Warping instead of waiting

18th June 2012 – 5.44 pm

What's in w-space today? Or, more importantly, who? Not Fin, not at the moment, but as we're in the same corporation it's kinda cheating to assert that so confidently. No one in the home system either, at least according to my combat scanning probes. All we have are some more gas clouds. To look for targets I resolve our static wormhole and jump to the neighbouring class 3 w-space system, although a tower with no ships appearing on my directional scanner doesn't give a promising start to my evening's exploration. Then again, my last visit here two months ago had me popping a Tengu with our ship-killer Legion, one strategic cruiser destroying another as it engaged Sleepers solo. Four anomalies are present in the C3 for me to try the same today, but only if a pilot turns up first.

Until a local appears, I'll get myself scanning. Ten signatures don't take long to sift through, even if I take the time to bookmark each site as a possible place of ambush. By the fifth gravimetric site I have to wonder why I'm resolving them all, instead of ignoring them and moving on, because a majority of sites of the same type would logically indicate the least-visited type, and so hardly a likely place to catch a local. But I ignore my genius intellect and resolve them all regardless. I'm smart like that. I'm perked up a little by two wormholes being in the system, but the second is only a K162 from high-sec empire space. The first is, naturally, an exit to low-sec.

I head to low-sec, appearing in a dead end in Kador and by myself. I'll rat and scan, or scan and rat. Or not much of either. One additional signature turns out to be a radar site, and the rock fields here only have puny frigates that are barely worth the cost of missiles it would take to pop them. There are a few anomalies, though, so I warp my way to one of them but turn right around when I get there. A C3er has entered the system. I don't get to see his ship on d-scan, or see if he came or went from w-space, so I warp to the wormhole and jump to C3 to try to work it out.

There are no ships on d-scan in C3a, and holding my session change cloak until it sheds itself has no ships appearing, so the pilot probably isn't trying to hide from me. I would say the pilot came from this system and exited to low-sec, leaving that system using the stargate. Why he didn't use the connection to high-sec is explained by the speed with which he appeared in and exited the w-space system, as he must be using previously created bookmarks and the K162 is a new addition that he's unaware of. Either that, or he really digs Kador. The question now is whether he'll be quick in coming back or not.

Even if the C3er comes back soon, I don't know what he's flying. I think I'd do better to ditch my scanning Tengu and instead lurk in a stealth bomber. Anything I'd engage in a covert scanning Tengu I'd take on in a Manticore, and the same goes for whatever I'd let pass. The Manticore just gives me a quicker locking time in a cheaper ship. I swap ships back at our tower and head out to low-sec where, because the system is a dead end, I loiter cloaked by the only stargate in the system. I may as well identify the ship as soon as I can. That is, if he returns. And if I haven't missed him. Cats need feeding, after all. Um, I mean exotic dancers.

I wait, and wait, and wait. There's not really much more I can do. I suppose I could scan the high-sec system connecting in to C3a, or collapse our static wormhole to start again. So there is more I can do. I'm still ignoring you, brain. But there comes a time when you have to admit nothing's coming. This isn't it. I'm just saying, there comes a time. And it's getting closer. But there's a stargate activation, and there's the same pilot from the C3 appearing in the local communication channel. I get ready to give chase and—no, no, no! Cancel! Cancel! Dammit, cancel!

Well, that was pretty dumb. I didn't engage in front of the gate guns, not being quite that stupid, but I saw the pilot appear in a shuttle and decide that I need to be quick to catch him, so warped to zero on the wormhole. What I should have done was listen to my brain for once, which was telling me that I really won't catch the shuttle, as I should know from experience, so rather than give chase I should just watch and see if the pilot makes himself vulnerable in a different ship. Like, oh, I don't know, maybe a Tengu in an anomaly. It's even the same pilot of the Tengu I popped last time! But, no, I warp to zero, which will decloak me automatically and give away my presence for a stupid shuttle that I won't catch. And, being smart, I was aligned to the wormhole so that I would enter warp immediately. Which I did. So I can't cancel the command.

Not only do I give chase in a rather impetuous manner, but the shuttle pilot is being cautious. He doesn't warp to zero on the wormhole, which would actually be sensible for his agile ship, but he drops out of warp a hundred kilometres shy. So now he can see my stealth bomber sitting on his wormhole home, and I am too far away to do anything about it. My only real option is to burn hard and fast towards the shuttle, hoping he somehow isn't paying attention, and try to engage before his sloth-like reactions kick in. To be fair, I don't do too badly, getting to nearly fifty kilometres from the shuttle before it warps clear. I didn't even target the shuttle, in case a reciprocal target lock alerted the pilot early. But this would be game over.

Fin turns up and I share my embarrassment with her, and we both get to stalking the wormhole. I stay out of low-sec, so that I don't appear in local comms, and we loiter for whatever the pilot will bring back next. And we watch a Prowler transport that appears at the tower, but ultimately does nothing. The shuttle pilot returns, this time in a Tengu looking like it's fit for Sleeper combat, and a second pilot jumps in to the C3 a little while later in a Noctis salvager, which Fin's not alert to on the wormhole and I can do nothing about cloaked outside the tower.

It's a shame about the Noctis, although one has to think that the locals will talk to each other and that it would have had warp core stabilisers fitted for its passage home. What's more of a shame is that I still refuse to think most of the time. The Noctis strips down to a pod and exits to low-sec again, yet still Fin and I wait in our Tengu and Manticore. The locals know about my Manticore, they won't bring in a ship vulnerable to it, but we are one jump away from a hangar full of ships. And a cloaky Legion in particular. So rather than look on wistfully from my stealth bomber at the Legion the C3ers bring in to w-space from low-sec I should have been in the strategic cruiser and blowing the crap out of the other ship.

Silly, silly Penny. My only solace comes from Fin, who tells me that at least I may have educated the locals during my last visit. But that would mean I've taught the wrong people! They should be as resistant to learning as I am, dammit. Maybe jotting down these thoughts will trigger some response the next time I'm in a similar situation, and I'll remember that I have more options than sitting ineffectively in the same ship. Come to think of it, I'm sure I remembered that on my last visit and actually swapped to an effective ship. I think I'm getting stupidlier. More stuper? Whatever. I'll blame it on my recent lack of targets dulling my combat sense. The Tengu at the tower in C3a warps to a safe spot in the system and goes off-line, which seems like a good idea. Time for bed.

Still nothing but a Pilgrim

17th June 2012 – 3.03 pm

Maybe I'll get to shoot another ship today. That is, if I remember how. It seems like w-space has been pretty quiet of late and not offering much in the way of targets. You've got to keep your optimism up, though. My glorious leader is here to help too, having just turned up, so we scan our way out of the home system to look for action. That action may end up being some shooting, but of Sleepers and not other capsuleers. Home is bristling with anomalies now, which would be good to reap some profit from, but I'd like to keep that as plan B for now, at least until we exhaust our hunting possibilities.

Our neighbouring class 3 w-space system looks like fulfilling my desire without much roaming. A tower is visible on my directional scanner, as is a Proteus strategic cruiser named 'Qwib's Sleeper Eater'. Except for the lack of Sleeper wrecks, I'm feeling pretty positive here. I get my on-board scanner working as I move away from the wormhole, showing me a healthy sixteen anomalies, then warp off to locate the tower so that I can determine for sure what the Proteus is up to. And, sadly, it's doing nothing. The strategic cruiser floats unpiloted inside the tower's force field.

So there's no hunting the Proteus, but the sixteen anomalies are attractive. The sites in this class 3 system are easier and, because of that, quicker to clear, which gives a better sense of progress than in our class 4 home. We can make more iskies at home, but clearing six anomalies instead of three can feel more of an accomplishment. Engaging Sleepers in a C3 also means I can pilot the Golem marauder again, which is always an uncommon pleasure. Before we bring expensive ships in to the system, however, we should ensure it's relatively safe.

Launching probes and scanning finds seven signatures, which will make confirming a lack of additional wormholes straightforward. Actually resolving three wormholes makes it more difficult, without resorting to denial. We don't really have the option of leaving the connections unvisited and hopefully closed, as they are likely K162s and already open in to the system. Sleeper combat won't be happening here today. Along with the static exit to low-sec empire space, we find a K162 from null-sec k-space, and a K162 from class 4 w-space. Fin goes nullwards, I head to C4a.

D-scan is clear in the class 4 system, but this is with only the tenth planet in range and a system radius of almost 70 AU. I have much more to see, but get carried away when I fly almost face first in to a tower's defences. Luckily the tower is owned by a corporation blue to us, so even though I back away quickly and re-activate my cloak I probably wouldn't have got blown up by the automated defences. The unpiloted Phoenix dreadnought in the tower is the only sign of other ships in the system, and scanning finds no further wormholes, so I head back the way I came.

Fin found one other pilot in the null-sec system before returning to C3 and jumping through the static connection, where she naturally appeared in Aridia. Ah, our home away from home. There are scanning probes in the system, prompting Fin to get back to our tower and swap in to an interceptor, planting it on the U210 to wait for the scout. I think I'm instilling her with bad habits. Thankfully, there are two of us today, so I grab a stealth bomber and exit to low-sec, so that I can see if we're waiting for nothing. And it seems that we are. The pilot Fin spotted scanning is no longer in the system. At least we know.

Pilots come and go from the low-sec system, but it's the second whose name Fin recognises. 'That's the one.' That's a shame, because d-scan is showing him in a Zealot heavy assault ship, which doesn't sound like a scanning boat to me. I would say he's come from another w-space system, has scanned low-sec, and is passing the time shooting some rats. But they're not rats in an anomaly, there being only one, even though wrecks are being generated somewhere. Fin is confident our capacitor-neutralising Legion strategic cruiser would give us a good crack at the Zealot, so we both swap ships again. Fin boards the Legion as I get back in to my scanning Tengu strategic cruiser to locate our target.

The Zealot's still in the system when I return, so I warp out, launch probes, and start looking for him. I am hunting with d-scan, keeping my probes hidden for now, so as not to spook the target, but just as I am getting a bearing on the ship he leaves the system. Maybe a couple of extra pilots in low-sec is enough to concern the Zealot. Even so, whatever site he was in is under 1 AU from where I'm positioned, and the rough bearing I have is probably enough to find the site given its proximity. Whilst the pilot's gone, I'll scan where he was. A couple of scans later and I have a ladar site bookmarked. I throw my probes back out of the system and warp in to take a look, seconds before the same pilot returns to the system.

That was good timing. I resolved the site, hid my probes, and got in to position all without the target's being aware. Maybe I'm getting my mojo back. I don't see his ship yet. Ah, there he is, right in front of me, in a Pilgrim. The recon ship decloaks in the site and starts moving towards a container. I'm not sure how a fight with a Pilgrim will go, and Fin says the Legion's neuts won't be as effective against it, but she persuades me to engage. She's good like that. I warp in, decloak, and have drones swarming around me pretty quickly. 'Watch out for the drones', Fin says. Right, got it.

