A C2 for ambitious pilots

29th September 2010 – 5.16 pm

Damnation, I choose you! Turning up fashionably late to Sleeper combat means the corporation fleet already has two Guardian logistic ships and I can pilot my cuddly command ship instead. I'm not just in it for the aesthetics, the warfare links will provide the Guardians with more spare capacitor energy for the greedy, greedy Abaddons, as well as reinforce the compromised armour of the two battleships. I can also configure the ship to be Hack Hackz Maru, fitting codebreakers to hack the databanks in the radar site in our home system. Indeed, that's where we go first.

There's something missing in this Sleeper radar site. I think it's Sleepers. There are no red crosses floating in my view and the Abaddon pilots get confused, needing to be talked down by the Guardians in to not shooting ships in our fleet. With little else to do I perform what is my primary task here anyway and start hacking at the first databank. A couple of successes starts to fill my ship's belly with lots of lovely loot but still no Sleepers come. The fleet understandably gets bored watching me have all the fun and decides to warp to an anomaly, and 'hope that Penny screams in agony when the Sleepers ambush her'. Hope all you want, but I'm more stoic than that. Maybe I'll simply clear my throat and wait for a break in the conversation.

The Sleepers don't come and I hack all their databanks without interruption. I then risk all of the juicy loot by warping to join the fleet for some action in the anomaly. It's all over rather quickly, but there are a couple more anomalies in our neighbouring w-space system. The Guardians and battleships are abandoned for strategic cruisers, the Loki, Legion, and three Tengus putting less of a strain on our static wormhole, and a salvager flying behind increases our efficiency. There is no drama in the two frontier barracks we visit and we all get home and receive forty-five million ISK in profit for our brief operation.

Now it's time to explore. I board my Buzzard covert operations boat and head out, across the now-cleared class 4 system to its static connection to a C2. A class 2 w-space system always sounds promising for targets but the wormhole was kept inactive by the earlier scout so that we would remain isolated during Sleeper combat. Iskies are good too and now we've made our profit we can hunt for activity. I jump in to the C2 to start the search, finding nothing but a directional scanner empty of all but celestial bodies. I launch probes and begin to scan, locating a tower around an outer planet. There is an unpiloted Thrasher destroyer inside the tower's shields and no activity in the system. Scanning reveals first one then two wormholes, both static, one leading to another C2 and the other to low-sec empire space.

I jump through to low-sec, coming out in the Bleak Lands region, pragmatically to bookmark the empire side of the wormhole in case I get podded and need to find my way back. It doesn't do much good to have the whole of w-space mapped if you have no way to get in. There doesn't seem to be much in the way of threat at the moment but it is a detail that has been niggling at me in recent encounters. Security considered, I warp to the wormhole leading to the next class 2 system and jump through. D-scan is clear again, and probes return loads of anomalies in the system and a handful of signatures to resolve. The first wormhole I find is an enticing K162, having been opened from the system on the other end, but as it only enters from low-sec empire space the connection becomes less interesting.

More scanning has me ignoring radar and magnetometric sites until only two signatures remain, which must be the two static wormholes that are typical of class 2 w-space systems. Atypically, this C2 has connections leading to null-sec space and deadly class 6 w-space. It's perhaps no wonder this particular system remains unoccupied. One scout pops out to null-sec space and declares it empty, so I head to the C6, where I find some occupation. A faction tower holds a Damnation command ship, Pheonix dreadnought, and Tempest Fleet Issue battleship, but they are all unpiloted. The lack of capsuleers is probably good, because checking the details of the corporation shows them to be Quebecois, the fakity French even the French don't understand!

I leave the tower to check the rest of the system, finding no other occupation, and begin to scan. So many signatures, this isn't going to be quick. An early hit of a wormhole is no relief, the K162 from a C5 being unstable and on the verge of collapse, and only when I have ignored all but one signature do I feel like I am closing in on the system's static connection. The wormhole leads to a class 5 system, but the evening draws on and I am getting farther from home. I poke my Buzzard's nose in to the C5 only to take a quick look and, finding it unoccupied and inactive, start heading home. I take a quick diversion in to the null-sec system of 504Z-V in the Great Wildlands region for a red dot of exploration on my star map, then return to the tower to sleep.

Gunning for gas miners

28th September 2010 – 5.16 pm

The Bhaalgorn has gone, the C2 is quiet again. I take my Manticore stealth bomber back in to the previous class 4 w-space system and onwards through its static wormhole to another C4, where some minor activity has been seen. A Drake looked to be sweeping a ladar site of Sleepers but instead of going out to mine swapped in to a Helios covert operations boat and disappeared. I jump back in to the system, to join a colleague in his scanning ship, as the Helios is still nowhere to be seen. I warp to a safe distance from the tower in the system and wait.

It doesn't take long before the Helios returns. The pilot now swaps in to a Thorax cruiser, a conventional choice for gas harvesting, and warps off. We wait, wondering if the Thorax has started to mine, and soon see a jet-can appear on the directional scanner. We have a new target. Only much later will I realise that the time the Helios was absent would have been well spent scanning the system for ladar sites in preparation, negating the need to hunt for the ship's location now. But hunt we must and it is what we do.

My colleague is a better scout than me, regardless of my being in a stealth bomber, making me confident that we are going to catch the Thorax. Even better, a second pilot turns up at the tower, boards a Myrmidon battlecruiser, and warps out in the same general direction as the Thorax to present us with two targets. Our plan is for the scout to find their general location with d-scan, use scanning probes to get a beacon to warp to, then squad warp both of us and a third colleague to the targets. Our third member has been alerted to the targets and has a suitable ship ready, but one that isn't stealthy. We congregate on the wormhole in to the system so that he can jump in and be carried by the squad warp command.

Whilst the scout narrows down his search the targets are prioritised and what limited strategy required discussed. We have enough points to hold both ships but we need to make sure we don't all arbitrarily point the same ship. Thinking about it, I start to get concerned about the gas mining ships being fitted with warp core stabilisers, which would let them warp away despite our warp disruption modules. A heavy interdictor's warp bubble would prevent escape but it would mean travelling back two systems to swap my Manticore at our tower. I think it's worth it and the hunt is paused as I get the more threatening ship.

