wrinkles, and now ...

Client, server, other?

Monday, May 19th, 2008

One of the problems with running software under emulation is that when you encounter an error you can never be quite sure whether it is the software itself or the emulation layer that is the cause. In my case, the software is City of Heroes and the emulation layer, ...

A flight to remember

Wednesday, May 14th, 2008

I'm not that smart, you know. Months ago, I was playing my warrior, Tiger, in World of Warcraft and was running around in Shadowmoon Valley for reasons that escape me now, and I saw a fel iron ore vein that I could mine. It was sitting on a ...

A more stable City of Heroes Mac

Wednesday, May 14th, 2008

The tweaks I made to the video settings in City of Heroes have led to a massive improvement in stability when running the game using Crossover Games. Instead of spending half my time waiting for the game to reload I am blasting villains in Paragon City. I still ...

Visual clues in computer games

Tuesday, May 13th, 2008

One aspect of Mario Kart Wii that I noticed and appreciate is how there are tyre tracks or skid marks leading off the road to extra sections of track or to show that it's possible to jump off certain sections. Rather than having to guess at the extra track ...

Mario Kart Wii random frustrations

Tuesday, May 13th, 2008

Scott 'VG Cats' Ramsoomair, he who draws the lovely Aeris, is not terribly impressed with the single player Mario Kart Wii game either. It seems that the focus on randomness with power-ups over player skill is frustrating many people, and Scott links to a comic of an artist's impression ...

Weekend gaming

Monday, May 12th, 2008

I had a lazy weekend, just idling over and keeping myself entertained. Normally, keeping myself entertained will involve playing computer games but it didn't look like I'd be doing much of that this weekend. I was keen to play some more City of Heroes, even though the game ...

Mario Kart bleurgh

Wednesday, May 7th, 2008

I played some more Mario Kart Wii over the Bank Holiday weekend, after I'd recovered some sleep from the film festival. Unfortunately, I'm not sure how much more I'll end up playing. I've been relatively positive about the game with my initial impressions, but with some reservations about ...