Fin jumps in from w-space and warps to join me, and it's great to have the two of us fighting together again. Apart from anything else, it means that when the Pilgrim abandons his first flight of drones and launches the inevitable ECM flight, we don't lose our target. 'ECM drones on me, make sure you've got point.' We leave the Pilgrim mostly alone for now, just Fin's neuts draining its capacitor dry as we pop, pop, pop the ECM drones. They break my lock once, but Fin keeps the Pilgrim in place. The drones move across to Fin and break her lock next, but I'm back on the Pilgrim and keeping its warp engines disrupted. And he's carrying only one flight of ECM drones.

'Okay, concentrate on the Pilgrim now', says Fin, and I turn my launchers towards the recon ship. Its shields are gone, but I don't think it had any to start with, and we start wearing down its armour. Once the neutralisers are back in to full swing after the dropped lock from the ECM cycle we start chewing in to the armour properly. It doesn't take much convincing after that for the Pilgrim to explode, and so happy am I with the kill that I forget to capture an image of the explosion, or the pod warping away. That's okay, it was a fun and interesting fight. 'gf's are exchanged in local, we loot the wreck of the Pilgrim, and we all hide in our separate corners of the system.

We didn't aim for the pod. It's probably not as necessary to corpsify our target as in w-space, and I didn't want to take the punitive hit to my security status. I remain in positive numbers after the kill too, which is a fair result, probably because the Pilgrim fought back. And as for making iskies, the faction armour repair module is worth a couple of C3 anomalies. Fun, excitement, and ISK, what more could we ask for?

The ex-Pilgrim pilot lingers in the system, seemingly waiting for his global criminal cool-down to disappear. I'm not sure why he does that, because wormholes don't care about criminals passing through them, thank goodness, until he eventually leaves, at which point I scan for his wormhole and find none. He's not from w-space after all. So w-space remains quiet and free of targets for another day, but we get our hunt and kill all the same. It's been a good evening.

Fulfilling the primary mission

16th June 2012 – 3.24 pm

Fin is in Amarr after yesterday's excitement. Let's get her home. There's no chance of a direct connection from empire space, as we reside in class 4 w-space, so we have to rely on the kindness of strange systems. There isn't a suspiciously convenient K162 from class 2 w-space connecting to us today, but scanning doesn't get much easier to start with. The rocks have disintegrated in to dust, leaving only anomalies and our static wormhole as the sole signature. I resolve it and jump to the class 3 w-space system beyond.

Naturally, a tower with no ships is visible on my directional scanner, and not much of a tower at that. There isn't even a hangar to store any ships! One planet with a single moon sits out of d-scan range, which could hold some hope of activity. Then again, I'm supposed to be scanning an entrance for my glorious leader. Concentrate, Penny. I at least have to reconnoitre this system, so warp to the distant planet and indeed find a second tower, but am stuck at the zeroth ship still. My notes, ever helpful, confirm these two towers as being in the same place as five months ago.

A refinery is operating at the second tower, showing the kind of activity that is an hour old or more and certainly not much to get excited about. I've missed the action, or 'action' if it was a mining operation. And apparently, being sluggish at examining my notes for the second time this evening, I missed popping an Orca the last time I was here. The industrial command ship loosed its ECM drones on me, before a Helios sacrificed itself to let the whale escape. I had the last laugh, though, as I popped an Iteron under the nose of its Golem guard. Still, those ships weren't local, only passing through this class 3 system, so I doubt I'll see a repeat performance.

Scanning has eight anomalies and six signatures in the system, from which I get four wormholes and a radar site. That should give us plenty of options. The first wormhole is the static exit to low-sec empire space, which takes me to the Black Rise region and gives Fin a fair distance to travel, but without passing through any notorious systems. 'If C3a has any K162s from low-sec', says Fin, 'they'll be from Aridia'. Nonsense, I reply. If there are any K162s connecting to Aridia, they'll be from high-sec systems. Instead what we get is an N968 outbound connection to more class 3 w-space, a K162 from null-sec k-space, and a K162 from class 5 w-space. I have exploration options, but I am still focussing on getting Fin home.

The class 5 system can be ignored for now, as it is probably the static connection that leads here, and we'd be relying on luck for any K162s to be there. The K162 from null-sec can't be better than the low-sec connection we already have. The N968 leading to C3b, though, will have another exit to find, so I go there to take a look. As is becoming dull to repeat, a tower with no ships is on d-scan from the K162, and warping out bumps me in to a second tower. This one is blue, and Fin recognises the owners. It seems that I have stumbled in to one of the class 3 systems we used to occupy. Knowing this means there will be a static exit to high-sec, which could be better for Fin's journey.

There's not much to look through to find the static wormhole. A blanket scan shows only three anomalies and seven signatures, as well as a Kestrel. The frigate is gone before I can locate him, so I call my probes back in to the system and scan quickly. I have a K162 from class 4 w-space, a radar site, two ladar sites, and a magnetometric site to go with the static wormhole, which indeed leads to high-sec. And, would you look at that, it takes me out to Aridia. I was only joking, you stupid region.

I return to w-space and poke in to C4a, where a tower sits lonely without ships to keep it company, and owned by a corporation red to us, to balance out the blue next door. With no one home, and a C5 to explore a little further back in the constellation, I won't scan here yet. I jump to C3b and in to C3a, where my plan to enter C5a abruptly changes. An Anathema covert operations boat is launching probes off the wormhole, although sadly a hundred kilometres off the wormhole. From that range I have to wonder if he saw the connection flare as I entered the system, but I am pretty sure he'll see my ship appear on his overview. I hold my session change cloak for as long as possible, but I have to break it eventually and move away, hopefully when the cov-ops has warped.

I doubt the Anathema warped away from the wormhole after launching its probes, particularly as it already positioned itself so far away. It's best to assume that I've been spotted. Never mind, I may as well continue my plan and see what's happening in the—hello! Once again, my best practice methods pay off, as I drop short of the K162 to C5a to see two Tengu strategic cruisers and a Drake battlecruiser sitting on top of the wormhole. They aren't moving, and they aren't jumping, so I have to wonder what they're doing here. My best guess is that they were planning to shoot Sleepers in this C3 but their scout spotted me and they're rethinking their plans.

I sit and watch the small fleet for a minute, until they jump through to C5a simultaneously. That was split-second timing too, like a display team, and really quite impressive. I suppose that's the last I'll see of them here. But what's this Noctis doing warping to the wormhole? The salvager lands thirty seconds after the fleet has jumped, and goes through the wormhole itself. I can't believe it! I spur my ship in to action, frustratingly having to repeat my instruction to approach the wormhole, after having backed away from the minimal danger of getting decloaked by the stationary ships, and try to give chase. I burn to the wormhole and jump, but the wormhole is clear, as is d-scan.

I hold my session change cloak on the wormhole, wondering if the Noctis pilot saw me and is waiting for reinforcements to come, but I have to shed that hope once that cloak is also shed. I missed a fat, easy target. The fleet must have already finished shooting Sleepers and been waiting for the salvager to sweep up, with maybe the Kestrel spotted earlier used to hack in the radar site. I even had the site resolved and bookmarked from when I passed through, but it just happened to be out of d-scan range of the K162 for me to see what was happening. I spent my time scanning C3b and reconnoitring C4a when I could have been stalking a target. The stupid fleet even sat on their wormhole instead of guarding the Noctis! That's such bad luck.

As I opine this missed opportunity my communications stop responding, as does my ship. Great, this is another ship systems failure. I'll have to restart. And, just to cheer me up a bit, when I return I am met on the wormhole by an Onyx heavy interdictor, with its bubble activated, and a Harbinger battlecruiser. That wouldn't be so bad if my cloak stayed activated, but the automatic warp back to my position throws me through the wormhole, and I decloak. Thanks for that. There's nothing to do but jump back to C3a and make a run for it, which I manage to do pretty easily. I suppose if the pilots didn't think to guard their salvager and preferred to twiddle their thumbs it's no surprise that they don't react quickly to my Tengu jumping through the wormhole.

I burn away from the K162 in C3a and cloak, getting a healthy distance away from the wormhole before the Onyx appears. I'm already out if its bubble, so I'm not sure what good it does them to bring in the Harbinger and an Oracle battlecruiser, with added Falcon recon ship after a short pause. Nothing's going to happen here, not without my being particularly stupid. I may as well head home and hit the sack, rueing the missed chance of popping another Noctis. Then again, shortly before I evade the Onyx, Fin returns home through the connection in Black Rise, which was my main objective for the night. Mission complete! Play again? [y/n]

Asymmetric action

15th June 2012 – 5.48 pm

My glorious leader tells me we have two wormholes again today. Our static connection to class 3 w-space is joined by a K162 from class 5 w-space. As Fin found them, Fin gets first pick, and she chooses to head upstream to C5a. Me, I float downstream like a dead fish and get flushed in to C3a, where I see six little ducks. My notes place me in J222222 three months ago, but is it really so soon? It feels like much longer since I was last here. Even so, there's not much to see, particularly as the tower is out of range of my directional scanner. I'll loiter on the wormhole for now, though, as a Cheetah jumped past Fin's decloaked ship from the C5 in to our home system. Maybe the covert operations boat will now come my way.

Fin has a whole range of ships visible on d-scan in C5a, with only industrial ships piloted. It's a shame the Cheetah saw her, as any of the Mammoth hauler, Hulk exhumer, Orca industrial command ship, or Rorqual capital industrial ship would have made a good catch. At least she has ships and pilots to watch, I'm just sitting on a K162 with no one obviously in the system. I have launched probes and blanketed the system, and although the tower still looks to be on a far planet there are no ships appearing on my combat probes, nor has the Cheetah come past me. Oh, right, probes. I may as well scan if there's no one here.

Gravimetric sites, magnetometric sites, ladar sites, and a static exit to low-sec empire space. I resolve or ignore the staples of class 3 w-space scanning until I have checked each signature. And with that, I blanket the system one final time to see ships. Ships! Three have appeared in the system now, probably at the tower, and if they don't have pilots I'll eat my monocle. The Cheetah from the C5 isn't coming my way, so I warp away from the wormhole to check the tower, where a Probe frigate, Manticore stealth bomber, and Legion strategic cruiser all sit inside the force field. That's almost exciting.

I open the system map to orientate myself with the wormholes, so that should a ship warp away I can follow it, only for the Manticore to warp as I'm doing this. Naturally, I don't see which way he went. In a move more pointless than training hybrid weapons I warp off to check both wormholes, and surprisingly fail to spot a cloaked stealth bomber at either. Returning to the tower has the Legion running a refinery, apparently by holding down a button on top of the structure with its prow, and it looks like little will happen. I may as well jump to low to get the exit, and maybe prompt a trigger-happy Manticore to lob a bomb my way.

Hello Aridia! And hello three Hurricanes! The battlecruisers are not local to the C3 or the C5, and neither are they paying much attention to the wormhole. I move away and cloak without any fuss, and only a minute later do any of the pilots launch drones to try to flush me out. Then again, if they are on this wormhole it's likely they will know about others in this system, so there seems little point in scanning. There's also little point in returning to C3a until I know I won't be polarised, not wanting to make myself vulnerable for no good reason, so I bounce off a planet to get in to a healthier range from the wormhole.

