Fouling up my chance to drop out of S Rank in Rainmaker

Wednesday, August 24th, 2016

I'm not adapting to S Rank well at all. I am kinda hoping to lose a whole bunch of battles and drop out of the rank. Although I honestly don't want to throw the battles, I'm not about to make myself ill trying to fit in somewhere I don't belong. ...

Ballsing-up Rainmaker again

Tuesday, August 23rd, 2016

So close to dropping out of S Rank! Will it finally happen? Maybe! If I get frustrated by inking the back of a squidmate's head more times. But that's just general frustrating rearing its head. The inkling didn't jump, and it's generally a bit chaotic as we all run away ...

Taking the higher ground in Splat Zones

Tuesday, August 23rd, 2016

The Custom Dual Squelcher seems to be helping me be a little bit useful in S-Rank battles, and my fresh new hat looks good on me, so I continue battling. I seem to be learning from getting crushed so much to keep my distance from the other team. Or, more likely, ...

Trying to do something in S Rank Splat Zones

Monday, August 22nd, 2016

As much as I feel like a fish out of water in S-Rank battles, I hope to contribute to the team effort when I don't feel entirely demoralised. The Custom Dual Squelcher should let me stay out of the most obvious of trouble, as long as I respect its range, which ...

Coming back in Splat Zones

Monday, August 22nd, 2016

Which way to go at the start of Splat Zones on Kelp Dome. Right! Maybe. It seems to give a decent view, but only of my spindly tentacles to a Roller below me. I go right again, but ink ahead of me as a diversion. It doesn't really work. My Killer ...

Doing okay in Splat Zones

Sunday, August 21st, 2016

Still struggling in S-Rank battles. The Dual Squelcher seems to be a decent choice for me in Mahi-Mahi resort Splat Zones, giving me the range I need to stay out of direct trouble, and the Resort giving me enough options to stay at range. Not that I stay out of trouble, ...

We blue it in Splat Zones

Sunday, August 21st, 2016

Sometimes I use a weapon kind of how it was designed to be used. For the Dual Squelcher, I assume this to be keeping at long range and not squidding in to short-range encounters. For the Custom Dual Squelcher, the Killer Wail Special can also be used as a suppressive ...

Remembering the Bubbler on Tower Control

Saturday, August 20th, 2016

Still stuck in S-Rank frustration, I'm back to giving the battle a solid go. I want to play Splatoon, I just don't want it to be quite so serious. Not much chance in S Rank, though. Either way, I'm going to have to adjust to the circumstances, or make the circumstances ...

Keeping my distance in Tower Control

Saturday, August 20th, 2016

I'm not having much luck, or fun, in S-Rank battles. Change of tactics! I switch from the short-range Tri-slosher to something that should let me keep my range, but without requiring the precision of a charger: the Dual Squelcher. An early splat is not encouraging, but getting sent back to the ...

Full steam ahead in Tower Control

Friday, August 19th, 2016

I had no joy with the Custom Blaster in S-Rank Tower Control, so I revert to the Splattershot Jr. Straight up the centre and on to the tower, somehow not getting splatted by the charger on his perch. I keep riding the tower, my squidmates taking care of the other team, and ...