I jump out of the system, my Manticore's cloak dropping for the couple of seconds during the transition, and the scout alerts us that the miners are moving. The Thorax and Myrmidon have gone from his narrow d-scan beam and must have warped out of the ladar site. It looks like they had a really good eye on d-scan and a solid evacuation plan, although they still risk sending an Iteron hauler in to the site to collect the harvested gas from their jet-can. Even if I had managed to get my Onyx back to the wormhole it looks like the targets would have exited the site whilst we were all visible in warp.

The hunt is not quite over yet. The two capsuleers swap their cruiser hulls for frigates and head out to scan, no doubt looking for the wormhole they weren't aware of. I eschew my Onyx heavy interdictor for the fast-locking and -moving Malediction interceptor, sitting on the other side of the wormhole they are scanning. Our scout remains in the active system to monitor the targets. He sees the probes disappear from d-scan and we get ready for any jump through the wormhole, but none comes. Unsurprisingly, it seems that the capsuleers just wanted to find the wormhole and not throw themselves in to an ambush. I can't blame them. And it's late anyway, so I head home to get some sleep.

Bombing a Bhaalgorn

27th September 2010 – 5.52 pm

The strategic cruisers have made a strategic withdrawal but there are other systems to explore. One of the class 4 w-space systems we have a connection to holds a tower, which seems like a good place to look for some more activity. Jumping in to the system sees a Drake battlecruiser on the directional scanner along with a Sleeper wreck. I doubt the Drake is in an anomaly by himself and it is more likely that the pilot is shooing Sleepers from a gravimetric or ladar mining site. I won't find the mining site in my Manticore stealth bomber, as it isn't fitted with a probe launcher, but it looks I wouldn't catch the Drake anyway as the wreck disappears, indicating the battlecruiser is its own salvager.

I warp to the tower in the system and am there when the Drake returns. He changes to a Harbinger battlecruiser and I wonder if he will begin, or continue, mining gas, but my colleague, also sneakily cloaked at the tower, notes the guns fitted to the Harbinger. Swapping battlecruisers looks to have been a mistake anyway, as the capsuleer switches ships again, this time to a Helios covert operations boat. The Helios warps away and drops off d-scan, either having jumped out or cloaked somewhere, making the system a little too quiet. Rather than loitering here I leave the system myself, heading instead to the class 2 w-space system where I saw a Cormorant destroyer and corpse on d-scan earlier.

I don't see the Cormorant on d-scan any more, but there are now some rather more aggressive ships to replace it. A pair of assault ships in a Hawk and Harpy are seen with a Broadsword, along with a Bhaalgorn. I remember seeing Bhaalgorns in the recent alliance tournament, understanding it to be a really expensive faction battleship, and am as impressed to see one in space as I was the Machariel we popped. That is, if I actually get to see it I'll be impressed.

When I was in this system earlier I took the opportunity to scan the Cormorant floating in space and was able to bookmark its location before rushing back to try to ambush some different ships. With no recourse to scanning for the new ships I warp to my bookmarked location, so that I will at least find out about the Cormorant itself. I am quite taken aback to drop out of warp not only to find the four combat ships but to see them fighting! I have no idea what is happening or who is shooting what and, most importantly, how long the fight will continue.

Since our stalking operation ended corporation pilots seem rather inactive in our home system, with only my scouting colleague appearing active two systems away from me and also not in an entirely appropriate ship. Whatever these targets are doing they will be finished before a corporation fleet can be scrambled. I manoeuvre my stealth bomber and align to prepare to launch a bomb, hoping to add to the mayhem and hopefully pop a weakened ship without too much risk to myself. I have no information on the status of the ships, and can't get any whilst remaining cloaked, so decide to take my opportunistic shot as soon as possible. A little over twenty kilometres away from the action is good enough, and I align and launch my bomb.

I turn my Manticore directly away from the targets as soon as the bomb is launched, watching it glide silently towards the four fighting ships. It is only now I am reminded of two titbits of information. First, the re-activation delay of the covert operations cloaking device on a Manticore is relatively long. Second, a Broadsword is a heavy interdictor. The Harpy or Hawk, I can't tell which, quickly locks my Manticore before I can re-cloak, which then prevents me from cloaking at all, as the HIC's warp bubble inflates and nearly encaspulates me. My experience telling me to move away is all that lets me evade any warp disruption effects and warp away safely, activating my cloak as soon as I am again able.

I was so keen to see the explosions that I barely manage to get my ship out safely. And, as usual in situations where the outcome is uncertain, I don't pause to grab an image of bombing the Bhaalgorn. There is only the one explosion, that of the bomb, and it turns out that the ships are only engaged in friendly duelling. I suppose they are responsible for the Cormorant and corpse being here earlier and are using the location as a convenient safe-spot, one I just happened to scan down when they were busy elsewhere. But despite not popping any of the ships I manage to cause some mayhem, even if only for a moment. It turns out that I picked the perfect moment to launch the bomb, the Bhaalgorn having just lost its shields. I didn't do much damage but the faction battleship's pilot was put in to a state of mild panic.

The pilots are good sports about the interruption, even if they don't catch my Manticore and shoot the crap out of me. And that's what I like about capsuleers. Even though we regularly engage in life-or-death combat any loss is recoverable, each clone is just another incarnation, and there is no need to get angry or bitter. That's not to say life isn't precious, it most certainly is precious and should be fought for and protected to the best of our ability, but ships and clones are, ultimately, resources. It is difficult to understand when new to capsuleer life, and I know my attitude has changed only since adapting to w-space, but it is better to appreciate the wonders of being than get weighed down by the burden of loss, particularly potential loss. We are immortal, we are capsuleers.

Anatomy of a post

26th September 2010 – 3.24 pm

Some people, mostly corporation chums, have asked how I remember so many details about events in w-space when writing my journal posts. Purely out of self-indulgence, as certainly no one has asked me to do this, I thought I would present the creation of a post, a deconstruction of my writing process. I will expose the raw notes I write, my first draft, and the edited post to be published, along with a 'writer's commentary' along the way. I hope it is of interest.

