Thursday, September 17th, 2009
The flaw in my plan becomes obvious as soon as I return to w-space, and when everyone kindly tells me the plan is flawed. Having two Drakes many systems apart, fitted and ready to scramble, only helps return trips to w-space when the static wormhole1 opens to a system ...
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Wednesday, September 16th, 2009
Building my second Drake from the BPC is straightforwards, and I am soon smashing a bottle of champagne across the bow of A Matter of Brevity. Although I have a fair journey ahead of me to install the battlecruiser in a more convenient system, at least it is a ...
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Tuesday, September 15th, 2009
I've been back in k-space for a while now, after the trouble of the insider theft from our w-space hangar. Although high-sec is safer and there is plenty to keep me occupied there isn't the same sense of camaraderie as being in a small fleet destroying Sleeper sites. ...
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Friday, September 11th, 2009
In-between inventing and building the Crane I install some more starship invention jobs. To reduce the datacore attrition I plan to invent Manticore stealth bombers from Kestrel BPCs, which requires only two of each datacore per job instead of the eight of each the Badgers consume. I'm happily ...
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Thursday, September 10th, 2009
Perhaps a day too late, I invent a Crane. My partner in invention gets an early success with a Bustard BPC coming out of the laboratory, although the cost in datacores is quite high considering the number of failed attempts that come out at the same time. Undeterred, ...
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Tuesday, September 8th, 2009
It is possible to love your Crane too much. I am thoroughly enamoured with my personal blockade runner, speeding courier packets half-way across regions, delivering manufactured modules to varied markets quickly and easily, and although I smash through low-sec with some trepidation at least I don't avoid it. ...
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Monday, September 7th, 2009
'I've got rats to kill!' It's worth shouting about encounter missions when working for agents that are far more inclined to want packages delivered. Unlike courier missions, where it is unnecessary to drag others in to the tedium of jumping several systems across and back again, encounter missions ...
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Friday, September 4th, 2009
I'm warping to rendezvous with my corporation friend, sitting on an acceleration gate that leads in to a level four encounter mission for Lai Dai. 'There may be four battleships in there', she informs me, as I impetuously activate the gate before she can steal all the aggro from ...
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Wednesday, September 2nd, 2009
The top crane companies transport ship is gorgeous. Sleek and manoeuvrable, it powers through the void at 9 AU/second, aligning and and entering warp in the blink of an eye. Even though its base speed is slower than a shuttle the higher warp speed, far superior cargo hold, ...
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Tuesday, September 1st, 2009
I may not have been successful yet in inventing a Crane but I sense my fortune lies in that direction, whether it be gained in Tech II BPCs or lost by throwing hundreds of datacores in to failed invention jobs. Being back in k-space for a while means I ...
Posted in Gaming | Comments Off on Working on Lai Dai standings