Just the two of us in Rainmaker (11-7, Tri-slosher)

Monday, September 25th, 2017

I make a fairly normal, overly aggressive push to start the battle, and am splatted back to base. At least I can count on my squidmates to be more sensible but, checking the status of the map, the battle looks lop-sided. As I return to the battle, I keep my ...

A couple of near misses in Rainmaker (14-8, Tri-slosher)

Monday, September 25th, 2017

I do well not to get ambushed at the start of the battle, and to stay just outside the range of the Rainmaker's Shield afterwards. Pushing up for my own little aggressive move gets one splat, and although my Bubbler keeps me safe from the ink for a bit, getting ...

Holding my turf in Tower Control (18-3, Kelp Splat Charger)

Thursday, September 21st, 2017

I only hit the back of one head to start the battle, which isn't bad. I don't aim for a perch, dunno why, and just hit the floor, keeping back to hold turf as a good charger should. My first splat is to avenge a squidmate's splat, which probably saved ...

Accidentally picking on the Carbon Roller in Splat Zones (8-0, Carbon Roller Deco)

Monday, September 18th, 2017

I don't aggressively plunge myself in to a silly situation to start this battle, and I survive more than fifteen seconds. I should hang back and be sensible more often. I send out Seekers to make ink tracks, and try to keep myself safe. We lose the Splat Zones to ...

A little patience sometimes helps in Splat Zones (12-4, Carbon Roller Deco)

Sunday, September 17th, 2017

There's a charger on the other team, so my starting gambit is to head right around the back to see if I can splat them on their perch. She's not on the perch, though, and before I drop down to catch her from behind, a squidmate has done it first. ...

Warming up in Splat Zones (7-3, Kelp Splat Charger)

Saturday, September 16th, 2017

Oh yeah, I don't shoot the back of a squidmate's head. I'm learning. At least in parts. I don't think my aim has improved much. But I think I realised why recently, some time after this battle though, that taking my finger off the trigger jolts my aim a little. ...

Speeding to the goal in Tower Control (5-0, Tri-slosher)

Tuesday, September 12th, 2017

Losing an inkling often unbalances the battle significantly. A green inkling disappears before ten seconds are up, and that clearly gives us a smoother ride to the goal. I pull out some decent manoeuvres all the same, but I doubt they would all have worked had there been the fourth inkling, ...

One turns to dust in Tower Control (7-1, Tri-slosher)

Tuesday, September 12th, 2017

I can get quite aggressive with the bucket. It helps that it lets me move really quickly, and that I don't have to aim too much, something that encourages me to hit the flanks early and often. I'm not even sure if a squid is on the create, but my ...

Not quite blasting to the goal in Tower Control (3-1, Grim Range Blaster)

Monday, September 11th, 2017

I'm planning to go up and around the back of the orange inklings to start the battle, but I think I can do more good by supporting my squidmates more directly. Despite my generally dodgy again, I can get the occasional good shot, and my first direct hit of the ...

Crazy splattenings in Splat Zones (11-6, Carbon Roller Deco)

Monday, September 11th, 2017

My gambit to poke around the crates in the Splat Zones is a bit risky, but somehow works this time, probably not because of anything I did. But I find myself in a sticky situation, where one inkling is somewhere, I don't know where, and the other purple inklings may ...