Fighting back in Splat Zones (16-4, Tri-slosher)

Saturday, November 25th, 2017

That purple Splatterscope is only level 22. I smell a smurf. If that weren't bad enough, I'll drop back down to B+ if we lose this battle. I'm not looking forward to this. My basic plan is to hold back, take care of our Splat Zone, and try not to ...

Turning the battle around in Splat Zones (14-5, Tri-slosher)

Saturday, November 25th, 2017

That Inkstriker chooses an unfortunate time and place to launch the Inkstrike. But, then, I choose an unfortunate time to moonwalk on the conveyer belt. It's not unusual for me to walk in to bombs, though. I show that again almost immediately. Although I do well to dance around the ...

Supporting the Rainmaker (10-4, Carbon Roller Deco)

Friday, November 24th, 2017

I don't get too far patrolling the corridors from the back, with a fellow Roller avoiding my Seekers and blocking my flanking route. But I help keep the purple team at bay, and don't get splatted, so that's good. I also splat the Rainmaker once cornered, and help burst its ...

Follow the leader in Rainmaker (2-0, Carbon Roller Deco)

Friday, November 24th, 2017

This Rainmaker battle is a great example of learning from my earlier errors. The one error I have made in the past, and still see some players make, is in using the Rainmaker's blast to ink a path, when it's not necessary. Not this time. When I grab the Rainmaker, I ...

Hitting the front in Rainmaker (8-1, Carbon Roller Deco)

Thursday, November 23rd, 2017

Okay, I don't hit the front immediately, but that's because I've found it a great way to get splatted for nothing. Inking the channels with Seekers sets a better foundation. As a squidmate grabs the Rainmaker, I jink this way and that, trying to find the best route forwards, and ...

Keeping things moving in Tower Control (12-4, Carbon Roller Deco)

Wednesday, November 22nd, 2017

My early flicks may not hit their target, but I ink our side of the Dome fairly well to start with, and spot, avoid, and splat the Octobrush before she causes us problems. Early control goes to the yellow team, though. I try to rectify that, once the Tower is ...

Supporting from the back in Tower Control (16-6, Kelp Splat Charger)

Tuesday, November 21st, 2017

Shooting an inkling in the back may not be honuorable, but it clears the Tower and gets me a good first sighting splat, and is leagues better than my first Sprinkler throw. My second splat is pretty good in and off itself, encouraging me to move forwards a bit to ...

Back to A- with some hits and misses in Tower Control (13-4, Tri-slosher)

Tuesday, November 21st, 2017

I'm glad that E-litre 3K isn't a perfect shot. It makes up for a messy start. And the lick of ink that hits my back warns me to turn around, which helps, although I'm a little disappointed someone has got to the E-litre 3K before me. But only a little. ...

Tri-sloshing in Tower Control (9-4, Tri-slosher)

Monday, November 20th, 2017

I'm both wary of the E-litre 3K and aiming for it. Going for the charger is a bit different on Moray Towers, with its large, open centre, so I can't just zoom across there, which is why my route is a little circuitous to start. It's quite effective for early ...

Not forward enough in Tower Control (13-2, Kelp Splat Charger)

Monday, November 20th, 2017

Check out that Sprinkler throw! I mention it not just because of how beautiful it is, but because it really isn't worth seeing many of the others during that battle where I actually try to aim. I don't retreat to a safe perch, but push forwards, spurred on by previous ...