I get back to the wormhole in time to see the two remaining Hurricanes warp towards a stargate and leave the system, so maybe I can scan after all. Three extra signatures only give me a gravimetric, ladar, and radar site, though, which is pretty dull. I jump back to w-space only for no one to molest me on my return, although I now see core probes moving around the system. I sometimes refer to probes as 'whizzing around', but these certainly aren't doing that. We all have to start somewhere, I suppose, and I remember not being at all fast at scanning for a long while.

Assuming it is the Probe scanning, and knowing that the frigate can't warp cloaked, I am keen to see if I can catch him on the U210 static wormhole. The probes get closer, closer, clustering around the wormhole, then—far! How disappointing. This repeats a couple of times before I get bored, and I consider checking the tower to see if the Probe is there, which would let me see which way he leaves the tower, but I know the moment I warp to the tower will be the same moment the Probe warps to the wormhole, so I sit and wait. And wait. And wait a bit more. I'm going to the tower.

There's no Probe, and the Legion is gone too, but a new contact has appeared in a Nemesis stealth bomber. The Probe returns, apparently from basking in the heat of the star, and the Manticore finally reappears, from wherever it went. Having completed his function the pilot of the Probe goes off-line, and the Manticore warps out again, in a direction I don't recognise, before mentioning my name in the local communication channel. Fame at last! I suppose he saw me exit to low-sec and return, which probably means I won't surprise the locals. Then again, the Nemesis warps to the U210 and, following, I see him decloak and exit w-space.

I jump behind the Nemesis, knowing I have little chance of catching him, and decloak and get my sensor booster active. The Nemesis appears, I try to lock on, and he cloaks. Ah well. Again, I wait for any polarisation effects not to be an issue before jumping back to C3a, where still no one tries to engage me, and my anticlimactic evening effectively draws to a close. I even manage to comically run over the cosmic signature when withdrawing from the wormhole, decloaking me for a few more seconds, but nothing happens. It's all rather quiet and disappointing.

Fin, on the other hand, saw a Chimera carrier appear and crawl out of the tower's force field to launch fighters. Despite it soon returning to the safety of the shields a whole bunch of ships warped out shortly after. Fin searches and finds them all in empty space, which is only a shame because that empty space is where the wormhole was that connected to our home system. Fin is isolated, and apparently intentionally so. She scans for the new static wormhole, racing with the locals who are not only doing the same but send a Tornado battlecruiser, Manticore, Hurricane, and Basilisk logistics ship to the other side of the connection as a welcoming party.

Naturally, Fin evades the fleet and continues scanning ahead of them, diverting in to class 2 w-space briefly but ignoring it's static connection to null-sec, until she finds an exit from w-space to low-sec. Of course, this is yet another day where our end of the constellation appears in Aridia, and Fin faces a forty-hop trip to get home. Perhaps sensibly, she decides to dock for the night and get back home another day. My glorious leader gets all the excitement.

Keep ignorant and carry on

14th June 2012 – 5.57 pm

I'm hoping for a fresh constellation today. Yesterday's had the lingering stench of stagnant, um, vacuum, with all of the dying wormholes littered around. The home system looks clear, and has the static wormhole in the same place as yesterday, but a second wormhole may mean I'm already being watched. The K162 comes from deadly class 6 w-space too, which is ominous. At least both wormholes are healthy. I ignore that other connection for now, opting to explore through to our neighbouring class 3 w-space system instead, so that I can get an exit to empire space should circumstances turn sour. It may also prompt a fleet from C6a to enter our system and start shooting Sleepers whilst I'm away.

Having my directional scanner show me a tower and no ships in C3a is terribly ordinary, and a second scenario for the C6ers occurs to me. It could be that they've already scanned the w-space constellation and taken all the action for themselves, making me simply late again. Maybe, maybe not. I'll carry on regardless until I have definite reason to stop, so warp out, launch probes, and scan. As I get my probes arranged I look for the tower, and find two. There are still no ships, though. And scanning is quick, with a mere three signatures to go with the six anomalies, and I resolve rocks and a static exit to low-sec.

Leaving w-space puts me in the Domain region, a couple of hops to high-sec in one direction, a couple of hops to null-sec in the other. I bookmark this low-sec side of the wormhole and return to w-space, now more content to plunge my ship in to the class 6 system, although the occupants are often more scared of you than you are of them. That's what I like to tell myself. Jumping in to C6a certainly doesn't seem dangerous, with only two off-line towers to see on d-scan and a single planet that's out of range. I don't expect to see any occupation on that distant planet and, warping across, nor do I find it. All is quiet.

Aii appears, is happy to hear about some rock fields at home, and grabs a Hulk exhumer to start chomping on high-grade rocks. I plonk my scouting boat on the wormhole leading back home, giving some early warning to my mining colleague, as I scan the C6. Sifting through the twelve signatures in the system finds rocks and gas, but no more wormholes. All looks clear in this direction for Aii. I jump home, warp across the system, and return to C3a to see if there is any change here. Nope. All looks clear in this direction too.

I leave Aii to his rock collecting, knowing he's big enough to look after himself, and exit w-space again. This time, I scan the low-sec system, where a single additional signature thankfully turns out to be another wormhole. It's a K162 from more class 3 w-space, but that's good enough. I approach and—hello, a Helios covert operations boat is doing the same, but he's less invisible than I am. The Helios jumps and I give chase, burning to the wormhole and following in to C3b. I decloak and ineffectively wave my targeting systems in the direction of the cov-ops, as it warps away easily enough.

It occurs to me—late, naturally—that I probably just gave away my presence to a scout. What I perhaps should have done, knowing how difficult it is to catch a cov-ops, was to let him get safely home, find him, and wait for him to do something stupid. Sure, I had a moment of excitement, but odds are that the system will be devoid of activity now and I've scuppered my chances of getting a soft kill. Silly Penny. Still, it won't stop me looking around, and it seems that this system has gained occupation since my last visit four months ago. I find a tower hidden away in a corner, with a Prorator transport ship in it. It's piloted too, but I don't think that's the same capsuleer who was in the Helios. I should write their names down.

The Helios may have been a scout, but it warped to empty space and not a planet, so maybe it's not a scout from this system. I got a good view of where it warped too. As the Prorator isn't moving I launch probes and start looking for where the cov-ops went. It turns out I got very good view of the direction the Helios warped, as it takes me only two scans to resolve a wormhole. A second wormhole appears under my probes too, and I resolve it because I can. The second wormhole is a K162 from class 2 w-space, which is nifty, and the Helios went to, um, null-sec, through a K162. That's weird. I shall ignore the weirdness and carry on.

Never mind, jumping to C2a has the Helios on d-scan, along with a tower. Then again, finding the tower finds the Helios to be different to the one I chased, so I still have no idea what's going on. Ignore it and carry on! I warp out to launch probes only to see a second tower on d-scan and some drones floating near a customs office. With no apparent awareness that this may be a trap, albeit a rather elaborate one where someone would have to wait patiently for hours whilst remaining on relatively high alert, I decloak and scoop the drones in to my hold. Nothing happens, except that I gain some new robot friends.

As I am decloaked and scooping drones I launch my probes. A blanket scan of the system reveals a fairly empty system, with no anomalies, three signatures, and... two ships? I'd better find this not-a-Helios, and warping to the centre of the system finds a third tower, with a piloted Abaddon battleship in it. He's not moving, though, so I may as well scan the signatures, which gives me a ladar site and wormhole for my collection of useless bookmarks. The wormhole exits to high-sec empire space and is already at half-mass, so probably leads somewhere handy, not that I care to find out for myself.

Nothing is happening. The Abaddon isn't about to shoot the lack of Sleepers in this C2, and doesn't have gas harvesters fitted for sucking up some gas in the ladar site. The Helios drops to a pod and yo-yos in and out of the tower a couple of times, making him harder to catch than in the cov-ops. Heading back the way I came has the Prorator still stationary in the tower, now joined by an equally dull colleague in a shuttle. A poke out to null-sec puts me in the Branch region, but in a system with two other pilots. I won't be ratting, and I don't care to scan now. I'm feeling a little worn down. I cross w-space, low-sec, and return to C3a, which remains empty, and jump home. Aii survived his mining and has dumped a healthy amount of ore in to our hangar, making his evening more productive than mine. There's probably a lesson here, but I choose to ignore it.

More decay without death in w-space

13th June 2012 – 5.50 pm

I'm looking forwards to some more mining today. No, the other one! Slaughtering miners. I just need to make sure I don't spook them. And that I find some in the first place. Scanning the home system has no traces of miners taking advantage of the bountiful rocks we currently have, so I resolve our static wormhole and look beyond. Jumping in to the neighbouring class 3 w-space system has a tower and some ships visible on my directional scanner for a change, but I suspect the Archon and Thanatos carriers, Phobos heavy interdictor, Megathron battleship, and Falcon recon ship aren't up to much. It's my fifth visit to this C3, the last being only six weeks ago, so my notes let me warp directly to the tower where I see that, yep, the ships are all here and empty.

I warp out, launch probes, and scan. With four anomalies and nineteen signatures in the system I think the locals should use their carriers occasionally, but with most of the signatures resolving to ladar and radar sites I can empathise with them preferring to let their ships collect space dust. A couple of rock sites crop up too, to join the only wormhole, which is the typical exit to low-sec empire space. And, as a typical exit, it leads to Aridia. Unlike a normal visit to Aridia, I appear in a system that is almost bustling, with eighteen pilots around, and there are core scanning probes on d-scan. When in Aridia, do as the Aridians do. I'll scan.

Three extra signatures appear under my probes, and they resolve to be wormhole, wormhole, wormhole. Maybe there are good sides to Aridia after all. Nope, dropping out of warp to see a K162 from class 5 w-space that's at the end of its life, and then an X702 outbound connection to class 3 w-space also at the end of its life, I can only conclude that Aridia is still a toilet. Not even the third wormhole being a stable outbound connection to class 5 w-space can change my mind back again, as I get the sinking feeling that I'm about to spend my evening scanning my way through a chain of unoccupied C5 after unoccupied C5. Deep breath, Penny. In I go.

What a surprise, d-scan is clear from the wormhole. One planet is out of range, which offers some hope, but not much. But we can all have our expectations challenged. My notes may indicate that the system is indeed unoccupied, but when I was here around four months ago I resolved a wormhole to class 3 w-space, which I'm hoping is the static connection. So it may not be a chain of class 5 w-space after all. On top of that, warping to the distant planet finds occupation! A corporation has moved in and planted two towers out here. There are even ships on d-scan—battleships, strategic cruisers, and a scouting frigate. No one's home, but I'm just happy to see the tower holding the ships. I could kiss its force field.

Amongst w-spacers' least favourite sites that are radars and ladars, the eleven signatures indeed give me a static connection to a C3. But I only find it after resolving a K162 from null-sec and all the other signatures first, and even then I drop out of warp next to yet another wormhole at the end of its life. If I want to continue exploring, it will be through null-sec k-space. So be it, and I once again exit w-space to appear in the Stain region, sharing the system with no other pilots. Time to scan and rat, baby. Launching probes finds three extra signatures, which is good, because the arrival of a new pilot reduces me to scanning alone.

