Hitting back at the green team in Splat Zones [10(6)-7, Custom Splattershot Jr]

Wednesday, February 14th, 2018

There's no rush to get to the Splat Zones. Too much happens at once for it to be useful. And you can let the other team grab the Splat Zones if it means it concentrates them in a small area. In this case, my squidmates' keen natures lets us split ...

Awkward celebration in Splat Zones [7(1)-2, Hero Charger Replica]

Sunday, February 4th, 2018

My previous tactic of sticking to the left worked well for my survival, if not my inking of the opposition Splat Zone, so I'm trying it again. I move up a bit, to get more coverage, and so that I'm not crowding our Goo Tuber. Early inking goes well, well ...

Sticking to the side in S-rank Splat Zones [10(2)-1, Hero Charger Replica]

Sunday, February 4th, 2018

I've not practiced with a charger too much so far, although clearly I've managed to defeat DJ Octavio, as I'm pulling out the Hero Charger Replica for some Splat Zones. I don't rate my chances at hitting anything, but maybe I can lay down some ink. It seems best to find ...

Splatting steve-o in Turf War [1372p, 6(1)-1, Custom Splattershot Jr]

Saturday, February 3rd, 2018

I saw steve-o online and thought I'd join their battles for a bit. It turns out it was his daughter, but that's cool. I was never gunning for him specifically, and enjoyed the battles where we were on the same team as well. But I am attracted to chargers, and ...

Some back-and-forth in Splat Zones [9(1)-3, Custom Splattershot Jr]

Thursday, February 1st, 2018

Early control of the Splat Zones is for suckers. Or for inklings who like to be splatted quickly. I speak from experience. Of course, some inklings can take advantage of pressing high quickly. I'm not one of them, and thankfully neither are the purple team. One wanders in to a ...

Stealing the dunk in Rainmaker [4(2)-2, Sploosh-o-matic]

Wednesday, January 24th, 2018

I like that right-hand route on the Manta Maria, mostly for its smooth squidding. It doesn't really put me in a good position for much though, particularly with a short-range weapon like the Sploosh-o-matic. Still, I get one splat by repositioning, although my squidmates are doing the real work. Super-jumping back ...

Custom fun in Tower Control [12(5)-9, Custom Splattershot Jr]

Monday, January 15th, 2018

I like the Splattershot Jr, and now the Custom version is here, with Robot Chickens and a stormier Ink Storm. That sounds like a great combination to me, both sub and Special forcing inklings to move, perhaps where they don't want to, allowing for more nuanced battling over the standard ...

Keeping a green ship in Invisibility Splatfest [2105p, 11(5)-1, Splattershot Jr]

Tuesday, January 9th, 2018

Keeping the high ground seems like a good idea on the Manta Maria, at least to start with. It's also a bit tricky to do that and advance, as going around the mast without dropping down gets you away from recovering ink, being on a grating. You can be sneaky ...