Getting close in Tower Control (7-1, Tri-slosher)

Friday, April 21st, 2017

Tower Control on Moray Towers means it's Tri-slosher time! I'm learning from other battles that jumping on to the Tower in a depression right in the middle of the map is a bad idea. I'm also learning to look before I leap. I can't remember which ledges are here and ...

Providing forward support in Rainmaker (6-1, Tri-slosher)

Saturday, April 1st, 2017

Not so slick a start to diving down Moray Towers, but at least I don't fall off the edge. Not that I did that in the last game, nopers. Rather than foolishly head straight in to buckets of ink being thrown at the Rainmaker, I head around inking turf and ...

Poor start becomes a clear run in Rainmaker (0-2, Tri-slosher)

Saturday, April 1st, 2017

Tri-sloshing on Moray Towers can often work well for me. Not so much at the start of this battle. My opening gambit goes poorly when a well-thrown Suction Bomb explodes on contact with the Rainmaker's shield, taking me with it. My return doesn't go much better. Trying to take a slightly ...

Getting a good headstart in Moray Towers Rainmaker (11-8, Tri-slosher)

Wednesday, March 22nd, 2017

Whee! The start of a Moray Towers battle is always invigorating. This time it's made more so by the splatting of a Dual Squelcher that unexpectedly gets in my way of sneaking around the side, followed by the E-litre 3K I was actually aiming for. A third splat is pretty sweet, ...

Squidmate appreciation in Tower Control (7-5, Tri-slosher)

Tuesday, March 7th, 2017

I'm not having the best of sessions this evening. My splats aren't landing, and I think in my frustration I am rushing more quickly in to more splats. It doesn't help. But I persevere a little, and try to play more sensibly. It helps when I get some excellent squidmates. That ...

And no one came to the Splat Zones (6-4, Tri-slosher)

Monday, February 20th, 2017

I think some people don't rate the Tri-slosher on Moray Towers, but I think it can work well. You definitely need to avoid the watchful eye of chargers, but its ability to slosh down from above, and ink walls effectively makes it viable. I keep our Splat Zones blue to start ...

Tactical delay in Rainmaker (5-3, Tri-slosher)

Wednesday, February 1st, 2017

Whee! Trying to go as fast as possible across the map almost works, but the other team are just fast enough to meet me a little past the middle. At least the splat is mutual. My squidmates grab the Rainmaker too, which is good. I head a different way from the ...

Getting involved in Tower Control (8-5, Splatterscope)

Friday, January 27th, 2017

I've learnt that I can travel down Moray Towers at the start of the battle more quickly with just a short charge of the Splatterscope. That's great! This is also the second battle in a row where I drop off the edge as I get to my perch. At least ...

Running amok on Moray Towers Tower Control (9-0, Tri-slosher)

Saturday, December 31st, 2016

I've been waiting for Moray Towers to pop up. I played an extra couple of battles on Piranha Pit because of that, not that I minded. I got a tonne of splats in those battles too, and had a lot of fun. But let's see if I can manoeuvre my ...

Taking charge of Moray Towers Splat Zones (10-3, Tri-slosher)

Saturday, December 10th, 2016

I love Moray Towers. Whether I'm facing chargers, playing a charger, or just running up and down either side of it, I think it's a great map, particularly with the extra blocks. I'm tempted to pull out the Splatterscope, but I think the Tri-slosher should work really well for sloshing ...