The short answer to how I remember what happens is that I keep notes. I jot down details in quiet times when spinning my viewpoint is all there is to do, keep my travels up-to-date when scanning, and scribble important points as soon as possible after hectic fights. There are currently several notebooks full of terrible handwriting that I have used to create my posts. The notes I keep serve two purposes. First, I try to ensure I get details correct, whether it's a class of ship or the type of system we're fighting in. Second, the notes are an aide-memoire, not only letting me get the chronology of events correct but also acting as an evocative reminder of what occurred. I will often remember more about what happened when reading the notes, which lets me flesh out a full story.

I have chosen a short extract and post to dissect, in an attempt to keep this post's size manageable. Here is one full page of my notes, with explanatory comments:

EVE – extensive scouting exploration done by scout, 15 BMs in can

The 'EVE' heading harks back to when I was playing other games, or making notes about books and music. Out of habit, or wistful thoughts about diversifying my attentions, I keep the heading on each notebook entry. Note that I am already editing my work, changing the repetition of 'scout' for a less awkward combination.

– Loki vs ceptor – pilot wants to be caught
– practice catching him on WH

I use dashes to delineate my notes. A wall of text will have me spending too much time working out later what I meant when writing the notes. Starting each new snippet of information with a dash lets me separate pertinent points quickly and easily, both in writing and reading.

Abbreviations and jargon appear heavily in my notes, the aim being to present information to myself that takes as little time to write as possible. I won't risk the safety or success of an operation by writing notes when I should be paying attention to events unfolding. I translate the jargon and add extra information as necessary when writing the post itself.

–>J102521 ?/no – twice before, 16 May, 3 months

I make a note of every system I visit, however briefly. A jump between systems is indicated in my notes with an arrow, although I also use an arrow to show causally linked actions. The question mark is perhaps unique to this page of notes, as I will note what I am initially doing in the system and whether the system is occupied, separating the two pieces of information with a slash. My activities are generally scan, travel, Sleepers, roam, and PvP. I don't have a classification for 'shooting a fleet member', hence the question mark.

The visited system is unoccupied. An occupied system would have the 'no' replaced with the location of any towers, marked by the planet and moon around which they are anchored. This information helps me explore more efficiently if I find myself in the system at a later date.

I also note that I've visited the system twice before. I make a note of the date and the relative time because my journal has a tendency to lag behind actual events, so although I like to know accurately when I last visited the system I also need to be able to refer to it obliquely for the sake of continuity with previous posts.

– easy, w/o even having to bump
– caught – too easy
– jump back home + try again
– oh, too easy
– so he destroys my shields +armour in one volley of 725 mm shells – bitterness is never attractive

If I have time to write a longer note I will, particularly if a thought occurs that I think is pithy and would either work in the final post or be evocative of what occurred to help me find a suitable phrasing later.

– collapse WH for better potential opportunities
– hostile Buzzard jumps during op – called to WH in ceptor
– lock + shoot, he jumps, I follow, but a second too late, it warps away

Actual combat! It's brief and over too quickly, my notes hastily scribbled with little attention to detail after the ship flees, as I keep alert for any other activity.

– WH collapse is completed

The evening in w-space continues but sometimes it is better to present two shorter posts than one that is over-long, and this seems like a good place to end part one. Now I use the notes to write a first draft, taking the distilled points and expanding a narrative around them.

When writing the first draft I will look over my notes for the session to find the focus of the post, the main interest of the story. If I have scanned through five systems and found nothing then scanning is the focus and I will chronicle my exploration. If I scan five systems and the last system holds targets that we hunt then the hunt will be the focus, with maybe a paragraph of scanning included so that I don't just magically appear in the right place.

My example page of notes is interesting, in that a fairly mundane experience is punctuated by a couple of uncommon incidents. Our practice at intercepting on wormholes is made interesting by the near-destruction of my ship, and the appearance of the Buzzard when I am in the right ship to catch it is a fortunate coincidence. Without both incidents the start of the evening would either have been wrapped up in one paragraph or ignored as uninteresting. But with them the events make for a nice narrative, which shows that making notes of everything as the evening progresses can have fortunate results.

In the following I present a first draft that is combined with the final edits that make the published version, to avoid too much repetition. I'll make use of the <del> and <ins> tags to show changes, which hopefully won't be confusing.

Marking a A different start to today, our scout wants to be caught on a wormhole. He has already explored the w-space constellation extensively but wants is curious to know how vulnerable his Loki strategic cruiser is when jumping between systems. I already have experience of trying to catch frigates, stealth bombers, and covert operations boats moving away from wormholes and it is not easy when they can cloak. Even with a sensor-boosted stealth bomber or interceptor the cloaking device baffles my ship's targeting systems can activate and be effective too quickly to get a positive lock, baffling my ship's targeting systems. My colleague is thus rightly confident that his cloaky Loki is safe, even from my Malediction interceptor.

In the first paragraph I set the scene of what has happened and what is going to happen. I provide some background so that readers unfamiliar with trying to target cloaking ships will understand why the request is made.

I remove the jargon and abbreviations to aid clarity, and always include at least one mention of each ship's classification in order to provide more context.

The cloaking device technically doesn't baffle my targeting systems 'too quickly', so I rearrange the sentence to be more accurate a representation of what's happening.

'Thus' seems a little too pretentious and I change it for a more appropriate word. I add 'cloaky' to link to the previous sentence, confirming that I am trying to catch a ship that cloaks; I use a non-standard form of the adjective so that it rhymes with 'Loki' purely for aesthetic purposes.

To add some verisimilitude to the exercise I jump through to our adjacent system and adjust my overview to show corporation and fleet pilots,. so that I can This will let me react naturally to the wormhole's flare as he jumps through behind me and I can will be able to select his ship on my overview, as I would any other target, instead of relying on seeing him in space. At least I don't need to wait won't be waiting for three hours before finding out only to learn my prey has returned to the his tower, my colleague jumping through the wormhole a minute after I do shortly after confirming I'm ready. I get my warp disruption systems hot when I see the flare, just as I would in a live operation,. As and as soon as the Loki sheds its session change cloak I click like a maniac on the overview. to send mMy Malediction is sent on an intercept course, adding a control depress as well a sneaky press of the control key also modifying one of the clicks to lock on to his ship. Without any fuss I lock and point the Loki, stopping it from cloaking or warping away. That was easy.