I resolve another wormhole in the null-sec system, which would be nicer if it didn't come from high-sec empire space. At least it's healthy, I suppose. The interloper in to the null-sec system—the other one, not me—has left, so I bounce around rock fields again until I find a rat battleship, at which point a different pilot appears in the system, this one in a Stiletto! I don't fancy my chances of evading an interceptor, so turn my boat around and warp to the wormhole, only for the pilot to leave the system before I have even managed to cloak again. That's a good way to make me feel sluggish in a half-billion ISK boat. Okay, back to ratting, and I return to the relieved battleship to ruin his day after all, popping it and, with few further options, heading through the wormhole to high-sec.

The wormhole originates in the Tash-Murkon region, and a mere five hops to Amarr. That would be more convenient if there weren't null-sec, w-space, and low-sec before we even got to our actual w-space constellation. And with little else to do here I may as well scan. One extra signature turns out to be one more wormhole, which would be great if it weren't yet another dying connection. As it's an outbound link to another C5 system—with coppers bustling around it too—I should maybe thank it for being sickly, as I can't get so lucky twice in one night about chains of class 5 w-space. It's time to go home.

Heading back through null-sec gives me another exciting opportunity to rat, and how can I pass by another laser light show from the locals, gaining me a little nugget of positive security status, and entering C5b has core probes on d-scan. That's almost interesting, but if it's the same scout as from the low-sec system in Aridia I don't think it's worth waiting for him. It took him a merry while to get here, and the signatures are much weaker than in low-sec. I return to low-sec and jump back to C3a, where the same empty ships float in the tower, and get myself home after an evening of disappointing decay.

Reaping the rocky riches

12th June 2012 – 5.31 pm

Two gas clouds have been dispersed from the home system. I make that sound like I had more to do with it than merely passing my ship through the ladar site a few days ago, but it all counts. And despite now expecting to see only two signatures under my scanning probes I see four, so something has taken the place of the gas. Sadly, neither signature resolves to be a wormhole. We just have rocks and more rocks wandering in to the system. I warp my ship in to each site, activating the countdown to a similar automated destruction as the previous clouds, before heading towards our static wormhole. I'm out of here.

I'm not out of here. Our static connection is reaching the end of its natural lifetime. Some other capsuleer passed through our system earlier, opening the wormhole, and killing their own to leave me no route to trace. And as I can't tell the difference between one wobbly wormhole and another, I have no idea if our connection was opened twelve hours ago or closer to sixteen hours. I could hope that there is around three hours of life left in the connection, which should give me plenty of time for my normal high jinks, but it could also be less than ten minutes. I can't reliably tell.

I don't want to get isolated from our home system for no good reason, and risking a dying wormhole is not a good reason. I'll be loitering here and waiting for the wormhole to die, it seems. It's not the most thrilling of pastimes, I have to admit, but my options are limited. Then again, I have only recently activated the two gravimetric sites, which means that the minor Sleeper wings will appear to defend their resources. I can take them on solo. But I think I'll use a Nighthawk instead of my scanning Tengu. The strategic cruiser could probably despatch the rock site Sleepers without much fuss, but a command ship fit for combat will be like cracking nuts with a sledgehammer.

I warp away from the wobbly wormhole, ditch my Tengu at the tower, and nudge the Nighthawk towards the first of the two gravimetric sites. Enough time has passed for the Sleepers to have woken, and five measly frigates are waiting for me. But I ain't in no Osprey, boys. The Nighthawk makes quick work of the small Sleeper ships, and I warp to the second site. Two cruisers have turned up to this site, which is mildly more threatening, but my missiles just hit the bigger ships harder. The command ship did its job well, now I need a Noctis salvager to sweep up. I loot and salvage the seven wrecks for an amazing seven million iskies in profit, making this a pretty great evening so far!

This has got to be the first time in ages that I'm glad to have mining sites in the home system. Maybe the last time was when Aii and I caught the Proteus strategic cruiser popping Sleepers in a ladar site, so it's a rare occasion. And now hopefully the dying wormhole is dead, so I swap back to my Tengu and swing past to take a look. I don't see empty space, I still see a dying wormhole. That's just not cricket, and it's encouraging me to do something I never thought I'd do again. I throw my Tengu back in the hangar and board a Retriever. The mining barge is still the best rock chomper I can pilot, despite having Orca powers, because I just can't bring myself to train astrogeology for the sole purpose of flying a Covetor or Hulk exhumer.

Still, I don't really want to fly the Retriever either, but I would rather be productive in some way than accept defeat at the hands of a wormhole. I have bookmarks to the richest ores in the rock fields, where I thought I was making them in case colleagues wanted to mine, not for my own benefit, so warp my Retriever directly to a chunk of arkonor and activate my mining lasers. Yeah, pew pew, whatever. I suppose it's good that I didn't 'accidentally' destroy this ship during my d-scan hunting exercise, although it was pretty close. If I hadn't wisely ungrouped my launchers it would have been dust by now.

As my cargo hold slowly fills up, and I incautiously dump the accumulated ore in to a jet-can by my side, I wonder how much ISK I'm making. It occurs to me that mining is rather more hazardous than combat. Sure, maybe most of the rocks don't shoot back, but if anyone wanted to attack me they wouldn't need much of a ship themselves, nor any help. Ambushing during combat with Sleepers, however, would mean overcoming defences designed to withstand attacks, whilst surviving our own firepower, and probably that of the Sleepers once they change their fickle minds about who they should be attacking. I hope I'm pulling in a few hundred million ISK per hour.

There's not much to do. I'm shooting the same rock with auto-repeating lasers, and moving ore from one place of storage to another once every few minutes. I can't really focus on a second screen for long, because I have to keep my directional scanner updating as often as I can. Naturally, I see nothing with each update, but you never see them coming. I'm not a fan of faux-tension, so I can only take so much before giving up. Two-thirds of a jet-can is my limit, apparently, which is more than I thought I'd achieve. I take the Retriever back to the tower, pull a Bustard hauler out to collect the ore from the jet-can, and store my rocky riches in the hangar. I'm alive! And so is the wormhole still. I swing past to take one last look, and seeing it wobbling away convinces me that I should take an early night after all.

Provoked inactivity

11th June 2012 – 5.53 pm

I'm ready to take a poke around tonight's w-space constellation, with only one caveat. I need to reveal it first. Two extra signatures at home may indicate an extended constellation, and they do, kind of. A K162 from class 2 w-space connects in to our home system, but the wormhole is already reaching the end of its natural life, and as I don't want to isolate myself recklessly I'll head through our static connection first. Once I have the exit to empire space I can think about exploring the C2, knowing I can find my way home should the wormhole die of old age.

My directional scanner shows me a tower in our neighbouring class 3 system, which is just bad luck, considering only one planet is in range of the wormhole. At least there are also no ships in range to see me move away from the wormhole, but that could also mean there are none to find in the system. I warp away to launch probes, blanketing the system so that I can see for myself there is no activity here. I locate the tower, a different one from eight months ago, to see it rather poorly defended. Only four guns protect the tower, and it's a small tower too. But before I get ideas of staging a third siege in little over a week I resolve the six signatures here to find four wormholes. Oh good, I can explore instead.

The static exit to low-sec is joined by a K162 from null-sec k-space that's on its last legs, and two T405 outbound connections to class 4 w-space. Those are pretty nifty, but I'm still inclined to see if anyone is being careless in the C2 behind us, so I jump to low-sec to bookmark the wormhole in empire space. A brief visit to a system in Molden Heath is all I need, and I return to w-space and bounce off the tower in C3a to see a Dominix appeared. I didn't quite expect to see a battleship here. I suppose I won't be heading home straight away.

The Dominix isn't at the tower long before he warps out, and he could have gone either to the wormhole from null-sec or to C4a, it's difficult to tell. I assume he's going to the w-space link, thinking an EOL K162 from null-sec wouldn't hold much appeal, but I see no Dominix. There's an Ares on scan, though. I warp across to the K162 to find the new contact in the interceptor, burning away from the wormhole. I think he's just aresing around, and not operating under any particular flight plan. The interceptor gets over 150 km from the wormhole, flips, and burns right back again, jumping to null-sec when he hits the cosmic signature.

Space sits empty for a minute, then the Ares returns and warps. I head back to the tower to find the Ares there, but not for long. It's tricky to keep up with interceptors. Another ship must be around too, as now there are scanning probes in the system. I can't place where they are, and don't know who launched them, and they are soon gone. And so am I. The Ares is making me a little nervous and I'd still quite like a look in the class 2 system, so that's what I do. What I find is not particularly interesting, just a tower with no ships and no activity in the system, and rather than scan I simply return home through the wobbly wormhole.

And here's Fin. I update my glorious leader with what I've found so far and head back to C3a to lurk. The Ares is now stationary in the tower and looking to stay there, giving us an opportunity to explore the other connected systems. I head to C4b, where I am pretty certain the Dominix didn't go and hopefully where I won't get any surprises, whilst Fin gets her bearings and watches the interceptor in the tower for a bit. C4b looks dull from the K162, with d-scan showing me nothing, but the big system holds ships, and pilots. I locate a tower on the far planet, holding a Prorator transport, Tengu strategic cruiser, and piloted Manticore stealth bomber. Maybe something will happen here.

A Buzzard warps in to the tower as I watch the Manticore for movement, but I can't tell if the covert operations boat has just come on-line or is returning from reconnaissance. Whichever it is, he's doing nothing now, either indicating a pilot who's making himself a sammich to steel himself for scanning, or one who's come back from exploring a particularly demotivating constellation. But nothing is nothing, either when doing it or watching it, so I'm happy to hear that Fin has found her own ships, and miners too! Some Hulk exhumers, a hauler, and an industrial command ship are all somewhere in C4a, along with some jet-cans. That sounds like an operation in progress.

I leave the dull C4b behind me, jumping back to C3a only so that I can reach C4a, but it looks like the miners are being vigilant with d-scan, spoiling any ambush before we can even mount one. By the time I jump in to the system, haulers have appeared on d-scan and the jet-cans start disappearing, no doubt chomped by the industrial ships, and my appearance, however brief as I move away from the wormhole to cloak, only spurs the locals in to a weird kind of inaction. Vulnerable mining and hauling ships are swapped for combat ships, including a Nighthawk command ship and Drake battlecruiser, but that sabre-rattling is about the extent of home protection the pilots will go to.

There are hints of movement from the combat ships in the local tower, but only towards hangars and other arrays, either to swap ships or to make it look like they are choosing the right ammunition. Apart from obviously showing our own ships, which they probably already know about, there is not much we can do to provoke a fight, and, besides, showing what we have will only let the other side counter us more effectively. We've interrupted their quiet night mining, and that looks like all we'll achieve here.

We leave the system alone, and I take another look in C4b, only to see the same Buzzard and Manticore in the same positions in the tower. Nothing's happening here either and, considering the time interval, I don't think it's worth waiting to see if anything will happen. We head home, through an unchanged C3a, and, with little other option, settle down to go off-line. There was some promise of action in w-space tonight, just none of it converted. Maybe we'll have better luck tomorrow.

