Sunday, November 8th, 2009
I've rigged my Damnation, Bad Badtz Maru, with trimark armour pumps. With fleet bonuses, warfare links, and all systems running, my command ship has over 168,000 effective hp.
I remove my launchers and fit some tractor beams in the high-slots, as I'll probably do more damage pulling the Sleepers in ...
Posted in Gaming | Comments Off on Ramming speed, ensign!
Saturday, November 7th, 2009
Now that I have my gorgeous Damnation, all I can think about is giving it a big hug. As pretty as the battleship model collection is, I want something softer.
I wonder if I can convince CCP to start making a Damnation plush toy.
Posted in Gaming | 3 Comments »
Saturday, November 7th, 2009
As I am reminded recently, w-space feels more threatening because of the lack of intelligence offered from the local system channel. Unless the capsuleers bravely or accidentally announce their presence, the local channel remains completely devoid of information in w-space. In known-space, the local channel displays full information ...
Posted in Gaming | Comments Off on Revising the local system channel
Friday, November 6th, 2009
It's time to hit null-sec. Or, at least, make a hit-and-run in the null-sec system where a wormhole spits us out. The C3 w-space system connecting to our home w-space system is lacking sites for us to run. But the null-sec exit from the C3 system is ...
Posted in Gaming | 2 Comments »
Thursday, November 5th, 2009
There is some excitement in the wormhole engineers channel. It seems I turn up shortly after a Curse is popped and its pilot podded, and there is much adrenaline being pumped around. I would be more excited if I knew what a Curse is, still not really doing ...
Posted in Gaming | Comments Off on Avoiding an ambush
Wednesday, November 4th, 2009
W-space beckons my new Damnation. The new connecting w-space system to our own leads out to high-sec space, so it is an easy journey to pilot Bad Badtz Maru to the corporation tower. So far, though, all I have done is fit the Damnation and fly it through ...
Posted in Gaming | Comments Off on Damnation test flight
Monday, November 2nd, 2009
Seventy days isn't so long. Then again, the path always looks shorter when looking back. Re-treading your steps lets you gloss over long and slow periods of little change, the occasions when you pause to wonder if you are still heading in the right direction, and the journey ...
Posted in Gaming | 4 Comments »
Sunday, November 1st, 2009
With a probe launcher fitted, I can open the system scanner, choose any arbitrary point in the solar system, and warp a probe to that point. But I cannot do the same with my ship. I'm not sure what makes probes so special in this instance.
I know that ...
Posted in Gaming | 3 Comments »
Friday, October 30th, 2009
The Crane makes quick work of getting me back to my mission base. I jump pod in to A Matter of Brevity, one of my Drakes. When I catch up with the my two corporation colleagues it looks like we are running level four missions, judging by the ...
Posted in Gaming | Comments Off on Salvaging voluminous battleship loot
Thursday, October 29th, 2009
It's quiet, which is good. A quick dash back from the corporation HQ to my manufacturing base lets me get some production runs started, once I identify the few gaps in my output that appear in my recent absence. Not being a natural miner, I unsurprisingly don't have ...
Posted in Gaming | Comments Off on Manufacturing and minerals