Lots of changes here. The first sentence is clunky in its first draft, trying to explain too much at once. By breaking it down in to two sentences I can impart the same information along with more reasoning behind my actions. The sentence where the action occurs is changed for similar reasons, where the lead-in sentence is too short to match the pacing of the narrative, and adjusting that causes the following sentence to need re-pacing too.

'Depress' seems too formal a tone for the swift action of the interceptor swooping on to the Loki and is changed for a more fitting phrase.

Maybe my first attempt was success is a fluke. We can easily check as we both need to jump home again anyway. I jump first and prime my systems again, ready for the Loki to try to evade my interceptor. He jumps, I manoeuvre and lock as before, and again snare his ship with what seems like no effort, particularly compared to trying to catch a frigate-sized hull. It looks like his the Loki is really easy to catch on a wormhole. My colleague shows his displeasure by playfully firing a volley of 725 mm shells at my tiny Malediction. The damage would normally be mitigated significantly by my interceptor's high transversal speed, as we both know from recent duelling, but this is a simple training exercise and I have not entered am not in a speedy orbit around my target. The shells evaporate my interceptor's shields and pulverise the armour, sending two warning alarms blaring at once. Bitterness is never attractive.

It wasn't an attempt, it was a success. I change the tense of the sentence too, keeping the sense of immediacy.

I add 'playfully' to counteract 'displeasure', as I know the shots weren't fired in spite. Despite this being known to the both of us involved, and the corporation, I must allow for the wider distribution that comes with posting to the internet and don't want to give anyone the wrong impression of the incident.

I made sure I noted the size of the ammunition used, checking the in-game log for a more descriptive attack.

I need to clarify why the damage would be mitigated, as it isn't clear from the start of the sentence, without making the second half of the sentence redundant. I previously tackled the Loki in free space for us both to see how much damage he could do when the interceptor is at full speed, but I don't want to go in to too much detail about that here as it would break the flow of events.

I change 'have not entered' to 'am not in' to place myself more vividly in the action.

The pithy phrase from my notes remains intact. Either I couldn't think of anything better or I was feeling particularly witty that evening.

I go back to the tower to lick my wounds as the others begin to collapse of our static wormhole, looking for better opportunities than our neighbouring system currently offers begins. Ships are passed through the connection to weaken the inter-system link, but one jump is unexpected, ship is a hostile as an unfamiliar Buzzard is spotted entering our system. The covert operations boat enters our system and holds the its session-change cloak, perhaps a little surprised to see a few battleships loitering on the wormhole, no doubt pondering its options and my interceptor is summoned. I warp to the wormhole in time to see the Buzzard decloak. I and am able to acquire a lock and fire one volley of missiles at the cov-ops boat before it jumps back to the class 4 system on the other side of the wormhole. I follow and try to snare it on the other side of the wormhole but am a second too slow. If only it had been a Loki. I sit in the C4 for a minute, watching my directional scanner for any signs of activity but seeing none. I return jump back and watch as the wormhole is killed by my colleagues.

The first sentence of this last paragraph is also clunky. I write freely from my notes, from start to end, and some awkward sentences or simplistic word choices are only to be expected. I aim primarily to get the post drafted from my notes knowing I can iron out the wrinkles later.

It looks like I was trying to use the repetition of 'ship' as a hook for the appearance of the Buzzard, but it doesn't quite work for me when reading it back. I rearrange the sentence to try to provoke a similar reaction at seeing the 'unfamiliar' ship, noting the distinction that it isn't yet 'hostile'. The Buzzard doesn't summon my interceptor, so I change the sentence to remove what could be a suggestive link. I rearrange the later sentence for pacing, aiming to keep the writing as fast-moving as the engagement.

I will use w-space system class designation abbreviations implicitly, but generally only after I have established them in full first. I tend to write 'class 4' before I use 'C4' and let the meaning of 'C3' be inferred.

The only creative effort left to do is to come up with a title for the post, which often has me scratching my head. I aim to be descriptive, to entice reading and for easy archival referencing, but without broadcasting the outcome of the adventure. 'The Buzzard that got away' would leave little room for suspense, for example. In this case, 'unexpected visitor' works well enough.

I schedule the post in its chronological position in my journal, always at least an hour in the future in case of necessary hasty corrections, and work on the next post. I generally draft several pages of notes at once and edit and schedule several posts sequentially, instead of working on each post individually from start to finish.

And that is an illustration of my writing process. Of course, this post has gone through the same process but without the initial notes to work from.

Stalking strategic cruisers

25th September 2010 – 5.36 pm

The new static wormhole leads to a new constellation. All the systems will need to be scanned for wormhole connections in and out, or we could get lucky and find four strategic cruisers engaging Sleepers in our neighbouring system. Checking the directional scanner after jumping through our new static wormhole shows me three Tengus and a Loki, along with a host of Sleeper wrecks. I move away covertly from the wormhole and start a passive scan for anomalies in this system whilst alerting my colleagues of the potential targets.

My scan returns a few anomalies, one of which looks like it holds the cruisers in combat. I warp in, luckily not bouncing off a structure or one of the ships, and relay the information that the cruisers appear to be sharing capacitor or repairs between them. My colleagues in the fleet board suitable ships but the spider-tanking of the targets makes them stronger as a unit. Not that it matters, as the Loki warps off, soon to followed by the Tengus. The Sleeper Argos guns are still present in the anomaly but the strategic cruisers couldn't have been taking too much damage from them, and I don't think I was spotted. Never the less, the four ships disappear from d-scan.

