Shown no mercy in Splat Zones [13(6)-5, Custom Splattershot Jr]

Friday, January 19th, 2018

Uh-oh, our Rapid Blaster isn't moving. Hopefully it's just temporary, and there's not much to be done but press on. Splatting the Inkjet with my Ink Storm keeps my spirits up early, and although I avoid a Splashdown I run in to the inkling that comes out of it. Heading ...

Losing our grip on the Splat Zones [20(10)-6, Custom Splattershot Jr]

Wednesday, January 17th, 2018

My Robot Chicken does me proud to start the battle, as I almost get stuck between two inklings. Instead, I get an Ink Storm out of it. I'm also starting out quite sensibly, being mobile, not chasing needless splats, and inking anything I can. Keeping the Robot Chickens flying when ...

Not really in control in Splat Zones [14(3)-5, Carbon Roller]

Thursday, January 11th, 2018

That's an excellent first ambush, even with the disappointing need for a second flick. The Robot Chicken throw is less excellent, but I'm happy with the Ink Storm. Coming around the back of the Tenta Missile inkling highlights the weakness of the Carbon Roller, though. The first flick is aimed ...

he charger likes that perch in Splat Zones [10(6)-4, Carbon Roller]

Wednesday, January 10th, 2018

There's some nice to-and-fro for the Splat Zones, and I manage to keep myself inking for a decent amount of time. The E-litre 4K sets himself up on the obvious perch, overlooking the Splat Zones and without an easy route to him, and although an occasional Robot Chicken moves him ...

It's all about inking in Invisibility Splatfest [2053p, 6(3)-4, Splattershot Jr]

Monday, January 8th, 2018

Okay, shooters are for Splatfests, it seems, so I pick up my trusty Splattershot Jr, if only because I don't want to seem too trendy by equipping the Forge Splattershot Pro just yet. Maybe I should find Marie and get the Hero Shot Replica, though. It seems pretty nifty. Or ...

Holding the turf in Splat Zones [9(3)-1, Tri-slosher]

Friday, January 5th, 2018

That first Burst Bomb is just getting my eye in, ignore it. It clearly works too, as I slosh effectively in and around the Splat Zones for a bit, getting a couple of splats and an assist before testing the Tri-slosher's range against the Splat Dualies. I would say it's ...

A few hits, but an ultimate miss in Rainmaker [11-5, Splat Charger]

Wednesday, December 13th, 2017

Two good splats to start the battle. If only that Splat Bomb had rolled better, the second inkling may not have burst through the inksplosion of the first to splat me back. So it goes. The purple team grab the Rainmaker and, well, start raining ink on us. The explosions ...

Losing track of the Rainmaker [8(2)-5, Splat Charger]

Wednesday, December 13th, 2017

We're on the back foot early in the battle. My Splat Bombs hit nothing, and my aim is as shoddy as always, so no surprise it's my squidmates stopping the Rainmaker, at least for long enough for me to roll a much better Splat Bomb in to the mess. We ...

Reaching the goal in Tower Control [6(1)-1, Splat Charger]

Wednesday, December 6th, 2017

I quite enjoyed Humpback Pump Track in Turf War with the Splat Charger, and I can only expect the weapon to be more suitable in Tower Control. My first splat is a rather nice snap shot, and although I am happy to sit back and support, I take the opportunity ...