Holding my turf in Tower Control (18-3, Kelp Splat Charger)

Thursday, September 21st, 2017

I only hit the back of one head to start the battle, which isn't bad. I don't aim for a perch, dunno why, and just hit the floor, keeping back to hold turf as a good charger should. My first splat is to avenge a squidmate's splat, which probably saved ...

Wail be me in Splat Zones (5-3, Kelp Splat Charger)

Sunday, September 17th, 2017

The raised corridor seems to be the best route to take for a charger at the start of Port Mackerel Splat Zones. If nothing else, it inks a vital path for later use, should our Splat Zone come under pressure, and it is a nice place to start the battle ...

Warming up in Splat Zones (7-3, Kelp Splat Charger)

Saturday, September 16th, 2017

Oh yeah, I don't shoot the back of a squidmate's head. I'm learning. At least in parts. I don't think my aim has improved much. But I think I realised why recently, some time after this battle though, that taking my finger off the trigger jolts my aim a little. ...

Zonal inking in Splat Zones (6-2, Kelp Splat Charger)

Wednesday, September 6th, 2017

Oh boy, that E-litre 3K easily out-ranges my puny Kelp Splat Charger. I am going to have to be wary of him. Sure enough, he blasts ink clear over my head from the perch opposite to mine, where I barely get close to the perch itself. That's cool, I will ...

Aiming for the objective in Tower Control (2-2, Kelp Splat Charger)

Monday, September 4th, 2017

A good first splat gets my battle underway, although the inkling gets her revenge as soon as possible. She then moves towards our base, looking to cause us some disruption. I suppose it works, at least for me, but unless the green team wrests the Tower from my squidmates, all ...

Kelp splatting in Kelp Dome Splat Zones (5-2, Kelp Splat Charger)

Saturday, September 2nd, 2017

A pause for inklings to jump out of the way, and off to the centre of Kelp Dome. A Sprinkler on the top seems like a good idea, but when my shot against the E-litre 3K misses, maybe the Sprinkler on that perch will slow her down a little. Moving ...

Sticking around the Splat Zones (6-1, Kelp Splat Charger)

Saturday, June 24th, 2017

That rotating central plinth in the Museum is a great place to plant a Sprinkler for Splat Zones. It also occasionally makes a great place to aim at sitting targets. If only my aim was better, I'd get more splats. Still, I'm spreading ink with each missed shot, and my ...

A few good splats around the Splat Zones (7-5, Kelp Splat Charger)

Friday, June 23rd, 2017

Me and Slosher have the same idea to start the battle, and although we don't get to the Splat Zone in time to ink it, I hope that inking the way to this perch will pay off later. For now, I try to keep the channels blue, and clear up ...

Helping with the push in Rainmaker (10-5, Kelp Splat Charger)

Wednesday, June 7th, 2017

Mmm, a double-splat from bursting the Rainmaker's Shield. That's a sweet start to the battle. Even better, my untimely Killer Wail actually works out. We have to burst the shield again, but we grab the Rainmaker with a relatively clear run, and make a small push forwards. The Echolocator doesn't ...

Some good aiming in Rainmaker (9-9, Kelp Splat Charger)

Wednesday, June 7th, 2017

I may have burst the Rainmaker's Shield in our favour, and kept it out of teal tentacles, but I clearly wasn't paying attention to my flanks. So it goes. I make up for it, and more, with some supernatural timing. Whoever picked up the Rainmaker must have been wondering how ...