Laggy Luna Blaster but Queen of the World Splatfest (1218p, 5-3, Tri-slosher)

Sunday, December 18th, 2016

Lag has come and gone in this Splatfest for me. I've really felt it in some matches, but in others it's been fine. I've generally quit a squad when the lag has been bad, but there's not much you can do during a battle. This battle starts out nicely, inking lots ...

Can't avoid the water in World Splatfest (1024p, 5-1, Splatterscope)

Sunday, December 18th, 2016

Mahi-Mahi Resort has been my problem map in this Splatfest. I can't stop falling in the water, even when the other inklings aren't splatting me everywhere. It's a shame, as I quite enjoy the map otherwise. Maybe it has something to do with playing it only in Ranked, where there ...

Keeping it green in World Splatfest (995p 7-2, Splatterscope)

Saturday, December 17th, 2016

Perhaps not my most sensible start to a Turf War, following a fellow inkling as she inks the path. It can be a bit confusing right at the start, though, with no one really knowing which way to go. I think I went in to autopilot. Thankfully, our paths diverge soon ...

Ink and splats and splats and ink in World Splatfest (1206p, 7-0, Splatterscope)

Saturday, December 17th, 2016

An empty lobby breaks up our team. I take the opportunity to change weapons, going back to the Splatterscope for a bit. The normal Splatterscope this time, as the Bento Splatterscope just confused me when a Splash Wall got thrown out early instead of Splat Bombs. The Bombs should help ...

Painting the world blue in World Splatfest (1337p, 7-2, Tri-slosher)

Friday, December 16th, 2016

I'm sticking with the Tri-slosher as long as the team sticks together. Why break up a good thing? No chargers this time, so I take my time building up my Bubbler charger. And, again, trying to make good use of my Disruptor. It's really powerful when used well. Dropping down to ...

Keeping the world at home in World Splatfest (1222p, 7-3, Tri-slosher)

Friday, December 16th, 2016

Another friendly battle in the Splatfest. I'm hoping my Tri-slosher will be useful in the long corridors of Port Mackerel, but I suppose I'm getting used to the bucket and can do good things with it on every map. Heading towards the centre of the map doesn't always work so well, ...

Laying down the pink in World Splatfest (1291p, 10-3, Tri-slosher)

Thursday, December 15th, 2016

I've already tried a handful of weapons, including my old Turf War favourite the Splash-o-matic, and got just about nowhere. Laggy games and disconnects don't help. Even so, nothing's working at the moment, so to give myself a kickstart I opt for the Tri-slosher. Those chargers on the other team could ...

Close call vs the Wasabi boys in Black Tie Splatfest (1150p, 3-4, Tri-slosher)

Tuesday, November 22nd, 2016

Are the inkling girls boys too? As Crash of Crash and the Boys would say: yes. I think I was meant to be on that platform as the fan activated. That's cool, I can wait for the next one, and remember how they work as I do. I like how the yellow ...

Aggressive sloshing in Black Tie Splatfest (1160p, 8-3, Tri-slosher)

Monday, November 21st, 2016

I've had some fun with the Splatterscope, and racked up some wins. I think it's time to try another weapon. I can't really decide which one, though, so I swap back to the Tri-slosher, because I like it so much in Ranked I'd like to see it work for me ...

Being cautious in Black Tie Splatfest (925p, 1-1, Splatterscope)

Monday, November 21st, 2016

I'm still attempting to practice caution with my Splatterscope, not rushing in to confrontations I am likely to lose. I have to consider my options with Flounder Heights. There are obvious places to perch in Ranked battles, but maybe not so much in Turf War. I don't get credited for the ...