World of Villains Online

Monday, July 21st, 2008

I was a little concerned when I bought my new computer a few months back. It was an expensive purchase and was replacing what was essentially a World of Warcraft arcade machine. As I had been burning out on a regular basis I wasn't sure I could fully ...

Back in space

Monday, July 7th, 2008

I resisted temptation no longer and subscribed to EVE Online over the weekend, after having enjoyed the two-week trial period. Even though I am already playing World of Warcraft and City of Villains I was drawn to being a space cadet and the skill-based system that EVE Online offers. ...

Magnet Magnetson visits Sharkhead Isle

Thursday, July 3rd, 2008

Having not yet subscribed after my two-week trial with EVE Online I returned to the Rogue Isles, using Crossover Games to run City of Villains on my Mac. Having completed a set of missions I was looking for a change of scenery from Cap Au Diable, somewhere new to ...

Suburbs for villains

Wednesday, July 2nd, 2008

Defeating Dr Echo in City of Villains ended my relationship with my current contact in Cap Au Diable, and he gave me a neat-sounding ability as a reward for completing all his work. I received some kind of temporal door-opening ability, allowing myself and my team-mates to time travel. ...

The Supportive Magnet Magnetson

Wednesday, July 2nd, 2008

Magnet Magnetson, my City of Villains Mastermind, reached threat level 20 whilst defeating Dr Echo in yet another abandoned Arachnid base. I was informed by my supervillain trainer that my outfit was looking a bit shabby and to get myself over to the tailor to sharpen myself up. ...

Railing deaths aren't always good

Monday, June 16th, 2008

One of the problems in City of Villains about being a Mastermind in charge of robots, instead of just my own actions, is that a certain amount of finessing and care is required in ordering the robots what to do. There generally isn't a problem until a mistake is ...

Introducing Cupcake

Thursday, June 12th, 2008

Magnet Magnetson reached threat level 18 last night, and I was informed that my progress meant I would get another robot friend. Oh, splendid! I summoned my 'bots and, sure enough, there was Cupcake. Because I now have three battle drones, along with Buttercup, the protector 'bot, all the ...

Weekend gaming

Monday, June 9th, 2008

I didn't play much in the way of World of Warcraft or City of Villains, but I did play a little of each. I didn't get to play with my usual group in World of Warcraft, because of schedule conflicts, but I popped on with Knifey for a short ...

The new-look Magnet Magnetson

Wednesday, June 4th, 2008

When I created Magnet Magnetson, Mastermind, I rushed through character creation. This was partly because I was keen to get in to the game with my friends, partly because I didn't have much of a style in mind for the character, and partly because one can spend hours tweaking ...

Relying on my robot friends

Tuesday, June 3rd, 2008

I again mentioned recently that, in City of Villains, the relative power of the Mastermind archetype comes from strength in numbers, but what I failed to point out was that this also translates in to being a weakness, because without my robots I am quite puny. Because of my ...