Behind the scenes at Tiger Ears

10th June 2012 – 3.09 pm

Despite making regular references to my notes, I don't really explain what they are, or how I take them. This omission naturally leads to the occasional comment asking what they are, or how I take them. My standard response is to point people in two directions. First, to my anatomy of a post, where I transcribe my notes and show how I turn them in to a post. Second, to a comment where I include a snippet of my spreadsheet of w-space systems. However, not only is this information tucked away where no one looks any more, or could reasonably be expected to find it, it is also rather out of date. I'll rectify these issues in this post.

W-space spreadsheet

I started keeping track of the w-space systems I visited because I realised the arbitrary nature of wormhole connections neither guaranteed seeing the same system twice in a year, nor not seeing the same system twice in two days. Simply keeping bookmarks for the systems you visit becomes a bookkeeping nightmare when you have no idea when you'll next visit a system. The location of towers could be useful, but these can be torn down or destroyed within a day anyway; and the location of wormholes is pointless to keep after a day, and sites after a week. What I wanted was a way to keep track of this information that could only show me relevant information. A database would be perfect, a spreadsheet fit with my limited skills.

I mostly knew what I wanted to store about each system. The system number is obvious, the class of w-space merely a reference, the destination of its static wormhole can be good information, and the position of any towers can reduce time spent looking for occupation and the whereabouts of ships. I included tickboxes for the types of activity that we did in the system, which helped to see at a glance that I only travelled through the system and so didn't stop to note the towers there, or that I engaged in combat with other capsuleers. All good information, I thought, which along with a notes field should give me all I need to know.

The information kept on the spreadsheet has changed somewhat. Part of that change is driven by the length of time I've been using it. The written notes I take are now more detailed, which is purely down to how much information I care to type in there. It's all well and good to see that I popped a salvager in a system, but there are only so many times I can insert 'Tengu: pop and pod Noctis' before each entry blends with the other. And with the loss of individuality comes the loss of meaning, which negates the point of making the note in the first place. If the note doesn't identify which Noctis I podded, or what made it interesting—at least so that I can refer to the corresponding journal entry, which may in itself help to identify pilots and patterns for myself—there is little point in making that note. And so I try to include more context, either about the site, situation, or result. I want to be reminded of what happened and why, so that I can use that information when prowling through the system again.

Another change to the spreadsheet happened after considering writing this post. In what way, I asked myself, have the notes changed in the spreadsheet, and why? And I answered myself that my notes changed so that I would have relevant information about repeat visits to any particular w-space system. That led me to consider the tickboxes I use and fill in consistently each day. Because of the situation we are in, I pretty much scan every system I visit, and if I don't I can pretty much tell by the entry for the 'wormhole found' column being empty. Because I scan almost every system I visit, I almost never only travel through one, and travelling through a w-space system that I also scan is not really worth noting. And, sure, maybe we shot Sleepers the last time we were here, but that won't and shouldn't affect my decision to do so this time. Having a strategic cruiser for scanning essentially makes scouting a roam in itself, and if there is any PvP I make a note of it in the notes field. None of the boxes seem relevant any more, so I deleted them.

Okay, I hid the boxes. The data is still there, should I consider it relevant again, but I am no longer filling in the information. I don't suppose I'll miss it. All the information I consider important remains, although I still struggle with the relative placement of the system class column. It is the first piece of information I can fill in, recognising the class of w-space from the wormhole colours, but the system number seems a more important column and so has precedence. Either way, it's a minor niggle and doesn't get in the way.

Finding matches for previous visits is easy, as the auto-complete for the cells shows me similar J-numbers as I type in the system number, so I can tell at a glance if I need to search for a match. If I do, I use the 'find' function, which tells me how many other entries for the J-number there are. I can select the previous one and use the information saved there, as it is the most recent, whilst also seeing how many other times I've visited the system. If a tower is listed I can quickly see if it remains, gaining me a significant chunk of time I don't need to spend looking for it if the tower is in the same place, without losing much time if it isn't.

Overall, the information in the spreadsheet saves me some time at the cost of maintaining the data as I fly. I suppose I find it most valuable for linking posts, as previous engagements are much easier to track, which helps create a stronger narrative.

Writing physical notes

Even before I played EVE Online I kept notebooks handy so that I could jot down thoughts and ideas for posts. Memory is ephemeral and notoriously unreliable, and my short-term memory can be a pig. I have to leave letters lying on the floor on the way to the front door so that I remember to post them. I also know that if I think of something clever, interesting, or witty that I want to include in a post I had better write it down. It doesn't matter how obvious I think the joke or phrase is, or how easily I think I could construct it again from first principles, I can guarantee I'll forget it in five minutes. If I'm lucky, I'll remember that I've forgotten it to encourage me not to make the same mistake again, but often I'll even forget that I had anything I wanted to add. So if inspiration strikes, write it down!

Initially, my notes were fairly basic, little more than a list of events and facts that I would later link together in to a narrative. My anatomy of a post has details of what my notes looked like almost three years ago and how I turned them in to a post. And, for the most part, the process is the same. What has changed is the level of detail I include in my notes. As I have continued to write I have found a groove. This groove, coupled with my familiar style, means I pretty much know what I want to write about and how a story will unfold as it is occurring. This story will regularly change as new events happen, but I no longer separate playing from writing. My mind is continually shaping my story as I experience it.

Instead of notes that contain the simplest details, I now feel I am almost writing the posts as I fly. I still pay attention to what I'm doing, particularly during combat, but in-between I am writing not just notes but phrases, sentences, and meta-information that often gets put in to posts verbatim. I still have plenty of work to do to draft the resulting posts, as the notes are still mostly fragments that rely heavily on context and triggered memories and need to be structured and pulled together to form a coherent whole, but much more of my writing is now achieved on paper than before. The result is a reduced amount of editing that's required. Previously, my notes would become an electronic draft, as my they were sparse and needed much fleshing out, which were then edited to get the flow and pacing right. Now it seems that my physical notes are more the (rough) draft that gets converted to be an almost-complete post. My current editing process is almost all looking for typographical errors.

The simplest evening is spent shooting Sleepers, where each site is the same as the last, and unless we get jumped there really isn't much to report. These are the most challenging to write about, because essentially nothing happens. This is where you'll find me musing over the interface, basic operations, and how much ISK we pull in. Scanning with nothing to show for it comes in the middle of writing difficulty, as there can be plenty to write about but little to show for it. I need to find a way to make the same activity interesting, which isn't always easy. Posts where I engage other capsuleers in combat pretty much write themselves, in the sense of finding a focus, and because plenty happens in a short span of time. Let's see some examples. I shall contrast a relatively simple excursion with some combat.

Sleeper combat

My notes begin:

EVE—A BM to an unopened WH waits for me as I cloak on the edge of our system—what else waits for me I can only find out—2 extra sigs @ home at least—gas, rocks—and unopened WH remains that way—but not for much longer, just as Fin arrives too—although she tempts me to mine [margin comment: argh!]
—>C3a—>J      scan/
—but succeeds in getting me to shoot Sleepers—could use the isk
—so WH remains unopen

I still precede every new entry with 'EVE', if only to delineate evenings and posts more clearly. I strike a line underneath every finished entry in my notepad, but seeing the 'EVE' heading makes it obvious where I'm starting a new day. I also still use extended dashes to separate thoughts and happenings. The dashes are more obvious than normal punctuation, are quick to jot down, and let me easily understand the flow of an evening when looking back.

Note the use of jargon and abbreviations, which I will rarely use in the posts themselves. I can understand the argot, and makes for shorter, quicker notes, but I don't presume that every reader will understand what a BM or WH is. This much is the same as when I started taking notes.

The line that is struck through is where I expected to jump through our static wormhole, taking me to the neighbouring class 3 system. There are times when I definitely need to focus, and other times when I can let my attention wander. Changing systems needs me to be alert, whereas the time between scans, recalling probes, and warping normally doesn't, and I'll use that time to pre-emptively make some notes. In this case, my note-taking is scuppered by changing our plans to shoot Sleepers first, hence the line is struck through.

Much as before, but slightly modified, I indicate which system I am entering, what the J-number is, what I expect to do there, and where the tower is (which will come after the slash). Because of my change to how I keep system data, the 'scan' section will be elided from future note entries as unnecessary. Let's convert these notes to written paragraphs.

A bookmark to an unopened wormhole awaits me today, as I cloak on the edge of our home w-space system. What else waits for me remains to be seen. As much as I'd like to jump ahead and look for targets to stalk I've spent enough time in w-space to know that circumstances can change at any moment. It may not matter for my plan to roam cloaked through the constellation, but it would be good to know if there are any new connections opened in to the system before I go on my way.

I launch probes and blanket the home system, revealing two signatures I can't account for. They're not exciting or troublesome, though, just a pair of new sites holding rocks and gas, which should mean the unopened wormhole remains that way. But not for much longer, as my scanning gives me the green light to explore. However, before I get my ship pointed towards the wormhole my glorious leader makes a reappearance. Wicked Fin tempts me to mine some rocks, which I am able to resist despite her silver tongue, but our isolated system presents us with another good opportunity to make some iskies from the indigenous population.

Edits between the first draft and published post are included in-line, in all examples, because the changes are generally minor and restricted to typos. You can't see any in the above paragraphs because, in this case, there are no changes made. This should be a good example of the groove I have and how the text flows on to the page compared to a couple of years ago.

As I have explained, I am now thinking about how a post will be made from my game time all the while I'm making notes. As the introductory sentence and paragraph is important as a hook to the entire post, I will take care to try to keep each opening fresh in some way, and often write it as the game is loading. As can be seen, not much changes between my notes and post in this case, and it is the care I take when making the fuller notes that gives me a more complete post, as the creative process is already well-formed by the time I'm typing.

I have expanded the notes quite a bit still, although that's because I know I am writing about Sleeper combat and that not much actually happens. I probably shouldn't admit to fluffing up my posts, but there you are. Most of the notes are converted fully to be in the post, except for the margin comment. Margin comments are notes that generally get thought of out of sequence, and often after the whole night's notes are written, when I need to find somewhere to add a comment, realisation, or observation that I don't want to forget. In this case, I just call Fin wicked. The notes continue:

—Sleeper Tengus—3 sites to destroy—go!
—oops, Fin leaves @ end of 1st site
—well, before end, 2 BS left—see if she comes back before I blow up—or Sleepers blow up before me—1 BS pops
—got enough transversal going for last BS to only be scribble me scratching me
—passive recharge is enough to keep me afloat—and she's back
—double damage! pop

More abbreviations, and casual language I never end up using, but I understand what I mean. This will get expanded in the draft. The deleted scribble is my first attempt to write 'scratching', where my bad handwriting and haste made it so that I didn't think I'd be able to recognise the word later, so I have a second go at it.

I'm still thinking that I'll only be writing about Sleeper combat, hence the detail about Fin disconnecting and my simple strategy in staying alive until she logs back in. When we shoot Sleepers and go on to a more exciting activity most of this detail will be left out of the post as obvious filler, but in case this will be our entire evening I make sure I will have something to write about. It's easier to gloss over unneeded notes than to try to remember details that aren't jotted down.