I bookmark a couple of the wrecks in the mostly cleared anomaly anyway and warp out, not wanting to delay the despawning of the anomaly should the Argos guns count as structures. And apparently our targets are expecting the guns to disappear with the rest of the structures, as destroyers enter the system from an unknown wormhole and Sleeper wrecks start to diminish from d-scan. There are four active ships, though, and I don't want to warp to the anomaly until there is a salvager there. I use a tight beam on d-scan to determine when a Cormorant warps in to the anomaly and follow it in, seeing that only wrecks now remain. Wrecks and a Cormorant destroyer.

Hearing that the strategic cruisers had gone and we only face salvagers made choice of ship much easier for my colleagues and a fleet is already waiting on the other side of our wormhole. The Cormorant salvager is relying on tractor beams to move wrecks closer to him, which conveniently lets me move closer to him too. When close enough I call for the fleet to jump in and warp to my position, which they do. An Onyx heavy interdictor drops on top of me and activates its warp bubble, capturing the salvager and letting the fleet pop and pod him easily. I am happy to decloak my fragile ship against an unarmed opponent and help by scooping the corpse and Sleeper loot.

Our attack is felt across the system, the other three salvagers disappearing from d-scan quickly. One comes back and I try to find it with combat probes, not really needing to be coy about our intentions now, but he leaves again. We bring in a battlecruiser to salvage the rest of the wrecks left behind, but only in the one anomaly. It was all I could find coming in so late to the other capsuleers' operation, otherwise we would have assaulted their strategic cruisers.

The other Cormorant appears on d-scan again. I try to track him but it looks like he is warping between celestial bodies, no doubt reconnoitring the system for our presence. I can't catch him as he moves around so I continue my scanning to focus on looking for wormholes. If I can find their entrance perhaps we can trap more of their ships. I resolve the system's static wormhole, leading to another class 4 system, but the targets are unlikely to have travelled backwards through that. Further scanning reveals a K162 from a class 2 system, which is more promising, but entering the system only finds two unpiloted Orca industrial command ships in a tower, a second tower empty of ships, and a Cormorant destroyer and corpse floating somewhere else in the system. This probably isn't the system I'm looking for.

Whilst I am in the C2 a scouting colleague in our neighbouring C4 sees a Tengu, two Loki strategic cruisers, and a Drake battlecruiser on d-scan. They will be our targets. They understandably don't want their efforts going to waste and are providing plenty of firepower in support of their salvaging Drake. Our scout scans and resolves the targets in a despawned anomaly and I return to the system to warp to him, bookmarking a wreck I consider likely to be salvaged last. We both leave the system homewards, my colleague swapping for another of his doomed Dominix battleships and I for a stealth bomber, as the fleet once again prepares to engage strategic cruisers.

I jump back in to the class 4 system and tell the fleet to stand-by. I warp to the bookmarked wreck to provide intelligence on the movement of the targets, taking care to keep a little distance so as not to get decloaked. But my colleagues are really eager to engage, and jump through the wormhole thinking that the targets would be close to my position. In fact, they are still a hundred kilometres away from the final wrecks to be salvaged. There is no way the targets will cover that distance before the session change cloak breaks, and neither can I get close enough to them to allow the fleet to engage.

The session-change cloak fades and our targets see the fleet appear on d-scan, sensibly warping out of the site shortly afterwards. The ambush is slightly bungled but the enthusiasm of the fleet is admirable. We bring our own battlecruiser back in to this system to salvage the six wrecks left behind, as it doesn't look like the strategic cruisers will be coming back again.

Unexpected visitor

25th September 2010 – 3.07 pm

Marking a different start to today, our scout wants to be caught on a wormhole. He has already explored the w-space constellation extensively but is curious to know how vulnerable his Loki strategic cruiser is when jumping between systems. I already have experience of trying to catch frigates, stealth bombers, and covert operations boats moving away from wormholes and it is not easy when they can cloak. Even with a sensor-boosted stealth bomber or interceptor the cloaking device can activate and be effective too quickly to get a positive lock, baffling my ship's targeting systems. My colleague is rightly confident that his cloaky Loki is safe, even from my Malediction interceptor.

To add some verisimilitude to the exercise I jump through to our adjacent system and adjust my overview to show corporation and fleet pilots. This will let me react naturally to the wormhole's flare as he jumps through and I will be able to select his ship on my overview, as I would any other target, instead of relying on seeing him in space. At least I won't be waiting for three hours only to learn my prey has returned to his tower, my colleague jumping through the wormhole shortly after confirming I'm ready. I get my warp disruption systems hot when I see the flare, just as I would in a live operation, and as soon as the Loki sheds its session change cloak I click like a maniac on the overview. My Malediction is sent on an intercept course, a sneaky press of the control key also modifying one of the clicks to lock on to his ship. Without any fuss I lock and point the Loki, stopping it from cloaking or warping away. That was easy.

Maybe my first success is a fluke. We can easily check as we both need to jump home again anyway. I jump first and prime my systems again, ready for the Loki to try to evade my interceptor. He jumps, I manoeuvre and lock as before, and again snare his ship with what seems like no effort, particularly compared to trying to catch a frigate-sized hull. It looks like the Loki is really easy to catch on a wormhole. My colleague shows his displeasure by playfully firing a volley of 725 mm shells at my tiny Malediction. The damage would normally be mitigated significantly by my interceptor's high transversal speed, as we both know from recent duelling, but this is a simple training exercise and I am not in a speedy orbit around my target. The shells evaporate my interceptor's shields and pulverise the armour, sending two warning alarms blaring at once. Bitterness is never attractive.

I go back to the tower to lick my wounds as others begin to collapse our static wormhole, looking for better opportunities than our neighbouring system currently offers. Ships are passed through the connection to weaken the inter-system link but one jump is unexpected, as an unfamiliar Buzzard is spotted entering our system. The covert operations boat holds its session-change cloak, perhaps a little surprised to see a few battleships loitering on the wormhole, no doubt pondering its options. I warp to the wormhole in time to see the Buzzard decloak and am able to acquire a lock and fire one volley of missiles at the cov-ops boat before it jumps back to the class 4 system. I follow and try to snare it on the other side of the wormhole but am a second too slow. If only it had been a Loki. I sit in the C4 for a minute, watching my directional scanner for any signs of activity but seeing none. I jump back and watch as the wormhole is killed by my colleagues.

