The Flying Magnet Magnetson

Friday, May 30th, 2008

One question on gaining the power of flight on my City of Villains Mastermind was what would happen to my robots? I know they have the innate power of super-jumping, which is quite handy when they chase a villain who is keen on a cinematic railing death but misjudges ...

The Wrathful Magnet Magnetson

Friday, May 30th, 2008

I'm not sure if my new notoriety change affects the amount of experience I gain, but I went from threat level 13 to 15 pretty quickly. I gained the power of flight as well as the title 'The Wrathful Magnet Magnetson'. Flying is great, as it allows me ...

The Malicious Magnet Magnetson

Thursday, May 29th, 2008

I cranked up Magnet Magnetson's notoriety in City of Villains from Villainous to Malicious, the next level up, making missions a little more difficult to complete. It's not that I have anything to prove or am trying to be hard-core, but I was running through missions a bit too ...

Villains and heroes

Wednesday, May 28th, 2008

Magnet Magentson, my City of Villains Mastermind, has a new robot! Buttercup's a defensive 'bot, or somesuch, but with guns. It protects Fluffy, Snowflake and myself with a defensive shield, can repair the other two robots, and in its spare time shoots my opponents. Nifty! I ...

Magnet Magnetson, Mastermind

Sunday, May 25th, 2008

Zoso and Melmoth have hooked me up to join them on the US servers for City of Heroes. The timing has worked out really well. I picked up the boxed game cheaply and got it working under Crossover Games for Mac, ironing out the showstopping wrinkles, and now ...