Our static wormhole remains unvisited and unopened. We swap covert Tengu strategic cruisers for rather more overt ones, bristling with missile launchers and ballistic control systems, and warp off to engage Sleepers in what should be relatively safe conditions. We've done this only recently, so get in to a decent groove in the first site. Even so, a well-practiced act can still go awry. Almost at the end of the first anomaly, Fin takes an unscheduled break, leaving me alone with a pair of Sleeper battleships.

I wouldn't normally worry about being alone in w-space, but in this case the modules that are repairing my Tengu's shields, and ultimately keeping me intact, are on Fin's ship. With her gone, I am relying solely on the shields' passive recharge rate to keep them healthy, which is pretty minimal. Well, I say that, but there are tricks that can mitigate damage, which can be equivalent to repairing a greater amount of damage in some situations. For a start, tThe first battleship is almost destroyed, so I chip away at its hull until it explodes, which drops the damage I'm taking by half. That's not really mitigating damage as much as directly removing the threat.

By then But by now holding a tight orbit around the remaining battleship I can reduce its gun damage to almost nothing, as it can't track me too well at this range, and its missile damage to manageable levels, as my speed is kept high. It's not long before Fin returns, warping in to rejoin me in the anomaly. What shield damage I've taken is repaired and the final battleship, taking double the number of hits now, pops to clear the first site. Onwards!

Again, much expanded because I am trying to present fairly mundane details in a way that is interesting. The first paragraph is new material, as we transition between scanning and Sleepers, and even though I try to keep full notes I still appreciate being able to flex my creative muscle.

Out of necessity to keep a mundane activity fresh, I focus on what is different about today over other days, in pretty much the same way I do with PvP combat. And here are my first edits, which are simple changes to aid pacing and clarity. As I note above about this type of post, concentrating on Sleeper combat, I get involved with little tips and tricks that would normally be inconsequentially lost when compared to more significant situations. Now on to the final scribbled notes:

—on to 2nd site—easy—on to 3rd and in to bloom of doom
—2nd wave, Fin's shields turn to red—argh, what's happening?—oh, not got reheat going—thought I had, bloom obscuring activation light—that's my excuse, anyway—burn + navigate inc. damage, rep what's been taken
—done—d-scan empty so far
—salvage—not expecting a haul like last time, but can hope
—Fin hits jackpot in 1st site!—I get poor result in 2nd
—we combine to be awesome again
—198 bloot + 28 × 7 salvage = same as last time 198+196 ≅ 400 M—okay, good result

When nothing happens, there's nothing to write about. I blast through the second anomaly in five words, before having something to write about in the third. And when something happens amidst very little, I will be thinking of taking screen grab to include in the post. I may have taken one in this case, but decided not to include it. Not every post needs an image. Again, the notes are not just dry facts but try to keep the story flowing as I am perceiving it. The last of the notes get converted in to the following paragraphs:

The second site holds no surprises for us, but the third moves us back in to the bloom of doom. So much blueness, it burns! And it looks to be burning Fin's shields as well, which is troublesome, her white turning to red with little my remote shield repair module can do about it. Ah, I see the problem. Our speed is low, my reheat isn't on, so we are taking full damage from this nasty second wave of Sleepers. Thanks, bloom of doom, for obscuring the activation light. I get the reheat working and—zoom—we're away.

Three anomalies are cleared, we're still alive, and d-scan remains clear. All looks good to salvage. We break out the Noctes and start sweeping loot in to our holds, although I'm not quite expecting the haul of salvage that we recovered last time. Sure enough, it doesn't look like we're getting it either, as I bring back a paltry handful of the expensive melted nanoribbons in my hold. Fin, however, hits the jackpot, and our combined loot is exactly what we salvaged from our previous outing. Safely bringing home four hundred million ISK in profit from three sites is a good result an excellent result for the evening.

There's not much I can say about the second site, particularly when I have no notes about it. I again build around particular phrasings instead of working from scratch. There is still creativity involved between paper and screen, though, and I particularly like how I segue the bloom of doom in to our predicament with Fin's shields. As I note above, the mundane nature of Sleeper combat often gets me musing about the user interface, and shooting Sleepers in our pulsar w-space system will regularly have me complaining about the bloom obscuring other elements of the interface. I calculate the ISK made in the evening as it is easy to do on paper, and only include the total in the post itself. The final edit is purely to give a feel of a proper conclusion.

PvP combat

Now let's take a look at some PvP combat. The following post is longer than for the Sleeper combat, because there is more actual activity and plenty of context and detail to include. I won't present all the notes and all the post, but just enough to provide a comparison. The first paragraph is illuminating:

—now to take a roam through w-space
—>C3a—>J112420 scan/III-1
—Itty, Heron, shuttle—tower—locate
—easy enough—1 M around P where d-scan shows them to be—warp in to recon
—no pilots, aww

There's no 'EVE' heading, because this is actually a continuation of the evening after shooting Sleepers and the same page of notes. As I have mentioned, Sleeper combat doesn't always make for good reading, so I will occasionally gloss over it almost entirely if something more interesting happens. In this case, however, what actually happens creates a rather large post in itself, and the Sleeper combat included a couple of events I wanted to include. I didn't want to either cram the Sleeper detail in to half a paragraph or exclude it completely, so I split the notes in to two posts. I think it works.

Here we see a typical transition from one system to another, with the arrowed line indicating the jump, and the system class, J-number, and tower location noted afterwards. I know most of the ship classes, so I only note their names, often abbreviated, and 'M' and 'P' are used regularly in specific places for me to know that they mean 'moon' and 'planet'. It's all quite brief, because I've just entered a new system, want to get specific details down for the post, but not waste time in finding potential targets.

I haven't visited this system before, so there isn't a written note to that effect, but I should mention what I do. My spreadsheet matches the system numbers and I note the date of my last visit, but in two ways. I note the actual date of the previous visit, as well as the relative time difference. Because of the delay between game time and the appearance of posts, the relative date lets me write about how long it's been since my last visit and the actual date lets me keep accurate records. Between them, I can search Tiger Ears and link to older posts, if necessary.

Here's the opening paragraph of the second post:

We've made some iskies, now we can look to destroy some. Our static wormhole has been scanned and resolved but kept unvisited, so that we could rake in the profit from some local Sleepers, and with the profit made it's time to explore. Jumping in to our neighbouring class 3 w-space system has a promising start to blowing up innocent industrialists, with an Iteron hauler visible on my directional scanner, along with a Heron frigate, shuttle, and tower. Locating the tower is straightforward enough, as d-scan shows it to be around a planet with only one moon, and I warp in that direction. Unfortunately, there are no pilots to go with the ships, so my hope that the Iteron would collect planet goo will go unrealised for now.

'Readers are kindly for the most part. They'll forgive a clunky phrase or two later on if you win them over in the beginning', so writes Patricia T. O'Conner in Words Fail Me. It really isn't punchy to start with 'Now to take a roam through w-space', so I create a new opening hook for the post. And as it is a new post, not a continuation, I take care to mention I'm in w-space, use the full 'class 3 w-space system' instead of the abbreviated 'C3', and refer to the hull or role of each ship when introduced. The opening paragraph needs to set the scene for the rest of the post.

The next paragraph is simply scanning the system, so let's skip ahead to the paragraph after that:

—C2 K162—nice—>C2a
—>C2a—>J151047 scan/IX-1-2
—targets! Ret, Covetor, 2 Hulks, Badger, 4 cans—And Naga
—and 2nd Covetor
—see if I can launch probes
—2 towers—Noctis, Helios, Harbi—+ Itty
—recon towers
—Noctis + Itty pilots @ 1
—Helios, Harbi, + Badger piloted @ other
—damn

Damn, indeed. It is a peculiarity that I'll note that I'm jumping to the next system, then on a clean line note again which system I'm jumping to. The first note is essentially shorthand for where I'm heading, whereas the second is a formal record of my exploration, which can help when drawing a constellation map.

Again, the notes are short and punchy, focussing on details and using as many abbreviations to let me write quickly as I check d-scan and warp around. This starts as a clean hunt, and I know what I would do in a clean hunt, so it is easy to read between the lines, so to speak.

The two wormholes are a static exit to low-sec empire space and a K162 from class 2 w-space. I like the looks of that K162, so jump through to see what lies beyond. Targets, that's what! Out of range of any tower, d-scan shows me a Retriever and Covetor mining barge, two Hulk exhumers, a Badger hauler, and four cans presumably being stuffed with ore as the Badger tries to empty them. The additional presence of muscle, in the form of a Naga battlecruiser, is a little worrying, but it's probably nothing Fin and I can't handle. My main concern is what other pilots are here and available to protect the mining operation. If it's just the Naga we should be fine. If it's more we could fly in to trouble.

As a second Covetor appears on d-scan, I warp away from the wormhole as a second Covetor appears on d-scan, hoping to find somewhere to launch probes without being seen, as well as looking for a local tower. I find two towers, in fact, with four more ships split between them. A Noctis salvager and Iteron hauler are piloted at one tower, the second hauler indicating just how much ore is being mined, and a Helios covert operations boat and Harbinger battlecruiser are piloted at the second, where the Badger presumably from the gravimetric site warps to as I reconnoitre it. That's a fair few pilots. But we have some potent ships at our command, and the element of surprise. That is, if I can scan the site without being noticed, and I still don't have probes launched.

I explain the presence of the ships as well as the significance of there not being a tower in d-scan range. I'm pretty sure Fin reassured me about the Naga, which is a note I remember and not something I wrote down, but it's a good point to make. I know that I check for occupation, extra pilots, and somewhere to launch probes covertly whenever I hunt, so it is easy to slot those details in at the appropriate place.

I change the order in the first sentence because of potential ambiguity in the draft. I didn't warp away because the second Covetor appeared, merely warped away coincidentally at the same time. I take care to note the class of ships so far unmentioned, because I consider the context important. Finding piloted combat ships at a newly discovered tower is more threatening than finding industrial ships, and this information can be relayed simply by including its class without explicitly mentioning the threat. But I still need to launch probes:

—warp to the other side of the system—nope, nowhere to hide
—give it a go—launch—ok, probes out and safe—cloak
—locate mining op—warp to system centre + start looking
—still going, so probes not seen—good
—but Naga + haulers drop off scan—then Ret + Cov
—now Hulks—but not probes, my cloak is not active

Slightly more detailed notes now, as the normal flow of hunting is broken up by complications. I am making these notes as I warp around the system. There's little to do in warp, making it a good time to jot down some details. I also have hunted miners before, which lets me take some more pre-emptive notes. I scribble what I am expecting to do rather than what is actually happening. This mostly works out, but occasionally results in some deletions when the situation goes pear-shaped. Trying to predict what will happen generally saves time, though, so I continue to do it. For example, it's fine to assume my probes weren't seen and write that note as I am in warp, deleting it if untrue but, in this case, adding 'good' once I confirm they weren't seen. I can now get to hunting the mining operation as soon as I drop out of warp.