Threatening a Thrasher

24th September 2010 – 5.53 pm

It's scanning time. Our static wormhole has been collapsed in a smooth operation and there is a new one to find, and a constellation of w-space systems beyond it to explore. Keeping our home system relatively clear of anomalies and signatures makes wormholes easy to find and resolve, and I am soon jumping through to our neighbouring class 4 system. The directional scanner is clear and a bit of warping around shows the system to be unoccupied. I launch probes and start scanning, finding a couple of anomalies and a dozen signatures. Corporation pilots form a small fleet of strategic cruisers to clear these two anomalies whilst our exploration progresses, leading me to an H900 wormhole, indicating passage to a class 5 system.

Jumping in to the C5 finds probes in the system, as revealed by d-scan, but there are no other obvious signs of occupation. I check the two planets sitting out of d-scan range from the wormhole but neither holds a tower in orbit, although there is a Thrasher visible on d-scan. I quickly sweep a narrow beam to see if the destroyer is sitting on a celestial body but when I go looking for him the ship disappears from d-scan. Scanning probes are still visible in the system somewhere, so I add to them and start my own scanning. Warping back to the wormhole brings the Thrasher back on d-scan, apparently above the K162 I am sitting on. I concentrate my scanning probes in that volume and reveal a second wormhole, which makes sense, as it is probably where the Thrasher came from.

As I resolve the location of the wormhole the Thrasher appears at the K162 and jumps through to our neighbouring class 4 system. My companion scout in his Loki strategic cruiser on the wormhole no doubt scares the Thrasher pilot, as he sees the destroyer warp off with some alacrity. But as the Thrasher is moving further away from his system he will no doubt want to head back at some point. The corporation fleet stops shooting Sleepers and I recall my probes to return home for a pointier ship. I swap in to my Onyx heavy interdictor and jump back in to the class 5 system to sit on the K162. Hopefully the Thrasher will want to escape and return home and, thinking the connection to the C5 clear, jump through to my waiting warp bubble. But only if he's not paying attention.

My scouting colleague is concerned with the Thrasher's lone appearance, suspecting it to be bait for a larger fleet behind it. As I am loitering in the C5 I keep a careful watch on d-scan for any such fleet appearing, but all I notice is a lack of anything except celestial bodies. Indeed, the scanning probes noted earlier are now absent too. I can't see why a capsuleer would choose to go scanning in a destroyer, which neither gets bonuses to scanning systems nor can fit a covert operations cloak, but that's what it looks like this pilot is doing. My colleagues keep an eye out for the Thrasher in the C4 and I hold station in the C5, but no movement is seen from either direction. Another possibility is that the Thrasher pilot has seen our strategic cruisers and informed his waiting fleet of battlecruisers that we would overpower them. Either way, nothing happens.

Our minor hunting operation ends and pilots head home to swap ships around, accommodating the now greater number of available pilots with a battleship fleet supported by Guardian logistic ships. I'm wondering if the Thrasher is sitting cloaked and will make a run for the wormhole if he sees us leave. After jumping back in to the C4 and warping to the wormhole home I immediately turn around again and warp back to the H900. But the Thrasher pilot is either more cautious than to make a mad dash or hiding by virtue of being logged off. Not wanting to waste the corporation fleet's time I return to the tower and get my support ship ready, tonight being able to fly my Damnation again.

I fit the command ship with analyser modules, as we are engaging Sleepers in a couple of magnetometric sites and need to be able to unlock the secrets of their artefacts. The combat is smooth, d-scan is watched for the Thrasher or his unseen friends, and the first artefact always seems harder to access than the others. I quite like analysing whilst combat rages on in the background. The laser fire and explosions is distant and muted yet it affects my companions in a way that is evocative of a certain capital ship fight that happened a long time ago in a galaxy far, far away, but with fewer cuts to teddy bears in a forest.

The fleet engages Sleepers in the two magnetometric sites and I recover the artefacts, before moving on to clear the system of combat sites by warping to the remaining anomaly. Rather than refit the Damnation or swap in to a different combat ship I instead get my salvaging Cormorant destroyer out of the hangar and start looting and salvaging the wrecks in the magnetometric sites. I am sure the fleet can cope with a simple anomaly, and they do. The anomaly is finished quickly and a second salvager comes out to clear the site of wrecks before I have looted both of the magnetometric sites. All the loot and salvage is taken back to our tower and counted, and a split of over a hundred million ISK is deposited in to my wallet. There is still no sign of the Thrasher and I decide just to forget about him and get some rest.

Frazzling a Ferox

23rd September 2010 – 5.34 pm

Many of us are familiar with war films. Specifically, where a sniper has surprised a unit and shot a soldier without killing him, tempting the others to come to his aid. The injured soldier's cries of pain can be too much to bear, particularly when the sniper takes an occasional extra brutal shot to provoke more emotion in all those involved, until the pressure bursts and either more targets can't help but present themselves or the sniper finally kills her incapacitated victim. I imagine the pilot of the Machariel and his colleagues at the tower in our neighbouring class 4 w-space system are only too aware of the ploy.

Our static wormhole is opened and a scout goes through to the neighbouring system to find it occupied. The tower is located and an expensive Machariel faction battleship is inside the shields along with some other ships, all of them piloted. But what the directional scanner also shows is a Ferox battlecruiser elsewhere in the system, its singular presence and lack of accompanying Sleeper wrecks perhaps indicating it is mining gas. That makes it a target, our target. I turn up as a small and vicious corporation fleet is congregating on our side of the wormhole waiting to get the signal to strike at the Ferox, and I join them in my new Sacrilege heavy assault ship.

