Turning the tables in Tower Control

Tuesday, June 14th, 2016

I quite enjoy the Tri-slosher for Tower Control still. I like advancing the objective, and riding the tower gives an obvious height advantage for the bucket. It also gives me another break from using the Splatterscope all the time. The opposition get an early lead that looks hard to beat. If ...

Trying to be a nuisance in Splat Zones

Monday, June 13th, 2016

As much as I like the Splatterscope, and it is more and more becoming my main weapon, I really enjoy running around with a rapid-fire shooter. It lets me be a nuisance in different ways. I get a great start in this Splat Zones battle, albeit after an early splatting. I ...

Flanking the Bluefin Depot Splat Zones

Sunday, June 12th, 2016

Swapping the Splatterscope for the Splattershot Jr, I am aiming to be more mobile, which means I want to flank the opposition. Going the long way around takes time, but if I can get behind the other inklings, the surprise should be worth the effort. My plan goes a bit wrong ...

Turning the Splat Zones pink

Saturday, June 11th, 2016

First things first, orientate myself correctly for the Splat Zones. Bluefin Depot may be rotationally symmetrical, but the Splat Zones are not, and I don't want to rush to the wrong zone again. https://www.youtube.com/watch?v=HGzS7NN9nD0 An early lead by green is overinked by us. Moving forwards lets me keep the ink pink, but ...

Charger suppression in Splat Zones

Friday, June 10th, 2016

One charger per team. Who will win? We take the lead, and I push forwards to cover more turf. The lead is taken away, and I get too close to an Inkstrike. But I keep my shots mostly on target, staying aware that the E-litre 3K can outrange me. https://www.youtube.com/watch?v=vTRPM80GxJk Taking back the ...

Keeping out of harm's way in Splat Zones

Thursday, June 9th, 2016

Well, mostly staying out of harm's way. Two early splats encourage me to be a bit more cautious with my squidding around. https://www.youtube.com/watch?v=3DzYbZxg_Mc Making good use of the gamepad's map, and having excellent squidmates keeping the ink turfed and opponents away, means that I don't get splatted again.

Do I shoot or do I splat bomb?

Wednesday, June 8th, 2016

More Rollers! After the last game, I am a bit more nervous about facing them. But what could go wrong? I'm not as cocky this time, surely. First ink to me! A Splat Bomb, but still. Second ink to me! And third! Also Splat Bombs. I swear I can hit with ...

Turning turf pink as a Splatfest Ninja

Tuesday, June 7th, 2016

Do I really need almost a minute to get my aim in at the start of battles? At least I can hit the ground, which is what's needed for Turf War. Once I've hit the ground enough times, it seems I am warmed up, and inklings become fair game. And I gave ...

Can't aim for toffee in Splatfest Ninja

Monday, June 6th, 2016

Another flirtation with the Splash-o-Matic, and I switch back to the Splatterscope. It's weird but nice how comfortable I am with the charger these days. Comfortable, but not exactly competent. All those missed shots early on, and at close range! And against Barbarians for a change! This is a battle ...

Dual Squelching in Splatfest Ninja

Sunday, June 5th, 2016

I dabble a bit with the Dual Squelcher. It involves shooting my squidmates more than I should, neatly activating the Echolocator when I know I'm about to be splatted, and wondering if I could ever get that good with the Inkbrush. Some nifty manoeuvring gets me a splat on the charger, ...