I cross to the far side of the system in the hopes of simultaneously dropping off d-scan of the towers and the mining operation, but can't manage both. I will either be in range of the tower or the operation, wherever I sit in the system. S, so I choose the tower. The odds are the miners and escort will be watching d-scan avidly, whereas the few pilots at the tower may be twiddling their thumbs or dozing off. And it looks like I'm right. I get my probes launched and sent far out of the system, and return to the inner system to see the mining operation still in full swing. All I have to do now is scan their position quickly and quietly.

Using the system map, I start swinging d-scan around until I get a good bearing on the ships, at which point I... well, I would reduce d-scan's bearing to narrow down their location, but what I actually see is the ships warping away from the site. The Naga is first to leave, which isa noble reaction from the an apparent escort,followed by the haulers, then the mining barges, and finally the exhumers. I don't quite understand what's happened, as my probes are certainly not visible on d-scan, and the delay in their leaving means they didn't see me launch them. Ah, but my inactive cloak has my Tengu show up quite obviously, and the appearance of an unknown strategic cruiser was bound to spook the miners.

I clarify what 'nowhere to hide' means in this context, my resulting options, and why I chose to do what I did. I have made the same decision before, and would do the same again, so I have no trouble explaining my choice despite it not being explicit in my notes. The addition of a comma in the first paragraph came from reading back my post and realising the pacing was wrong. The short sentence didn't work where it was and flowed better as part of the previous sentence. The change from 'the escort' to 'an apparent escort' is because I can't honestly say what the Naga was doing in the site with the miners. I also changed the commas for m-dashes in order to highlight his actions.

Even though my notes look sparse, they contain plenty of information that I convert. Most notably, the order of events. I don't have to remember that the Naga left the site first, because my pen-written notes indicate so. That it was followed by the other ships in a certain order also means that, when I write up the draft, I can be sure that any images I have won't contradict the text, or vice versa. Not that I'm infallible in that regard, as one draft of a post mentioned:

—Bzd approaches WH as I decloak [...]
—and it's followed by a 2nd

Which turned out to be:

Just as I approach the wormhole so does a Cheetah cov-ops. I can't resist taking a shot, so I decloak and try to engage, but he just keeps calm and carries on, jumping through the wormhole. I follow the Cheetah and am thoroughly unsurprised when I fail to snag it in the C5, at which point I cloak and punch d-scan just in case I am about to get a surprise. I kind of do, but only by a second cov-ops jumping in behind me, this one a Buzzard.

In this case I had images for both ships, taken and stored chronologically, and I saw my mistake and corrected it prior to publication. On the one hand, it was good to get my facts right. On the other hand, without the images I wouldn't have potentially written about two Buzzards and shown evidence of a Cheetah and a Buzzard.

Back to the post in hand.

—holy crap, what bad luck—no idea how that happened—but killed the op
—Drake in site now—and pod on scan
—and pod near me—must have got a good look at me
—how embarrassing
—scan site anyway—practice—cans there
—as are 2 Scorps + Tengu
—bah, 1st attempt 99·63% on grav
—but 100% on 2 Sorp + Tengu now there
[margin comment:—thanks, chaps!—couldn't have done it w/o you!]
—warp in—hope I don't hit a rock
—nope—and 3 cans there
—Fin coming in SB
—recon towers
—Drake in grav on a can
—Harbi + haulers @ tower
—Itty on scan, Badger moving
—Fin in Manti, entered system + lurking in grav
—she's gonna bomb a hauler collecting cans

I've busted the mining operation, so with the overall sense of urgency lowered I can keep better chronological notes, along with my personal thoughts of the situation. I no longer know what is relevant and what can be ignored, so I note pretty much every event.

I strike through the line with the ships being in the rock site because I realise even as I'm writing these rough notes that the narrative would work better if they are discovered as part of the scanning process, given that I don't get the site if not for the ships being there. As I have the results of the scan on my screen, I make sure I note the precise percentage result of the scan, so that I don't accidentally overlook it in the edit, particularly as I know I'll have a screen grab of the results.

Holy crap, I have no idea how my cloak deactivated. I burn away from my probes as I launch them precisely so that I don't get tangled up and can cloak immediately afterwards. But however it happened, the hunt is off. Damn it, that's embarrassing. A Drake battlecruiser now sits on d-scan, presumably in the gravimetric site, as does a pod. Actually, the pod is fifty kilometres from me, which makes me think that they got a good look at my Tengu when I was clearly visible, but he may just be bouncing around the planets checking each one in turn. He doesn't find me, as I have thankfully managed to get my cloaking device working now. And as the jet-cans are still in the site, and I have probes launched, I may as well get some more hunting practice.

I get a bearing and range on the cans, and move my probes in to position for a scan. My first attempt only bags me 99ยท63% on the site itself, but I get a solid 100% scan on the two Scorpion battleships and Tengu now sitting there. Thanks, chaps! You're in the site for no good reason, and I couldn't have done it without you. I get a single scan hit on the site, letting me recall my probes with them having been visible for as short a time as possible, and I warp in to take a look. The three combat ships have left by the time I get there, but three jet-cans remain. It looks like the locals will be collecting their ore, regardless of who has wandered in to their system.

Maybe it's good that I scanned, and scanned well, if it means haulers are coming and going from the mining site still. Mind you, if the haulers get combat escorts with each trip then there's not much I can do. Fin, on the other hand, can throw a spanner in the works. I may have unintentionally scuppered her plan to drop a heavy interdictor on the miners but she has brought a stealth bomber this way, which is the perfect ship to surprise a flimsy hauler. Fin enters the system and warps to the rather convenient position in the mining site I find myself in, where we sit and wait. Well, where Fin sits and waits. I should probably reconnoitre the towers.

There's not too much happening. It looks like most of the pilots have gone off-line, leaving the Harbinger and haulers at the towers, and the Harbinger may not be part of the operation. But the Drake seen earlier is now back in the gravimetric site and hovering around one of the cans. It seems a good bet that the next hauler will warp to that can, to be protected by the Drake from my nasty Tengu. What they won't expect is a bomb to be launched their way. Fin warps her Manticore in to a good position for an ambush, as I call an Iteron warping away from the tower. This should be good.

Notes become sentences, only fluffed up a little to add context. One edit adds clarity, the other expands on the bad decision of the pilots to put big ships in the site for no apparent reason. The margin comment is a point I consider too important to forget, and phrased in a way I want to use, so I squeeze it in to a space in the line when I realise their mistake after I've logged off for the night.

Yes, 'logged off'. This is a good enough expression for exiting a game, and even though I am hardly writing a roleplaying journal I prefer 'going off-line', as it fits better with flying spaceships and is in less danger of breaking immersion.

As I mentioned, I will note as much as possible that happens chronologically so that I can choose whether it is important later. Concern that I may hit a rock and decloak as I warp in to the site is valid, but probably only worth mentioning if I actually hit a rock and decloak. Fin coming to the system in a stealth bomber is important, but not where it appears in my notes, so shift it to where it becomes narratively relevant.

There are also details not in my notes that I remember, like our initial decision to drop a HIC on the miners. I was busy trying to find the miners, so assumed that I would mention the Onyx when we were in warp to them, and once the operation was ended it seemed to become irrelevant. But it is a nice contrast against the new choice of ship Fin brings, highlighting the importance of different tools for different situations.

On to the actual combat:

—screw the towers, I want to watch this
—the locals expecting Tengu, SB bombing under Drake guard will be fun
—warp in as Itty warps in—but Drake guarding 1 can, which Fin took to be hauler target, + Itty has gone to other cans
—but that puts Drake far to far for it to be a direct threat
—and I can get to Itty before it chomps 2nd can
—hope for no cloaky tacklers, and warp in!
—decloak, lock, point—pew pew
—crumbles easily—pod flees
—I cloak and disappear
—woo! adrenalin shakes from that

Nearly all of this will have been written whilst in warp from the tower, or after the surprisingly short assault. After 'Itty has gone to other cans' I stop writing and concentrate on the situation. My short-term memory may be bad, but it's not that bad, and I cannot be distracted from what is important.

I ambush the hauler, warp out, and once safe start jotting down what happened. I focus on the important details: how far the Drake is, that I can get to the Iteron in good time, and that I'm hoping it's not a bluff and there are no cloaked ships waiting. All of this is what makes this combat unique, so it must be reflected in the post for it to keep a reader's attention. What occurs during most engagements—decloak, lock, point, 'pew pew'—are all actions that can be expected to occur, and I only need to note their appearance for chronological purposes. These notes are again brief and to the point, and I rely on them evoking emotions to aid recall. What we get is:

Yes, this should be good! I want to see it happen, not sit at the tower. I warp back to the gravimetric site myself, although at the safe spot far from any action, to be an observer. But the situation doesn't always work as we plan, and Fin is dismayed to see the Iteron land at the two cans far from the Drake, and far from her. Whether this was miscommunication between the locals or a bluff we can't say, but it has prevented Fin taking her shot. It may not stop me, though. My decision to warp back to watch the carnage may be to our benefit, as long as there are no cloaky surprises waiting for me.

I warp in to the jet-can the Iteron is crawling towards, the hauler having chomped the first, and decloak when close. I'm far enough from the Drake for it not to be a direct threat, and close enough to the Iteron to scare the crap out of its pilot. Or, rather, to blow the pilot out of the Iteron. I lock on, disrupt its warp drives, and start shooting. The hauler, optimised for cargo space, takes little encouragement to disintegrate, and neither does the ejected pod to warp back to the tower. I'm still quite agitated about the possibility of being counter-ambushed, what with all the ships recently seen flying around, and am happy to warp back to my safe spot in the site, rather than looting and shooting the wreck. I'd only find expanded cargoholds cargo holds and ore anyway.

The 'should be good' line is mirrored from the previous paragraph, replacing 'screw the towers', for more effective emphasis. After that, all the details are included, from the hauler landing in the wrong place, the distance to the Drake, and if this is a mistake or a bluff. Even though I eschew most of the informal language in my notes, I keep a colloquial 'chomp' to add some individuality to my writing. The reference to the 'adrenalin shakes' is converted in to 'agitation' about a possible counter-attack, which I think creates a better sense of narrative.

One interesting change is that of the cargo holds. I can never remember if they are 'cargo holds' or 'cargoholds', but I try not to worry about it in my draft when I am simply trying to write. When I come to edit the post, I'll search my blog for occurrences of the term and see which I use so that I can at least achieve consistency within my own writing. The same is true for 'cov-ops' and 'covops', and 'micro warp drive' and any of its hyphenated or concatenated variants.

