Thursday, November 5th, 2009
There is some excitement in the wormhole engineers channel. It seems I turn up shortly after a Curse is popped and its pilot podded, and there is much adrenaline being pumped around. I would be more excited if I knew what a Curse is, still not really doing ...
Posted in Gaming | Comments Off on Avoiding an ambush
Wednesday, November 4th, 2009
W-space beckons my new Damnation. The new connecting w-space system to our own leads out to high-sec space, so it is an easy journey to pilot Bad Badtz Maru to the corporation tower. So far, though, all I have done is fit the Damnation and fly it through ...
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Monday, November 2nd, 2009
Seventy days isn't so long. Then again, the path always looks shorter when looking back. Re-treading your steps lets you gloss over long and slow periods of little change, the occasions when you pause to wonder if you are still heading in the right direction, and the journey ...
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Friday, October 30th, 2009
The Crane makes quick work of getting me back to my mission base. I jump pod in to A Matter of Brevity, one of my Drakes. When I catch up with the my two corporation colleagues it looks like we are running level four missions, judging by the ...
Posted in Gaming | Comments Off on Salvaging voluminous battleship loot
Thursday, October 29th, 2009
It's quiet, which is good. A quick dash back from the corporation HQ to my manufacturing base lets me get some production runs started, once I identify the few gaps in my output that appear in my recent absence. Not being a natural miner, I unsurprisingly don't have ...
Posted in Gaming | Comments Off on Manufacturing and minerals
Wednesday, October 28th, 2009
I'm returning from some planetside furry rest and relaxation. A handful of days doesn't sound long, but when they are spent in relative isolation, with only personal-distance communication, there is plenty to catch up with when getting back in the pod.
My first task is to refresh my ME research ...
Posted in Gaming | Comments Off on Returning from shore leave
Friday, October 23rd, 2009
The strain of running towers in two w-space systems is showing. The main tower is in a low class system with a static high-sec exit, allowing reliable access to k-space and the normal missions and industrial operations it offers. But we don't set up a w-space operation so ...
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Thursday, October 22nd, 2009
Arkonor can really glow! Granted, at least one of the capsuleers needs to have impeccable mining skills, and perhaps just the right camera angle is needed, but pulsing strip miners on two Retrievers and a full complement of drones results in an impressive light show. If there were ...
Posted in Gaming | Comments Off on Melting arkonor
Wednesday, October 21st, 2009
The w-space system holding our mobile tower is now a minimum of two wormholes deep, making it more awkward to enter from and exit to k-space. Although having a static high-sec exit is remarkably convenient for coming and going, once the system is cleared of sites of local Sleeper ...
Posted in Gaming | 3 Comments »
Monday, October 19th, 2009
The current entrance to the mobile w-space tower is over twenty jumps through low-sec. I think I'll pass on that. But there is probably a better opportunity of getting to our large, permanent tower, with its static high-sec exit, where I could at least make myself useful and ...
Posted in Gaming | Comments Off on Where is Tank when you need him?