Making amends for missing the target in Tower Control

3rd July 2016 – 5.19 pm

That Custom Hydra Splattling is quite a threat in the right suction cups. I like to think my Tri-slosher is too, but maybe not always in my tentacles.

The normal tussle at the start of the battle does their way before we're able to assert our presence on the tower. And it goes well, with us getting all the way to the... well, not quite all the way to the goal.

I jump off the tower to keep the opposition back, but don't quite manage it at the last step, and they retake control of the tower. Oops. Thankfully, it's only temporary, and once we regroup, we ride the tower from the centre back to the goal.

All the way, this time.

Good start, wet finish in Tower Control

2nd July 2016 – 5.58 pm

After seeing that I can make the Tri-slosher work on Camp Triggerfish Tower Control, I'm going to keep on using it.

Spurred on by my previous success, albeit with some less succesful games in-between, I take a more pro-active tactic of preventing the enemy from controlling the tower, by splatting them and keeping the turf purple. It's pretty aggressive, a bit like me.

In the end, it's a pretty emphatic win, even if I have a rather ignominious dunking at the end, instead of the glorious re-capture of the tower to end overtime as I had planned.

Turf control in Tower Control

1st July 2016 – 5.17 pm

Camp Triggerfish is not a great level for the Tri-slosher. But the other map is, Blackbelly Skatepark, and Tower Control is a good mode in general for the Tri-slosher, so I'm ready to have buckets of fun.

Riding the tower is always fun. So is getting a triple-splat, closely followed by a double. I think I can make the Tri-slosher work on this map, I just need to accept I'll be splatted a lot too.

I'm not quite sure how I don't manage to splat the two Rollers who jump me but are surprised by my Bubbler. I need to get better, I suppose.

I keep up splatting other inklings effectively, so I'm not a lost cause. Unlike the battle.

Keeping control in Tower Control

30th June 2016 – 5.33 pm

I vie for control of the tower at the start of the battle, wrest it out of two purple inklings suction cups, and do my best not to let go.

Ink management is not my strong point, it seems. Neither is noticing purple inklings behind the tower when I'm trying to climb it. But I can ride that tower when I want to.

We don't even let the other side have a go. That's how much we want to ride the tower.

Behind the lines of Splat Zones

29th June 2016 – 5.45 pm

I try a new route to the Splat Zones in this battle. It looks pretty good, when I can make the jump. Otherwise, I am sticking to my tactic of crossing the middle and being a pest.

That massive rotating display is great for hiding and evading. Well, for me it is. It doesn't seem to work quite as well for the blue inklings.

Splatting two inklings as they set their Killer Wails, and one after releasing his Inkstrike is always enjoyable. Being splatted by a Sprinkler less so. And, as before, my Bubbler comes in very handy.

Bubbling around the Splat Zones

28th June 2016 – 5.04 pm

I'm having a lot of fun with the Splattershot Jr in Splat Zones on Museum d'Alfonsino. It's a versatile weapon with plenty of mobility, and the Bubbler really helps get me out of a sticky spot.

Case in point, jumping headlong in to a Killer Wail ought to teach me a lesson, but not when I have a Bubbler ready! Running in to a Splat Bomb Rush ought to make me back off, but not when I have a Bubbler ready!

Of course, the Bubbler can't always be ready, so I need to be agile and alert. Or I can just ink more turf and make it ready. Either way, I disrupt the opposition quite well.

Going past the Splat Zones

27th June 2016 – 5.52 pm

Splat Zones is more than controlling the Splat Zones. If you can control the turf beyond the Splat Zones, you prevent the opposition from getting close to the objective.

Of course, first you have to secure the Splat Zones yourself, and if it were that easy, everyone would do it.

Museum d'Alfonsino is an interesting map in this mode, as there is really only one way to cross sides, and that's along the central, rotating pillar. Whilst that should make it more difficult to engage the opposition in their territory, it also comes as more of a surprise when it happens.

I like to think I struck a good balance between inking the Splat Zones, and making a nuisance of myself in this battle.

Splatting squids in Arowana Mall Tower Control

26th June 2016 – 5.14 pm

Uh-oh, does that E-litre 3K want my normal perch? Probably, as it's a good place for a charger. I get there first, though, and thankfully put in a good show for myself, splatting the first three squids that come over the top of the ridge.

The E-litre, on the other hand, has completely outflanked the opposition to get on to the opposite perch. Good job!

Everything looks like it's going to plan, and I give out a 'Nice!' in advance, but it is premature, as the other side regain control of the tower and it resets to the centre, after I take a dip in the water.

I take another dip in the water when trying to climb on the tower, and another hairy moment a bit later where my suction cups save me. Otherwise, I'm just splatting inklings left and right. It's a pretty successful battle!

Chargers galore in Urchin Underpass Tower Control

25th June 2016 – 5.52 pm

Two chargers on our team, two on their team. That generally means I need to shake up my tactics, mostly to prevent the two of us stumbling over each other's tentacles.

I try to be a bit more mobile in this game, a tactic that often doesn't work with a charger, as shown by stumbling backwards in to a Suction Bomb. But getting that double splat on the tower shortly afterwards makes up for it.

Then it's a bit of frantic manoeuvring as we push the tower forwards, past their lead, and in to a comfortable lead of our own.

I get some good shots, and some lucky splats, but it feels good to be in the heart of the action and not just getting splatted all the time.

Urchin Underpass Tower Control can get messy

24th June 2016 – 5.40 pm

I'm not sure I knew what was happening half the time in this Tower Control battle. Shoot some ink, keep your turf your colour, and squid away from trouble.

All I can say from this and the other recent battles on Urchin Underpass is that I'll try not to get salty when a charger splats me when I'm hidden as a squid on the tower.

I can do it too, apparently.