Let's finish the post:

—recon towers again—Prot there now—warps to grav + cloaks
—ok, time to go home
—no point forcing a 2nd engagement
—SB was great choice too, just unfortunate that + 50/50 chance went the other way
—and glad I warped in to watch the kill—got it myself instead
—so good that I scanned site, which was possible w/ cans remaining there

—no ships on WH, either side, so we exit safely + get home—time to sleep—been a good evening overall, despite the hiccups
[margin comment]—another cheap kill, but a satisfying one

I'm still keeping the narrative in mind, and am feeling the night drawing to a close. Once we both exit the system and are cloaked safely away from the wormhole I pause again and write more detail. I linger on the other side of the wormhole for a few minutes as I gather my thoughts to conclude the evening's adventure, perhaps because floating in space helps me focus more than shutting down the computer and getting distracted by other activities. These notes become the final paragraph of the post:

Well, that was fun! A single Iteron wreck is not quite the carnage of multiple mining barges and corpses, but disrupting the operation and still managing to pop a hauler is a fair result. It's a cheap kill, but a satisfying one. I don't think there's much more we can do, particularly when another look at the towers sees a Proteus strategic cruiser get prepared and warped towards the gravimetric site, disappearing before it gets there, no doubt cloaked. It's time to go home. We leave the system behind us, seeing no ships loitering on either side of the wormhole, and reflect on the hunt. Decloaking was unfortunate, but scanning the site anyway worked to our advantage. The stealth bomber was an excellent choice of ship, it was just a shame that the Iteron didn't warp to the guarded can. Finally, it can be good to see what's coming, but there are advantages in having options at the pointy end of the action too. Despite the hiccups, it's been a fun evening.

Brr, I only noticed the second use of 'carnage' when skimming the post in my RSS reader. Yes, I subscribe to my own blog, and it's specifically so that I can pick up on typos and other little details that nag at me. It really helps. The two uses of 'carnage' are hardly a problem, but reading it back makes the only occasionally used word look a little too prominent. It's too late to change it now.

As with every other post, I try to write a final paragraph that feels like a conclusion. Interestingly, the Neal Stephenson method of just stopping arbitrarily can be quite effective. For example, this post could have ended on 'the pointy end of the action too' quite comfortably, and so I don't always end with a final thought, as such. A little variety helps keep the writing feeling fresh.

Putting it all together

It's perhaps worth pointing out that I don't convert my notes directly in to my Wordpress editor. This is ostensibly because I can't access my own journal from my work computer, thanks to some aggressive blacklisting of gaming sites, so rather than have some posts drafted in Wordpress and others in text files or e-mails, I took to drafting all my posts in a text editor first. As a result, I don't worry about internet connection dropouts causing problems whilst writing posts, and I get to write in a fairly basic editor that won't suffer the feature creep which blogging software inevitably does. To keep a strict chronology of events, I e-mail each completed text file to myself, using my e-mail in-box as an in-box. Fancy that. I use text files because Outlook remains a broken piece of crap which likes to insert extra line breaks but delete spaces it thinks to be superfluous. It's a horrible, horrible e-mail client.

An unintended consequence of writing to text files and e-mailing them to myself is the effective separation of the drafting and editing processes. If drafting each post in Wordpress, it would be easy to preview the first draft immediately and glance over it again, but it would perhaps be too soon to do so. E-mailing myself the text file and transferring them in to Wordpress has me reviewing a small batch of posts at a time, where going back even a few posts in time has my focus shift sufficiently to be reading the text from a fresh perspective, allowing me to more readily gauge the flow of the writing. More typos and weird sentences would probably remain in my writing if I didn't have my odd writing process.

The images that accompany each post are naturally taken during the relevant session. They are dumped to my desktop, because I use OS X's screen grab facility, thanks to CCP in their wisdom mapping the screenshot key to 'Print Scrn', a key not on my keyboard, and locking it to prevent the keymap being changed. It's irritating, but doesn't stop me grabbing images, so it's hardly a bind. One advantage is that the cursor is not captured with the screen grab, so I can select one object whilst using the mouse to highlight another, to have the image display the text of both at once without the cursor obscuring anything. If you've ever wondered how I am able to show the names of two separated ships at the same time in my images, now you know.

At the end of every session where I've captured images, I review them and tentatively decide which ones I want to include in a future post. Obvious images are engagements with ships, explosions, and unusual events. As there is a fair amount of time between events occurring, posts being drafted, edited, and images added, I need a robust method to help me keep track of what I want to include and when. As such, any image I want to use I will crop, give a name, and move the resultant image to be next in the queue. The queue is the other side of the my desktop, where I store the images in columns in chronological order, with a gap between images from different days, so that I can better match up posts with images when I come to put the two together.

What I'm not able to show is how I create my w-space constellation maps. I sketch the connections either in the middle of a page, giving myself plenty of room, or using the top margin, normally starting half-way through the constellation once I realise the map will be interesting enough to include, and adding to it as new systems are discovered. I check the map as I travel, so that I get the system classes and direction of the wormholes right. These constellation map images also end up on my desktop, although because they are created separately they end up in a corner of their own, and I need to remember for which posts I created them, normally by using a descriptive filename.

I end up with a rather cluttered desktop, what with all of the images for quite a few nights of w-space combat that I capture. But at least I have the space to use, not having to worry about program icons everywhere, and it gives me an added motivation to schedule more posts so that I can clear my screen a little. And I never schedule a post until the images are added. I draft in a text editor, edit and save as draft in Wordpress, adding the images last before scheduling the post. Once a post is scheduled, the images get moved to a local directory that mirrors the on-line image folder, and e-mails with text files are deleted from my in-box after the post is published. I would say that the process then starts again, but it's pretty much continuous. Or, at least, not strictly linear. I play and write most days, edit posts some days, and schedule posts others. My decision to publish posts daily at around the same time means that most readers won't even realise my own slightly sporadic schedule. Hopefully, Tiger Ears looks like a well-oiled machine.

Logistics in Amarr

9th June 2012 – 3.27 pm

I'm back, what's changed? Nothing in the home system. I know, I've scanned. Our neighbouring class 3 w-space system has the single Sleeper wreck decayed to the void, now leaving nothing of interest to be seen. At least the dying wormhole I resolved earlier is also gone, giving me a new static exit to high-sec empire space to find, and hopefully some opportunity to go with it. I launch probes and scan, sadly seeing no additional signatures new to the system that could take me to active w-space systems, and resolving the stable connection to high-sec. Exiting w-space puts me in Rand in the Tash-Murkon region, which is pretty convenient. I think I'll buy a skill book, and maybe a ship.

I make the short trip to an academy system to buy the skill book I need to rig my new ship, and then decide not to get the ship after all. Not yet, anyway. I am struggling to work out how to fit a Loki strategic cruiser for covert scanning and ambushing, not really understanding technology beyond anything Caldari, nor guns in general. I have tinkered with some ideas and have a fit worked out, but I can't say if its defences are adequate or damage reasonable, and it's a lot of iskies to spend to find out the hard way by losing it. I could compare and contrast the figures to my Tengu, the current strategic cruiser I pilot when scanning, but that brings up the other question of why I need a ship to directly replace one that already does what I want.

Maybe I just want the sense of progress that comes from buying and flying a new hull, but I'm finding it difficult to convince myself right now. That's a shame, as it means the past couple of months of training, in the Loki subsystems and projectile weapons, as well as general gunnery skills, is still not going to be put to use. But I don't think it's worth buying a five hundred million ISK ship just because I trained for it either. Okay, so no Loki for me today, but I must be able to make good use of this connection to high-sec, through an unoccupied and otherwise unconnected w-space system. I'll be getting more fuel pellets for the tower.

Before I do that I scan the high-sec system, in case there are some soft targets that could take a bit of poking, but there are no signatures to find. So I take myself home, board an Orca industrial command ship, and, after my last trip to high-sec, remember that as well as bring goods in I can take loot out. And we have a lot of loot. Certainly a large volume of loot, which is mostly in the ore I recovered from some null-sec hauler rats. Luckily, the Orca is equipped to carry plenty, although it's still a tight fit. The tritanium alone fills the corporate hangars to the brim, and I have to stuff the harvested gas and mined arkonor in the specialist bay.

The Sleeper loot, ratting loot, and piratical gains all get squeezed in to the basic cargo hold. Pretty much every item that we have no direct use for gets thrown in to the Orca to be sold. And, just because this Orca isn't expensive enough already, I shove a Crane transport in to the ship hangar, in case I need to zip around high-sec whilst I'm out there. At least, that was the plan, but by the time I've boarded the Crane and removed the spare modules from the cargo hold, so that it can be stowed in the Orca, I've forgotten my intent and manage to leave the Crane in the tower's hangar. This is why I write myself notes.

I warp to our static wormhole and pulse the reheat as I jump to C3a. If all stays quiet I may as well prepare myself now for collapsing the wormhole, as long as I keep track of what I'm doing. The class 3 system remains quiet, and I get to high-sec and make the few hops to Amarr without trouble, and the 130 AU warp across Marthia gives me time to get a drink. Docked in Amarr, I start selling our loot, thankfully finding buyers of Sleeper technology in the station and so not feeling the embarrassing absence of the Crane. I'm happy to see that the 21st Overseer's personal effects get sold for almost eighty million ISK, which is a decent result from clearing the penal colony. The rest of the loot sells as expected, fluffing up the corporate wallet by over a billion ISK.

Buying fuel to completely fill the Orca spends less than a third of the ISK I just converted, giving us a pretty good positive gain for the past month or so. Getting back home is straightforward and quiet, even remembering to pulse the reheat to stress the wormhole on my return, and I dump the pellets in our hangar. The tower is already full, with some overflow in storage, and we now have over two months' worth of fuel to keep us going. Thanks to a couple of convenient connections to high-sec I would say we're good for fuel for the time being. And the corporate wallet is looking healthier than it has for quite a while. Hmm, that's rather foreboding.

I'm ready for an early night. Not much has happened today, but running logistics feels surprisingly rewarding. I won't do it too often, though, as I don't want to ruin this feeling. But I remember we talked about getting a new hangar for the tower, just to keep our ships tidier, and with a healthy connection and being close to a market hub it's probably a good time to get one. It's not worth taking the sluggish Orca just for this, so I board my more agile Crane and head back to Amarr, after checking to make sure the hangar will fit in the limited space of the transport.

Well, this is embarrassing. The hangar doesn't fit after all. I got confused and tied myself in knots. I always associate putting ships in hangars, but they actually go in ship maintenance arrays, or SMAs, and the corporate hangar array, or CHA, is used for general storage of modules, ore, loot, etc. I initially looked at the information for the CHA, because of the hangar association, and saw that one would fit in a Crane quite easily. I managed to realise my mistake and correct my assumption before leaving w-space, but forgot to check the assumption that a CHA and SMA take up the same volume. And they don't. The SMA is twice as big as a CHA, and it most definitely won't fit in my Crane, not even with cargo hold expanders. Damn.

I was happy to make one last nippy trip to Amarr to get a hangar—ship maintenance array, whatever—and the Crane made that easy. But having to make the trip back empty-handed and then do it again in a slower ship, when I was getting ready to go off-line, is defeating my spirit. I don't want my mistake to cost us iskies, though, and there's no knowing when next we'll get an exit close to Amarr. Thankfully, my glorious leader comes to my rescue. She comes on-line just as I am talking myself in to making another trip. I give her a sitrep and she says that she's happy to go and collect it herself, as she could use a skill book or two and will head out to high-sec anyway. Phew, thanks Fin! I can rest comfortably now.