We don't need five combat ships to engage a single Ferox, particularly one that is mining, but we are looking at the bigger target. We want to bait the Machariel out and take him down. The Machariel pilot is not just going to throw his ship away, though, and tipping our hand early by showing our whole fleet is only going to convince him to stay away. But if we send in just one or two ships that look like they could be easily overpowered by a battleship with support then perhaps we can lure the Machariel in to a fight. I am volunteered to act as bait, my stumbling ineptitude a better substitute than any acting, but not in my Sacrilege. There are concerns about the Ferox having warp core stabilisers fitted, which would allow it to escape a simple one- or two-strength point. My Onyx heavy interdictor's bubble, on the other hand, will ensure it cannot escape.

I swap ships back at the tower and return to the wormhole in my Onyx. Our scout in the system is about to release his probing skills on the Ferox's position and calls me to jump through the wormhole and hold my position, which preserves the session change cloak. On the other side of the wormhole I take the thirty seconds or so available to me to bookmark the way home, remembering all the times I've forgotten and the troubles it can cause. Then I am in warp, initiated by the scout who sits cloaked near the wormhole and has successfully scanned our target. My Onyx lands on top of the unsuspecting Ferox, who is immediately encapsulated in the futuristic amber of a heavy interdictor's warp bubble.

I lock on my weapon systems and start shooting the Ferox. But not too much. I want to give the pilot time to alert his colleagues that he is under attack and perhaps they should come to his aid in, oh, I don't know, a battleship maybe. Something big and powerful, certainly. So I don't quite anticipate a Badger industrial ship joining us, particularly as it drops out of warp in the middle of my warp bubble. The hauler must have entered warp before the interdiction sphere was activated, coming to collect some of the gas being mined, and couldn't turn around mid-warp to escape also being caught. I turn my attention to the Badger as it tries desperately to flee from the bubble.

The industrial ship is made of tinfoil compared to combat ships and crumples after only a few missile volleys. The pilot's pod is ejected in to the warp bubble and, after a bit of advice from colleagues, waiting patiently on the other side of the wormhole, I decide to destroy the pod and re-focus on the Ferox. One ship is destroyed, one pilot dead and returned to empire space, and the Ferox is again getting shot, helped by our scout in his Loki. There is still no sign of retributive action from the local tower, the Machariel refusing to move, despite our aggressive but limited assault.

I purposely restrict my damage output, which isn't that difficult in an Onyx. The Ferox looks like it has a minimal tank in effect, its shield repairing a minor amount occasionally, and I make sure I do enough damage to keep the shields steadily depleting whilst taking my time to punch through to the weaker armour of the Caldari ship. I resort to activating only one or two of my launchers at a time to make myself appear weaker but still menacing, and still the Machariel stays inside its tower. There is some movement of ships at the tower, a couple of battlecruisers launched and manoevring, but none come out to play.

I finish it. The Ferox pops under a full onslaught of heavy assault missiles and I don't waste time podding the pilot. I scoop the two corpses and loot all I can carry in my hold, but I don't destroy the wrecks. Instead we get a salvager in to the system to my location, as well as a hauler, and we clear up the site to leave no trace by taking everything back with us. The mined gas is collected, the wrecks are salvaged. It is a last effort to convince these 'high skill point chickens with expensive toys', as a colleague calls them, to come out and fight. But we leave the ladar site and system without encountering another ship.

Maybe they have seen the films and didn't want to risk being caught in such a trap. Maybe I should have let the first pod escape back to its tower. But even in our early days of being carebears in w-space we would have thrown ships at the intruders, knowing we were racing to our doom, and not just cower in our tower to leave our colleagues to die alone. And all that's changed these days is that we use more expensive ships, losing them fairly often too. Baiting the Machariel would have been the ideal result but we would have been happy simply to scrap with some battlecruisers. Our neighbouring system is not going to provide any more action, though, and we begin to collapse our static wormhole so we can continue to be productive.

Just another day in w-space

22nd September 2010 – 5.33 pm

I need to warm a ship up, but I don't know which one. A couple of scouts are out exploring today's w-space constellation and have so far passed through our neighbouring class 4 system in to a class 5, before spotting on the directional scanner a Cyclone battlecruiser and Harpy assault ship in a class 1 system. As the two ships disappear from d-scan no one knows if I need to prepare a combat ship or add to the scanning efforts. I have some time to decide, one of the scouts returning with the current bookmarks to drop off, and rather than thinking too hard I use the time to clean my pod goo of peanut butter that some wag added whilst I was sleeping.

As the second scout returns the first wonders if the ships left through the static exit to null-sec space found in the system, before resolving another potential exit in a K162 from a class 2 system, then a third wormhole entering in from high-sec empire space. It's the fourth wormhole in the system that provokes the scout to tell me to forget a combat ship and bring my Buzzard covert operations boat out to help scan. Excellent, and now I have the bookmarks leading in to the class 1 system, so out I go.

From the C1 I choose to jump through the K162 to the C2. I immediately see the Cyclone on d-scan, no doubt the same one seen earlier. There is a tower in the system which I start to locate, my notes not being any help today as they show the system being unoccupied two months ago when I last found my way here. I find the tower, surrounded by warp bubbles, but no Cyclone. The battlecruiser is no longer on d-scan either. But there is activity seen in another C2, connected to the C1. I jump back and across to find Sleeper wrecks somewhere in the system and an active capsuleer.

I launch probes, move them out of d-scan range, and start to get a bearing on the Sleeper wrecks in preparation for the capsuleer's return. The anomaly has already despawned, a simple scan turning up nothing, so I'll need to find the ship itself. A Coercer destroyer appears, no doubt intending to loot and salvage the wrecks, and I have almost found his location. I move my probes in to position and begin a scan, as continued checks of d-scan show the wrecks quickly disappearing. And the Coercer pilot is too quick, clearing the last of the wrecks and warping out of the site before I can scan his ship's signature fully. But there are three Hammerhead II drones left in the site, according to my probes, and when the Coercer disappears I warp in and scoop them in to my cargo hold to claim them for the corporation.

Nothing more is happening in any of the systems, the C1 crossroads only leading to empty w-space in each direction. There is a null-sec system to visit, though, and I pop out to get another red dot of exploration in 3G-LHB in the Tribute region. I check my atlas and see that I am one hop from a dead-end system, and the white noise from the local channel has cleared to show I am alone here. I make the one jump to the dead-end to add to my map of explored space before turning right around. All is still quiet in null-sec and the other direction holds a second spur of otherwise unconnected systems. Whilst I'm here and no one else is I may as well take the opportunity to visit more null-sec space, but the nineteen other capsuleers in the next system along scupper the part of the plan where no one else is around and I turn tail to return to w-space.

I make one last journey this evening, helping a new recruit enter w-space from one of the five high-sec entrances currently available to us. I pilot my Sacrilege heavy assault ship to the wormhole, mostly to look suitably threatening an escort to the recruit's Iteron and partly because it has a web fitted. I use the web to speed the bulky Iteron industrial ship in to warp, making the pilot's first trip through w-space quicker and hopefully less stressful. The journey back to the tower is uneventful, and I set my ship in to a lazy orbit around the hangar and get some sleep, leaving the induction and orientation of the recruit to others.

Bagging another barge

21st September 2010 – 5.19 pm

I'm sat cloaked in my Buzzard monitoring our static wormhole as battleships and an Orca jump through. The wormhole is being collapsed intentionally by a corporation fleet, hoping to find better opportunities through a different gateway. I have already launched probes from my covert operations boat and made a pre-emptive scan of our system, ignoring the few returned signatures. When the operation to collapse our connection is complete I can perform a second scan where the only returned signal must be the newly spawned static wormhole.

The wormhole flares one last time as it disappears, our Orca industrial command ship returning home to join the rest of the fleet. They warp back to our tower and I start my fresh scan. I get no results initially and note that it takes around thirty seconds before a new signature is picked up by my probes. I am able to resolve the new static wormhole easily enough and warp to its location, holding briefly so that other scouts can warp to me. I jump through to the class 4 w-space system to see only celestial bodies and combat probes on the directional scanner. I bookmark the return wormhole and warp around to confirm that the system is unoccupied before launching my own scanning probes.

Three capsuleers scanning a system makes for light work, calling out the signatures we are able to ignore in favour of looking for wormholes. Lots of rock and gas sites are overlooked until the static connection is found, a wormhole to another C4. There are no other wormholes in the system and I jump through to the next system, still none the wiser about whose combat probes I saw. D-scan shows me a tower and ships in the system, and although there are no Sleeper wrecks there are jet-cans visible. Performing a narrow-beam sweep of d-scan shows a Cormorant destroyer is not located at the tower but although it is named GAS-GAS the Cormorant is not in the same location as a jet-can.

I continue my sweep to locate the tower and the rest of the ships, my colleagues not jumping in to join me whilst the presence of targets remains a possibility. D-scan lets me find the tower and some of the ships, but not all of them. A piloted Iteron hauler is at the tower but a Raven battleship, Covetor mining barge, and the Cormorant are elsewhere in the system. And I can co-locate the Raven, Covetor, and a couple of jet-cans. We have targets. The fleet returns to our home system to board combat ships as I warp to a distant planet to launch combat scanning probes outside of d-scan range of the target ships. Once launched, I move the probes far out of the system and return to the inner system to hunt the Raven and Covetor.

It looks like the Raven is providing protection for the miner, which gives us a more satisfying target to shoot. But we can't engage the ships unless I find them and my skill in positioning probes from a d-scan result still needs practice. I get a bit of luck, bad that turns to good. I try to narrow the d-scan resolution more and more to locate the two ships but I keep losing them, not sure which direction to continue the sweep. It is rather frustrating, until I realise that the site they are in happens to be almost directly below the planet I am not orbiting. Their position relative to mine makes it awkward to locate their bearing using d-scan, but gauging a distance along a vertical axis is much easier than along a diagonal.

Having a good range on the ships and knowing them to be below a certain planet I warp to a nearby planet and continue using d-scan. I am starting to triangulate the ships' location and am just about ready to activate my combat probes when the ships disappear from d-scan. Of course, they haven't left the system, only my narrow five degree beam. I don't want to disappoint the small fleet looking to engage the targets and it is suggested that I scan the site anyway and bookmark the jet-cans still there, for easy reference should the ships warp back. I get my probes scanning and resolve the site within two attempts. The second scan is interesting, because rather than the return signal being only the gravimetric site I also now see the Covetor. He has returned.

I call for the fleet to jump through the wormhole they're sitting on as I warp back to it, probes already recalled, landing thirty kilometres away so as not to decloak my ship on the entity. With some confirmed jumps and flares seen I initiate warping of the squadron to the location of the Covetor in the gravimetric site. I allow the warp command to carry my Buzzard too, as the Raven is absent and the Covetor poses no threat even to my cov-ops boat, and I would like to see the fruits of my scanning. In warp to the site I drop my cloak, aware of the sensor re-calibration delay that prevents targeting locks for fifteen seconds or so, so that as I drop out of warp a few kilometres from the Covetor I can lock the ship and disrupt its warp engines immediately. If support for the Covetor turns up I'll need to run, but my agile ship can help secure the mining barge for the fleet's guns.

The small fleet arrives and quickly pops the mining barge, cutting through its fragile hull and throwing the pilot's pod out in to space. The capsuleer doesn't waste any time fleeing to his tower, getting his pod safely clear. I move away and cloak again to protect my own flimsy ship, letting me warp to the tower in the system to see what activity we have provoked as the Covetor wreck is looted. A Nemesis stealth bomber and Wolf assault ship are prepared by the locals but they don't take them outside the tower's shields. What is interesting is that the Cormorant seen earlier is still not returned to the tower.

A bit more use of d-scan and combat probes gets a solid hit on the Cormorant's location, and warping to it reveals why the destroyer isn't concerned about hostile ships shooting miners: the ship is abandoned. We think about stealing the ship and returning it home with us but the gains don't outweigh the hassle of getting a capsuleer out here in his pod, particularly as the locals could move their stealth bomber around. 'If we can't have it, no one can', declares one pilot, shortly before the Cormorant becomes a wreck. And it looks like our operation is over. If I had just been a bit quicker with scanning we could have added another Raven to our list of kills. Hopefully more experience and practice will lead to improved scanning times. For now, I just head back home and to bed.