Archive for January, 2016

Rainmaker battle on Bluefin Depot

Monday, January 11th, 2016

Rainmaker is as much about turf control as it is moving the Rainmaker. If your ink covers the turf, you have free movement and your opponents don't. This doesn't help directly with the goal of dunking the Rainmaker, but it denies your opponents access to and movement with the Rainmaker, ...

Losing my A Rank on Urchin Underpass

Sunday, January 10th, 2016

Back to the Tri-slosher in Rainmaker. Hopefully a familiar weapon will help lead us to a victory. I feel a bit outclassed almost immediately, as shooters and a charger close me down at the Rainmaker, and although I can throw ink and squid fairly quickly, it's no match to a ...

Trying the Zink Mini Splatling on Mahi Mahi Resort Rainmaker

Saturday, January 9th, 2016

Another new weapon I'm trying out, this time the Zink Mini Splatling. A smaller version of the Splatling, with a much quicker charge time but shorter range. Again, we're battling for the Rainmaker on Mahi Mahi Resort, and again I have little idea where the water is and where the ...

Getting wet on Mahi Mahi Resort Rainmaker

Friday, January 8th, 2016

I've not got the hang of the Mahi Mahi Resort map. I played it a bit when released, but whenever it's come in to the general rotation since I just find myself jumping in to the water. I don't know if having the water level drop is mucking up my ...

Trying the N-ZAP '85 on Museum d'Alfonsino Rainmaker

Thursday, January 7th, 2016

Recording my battles in Splatoon was mostly to allow me to replay my games for me, and I have enjoyed watching them back. I get to relive the silly moments, see details I have missed, and just enjoy the great design of Splatoon. But it has had another effect, in ...

Snatching a victory in Rainmaker

Wednesday, January 6th, 2016

Rainmaker is a fun mode for Ranked battles. It takes a little explaining, but once you have the basics it's all pretty simple. There's a special weapon called the Rainmaker, which has its own shield. You need to throw loads of ink at the shield, at which point it bursts ...

Turf War on Kelp Dome with Kelp Splatterscope

Tuesday, January 5th, 2016

I've seen chargers being used on Kelp Dome before, but normally in the tentacles of competent squids. They manage to find good perches that allow them decent lines-of-sight, and can recharge their ink when they want. When I've tried a charger on Kelp Dome, I find I either have a ...

Tri-sloshing through Tower Control on Blackbelly Skatepark

Monday, January 4th, 2016

Although a charger can work quite well on Blackbelly Skatepark, as many squids on the opposing team have shown me, I revert to using the excellent Tri-slosher for Tower Control. The map is so contoured that there are many good vantage points from which to splash ink down on unsuspecting ...

Being bad at Tower Control on Moray Towers

Sunday, January 3rd, 2016

More Splatterscope use on Moray Towers during Tower Control. It's a decent start, splatting an opposing charger when she's not looking, but then I get tunnel vision and miss seeing the kid inking her way up to my little perch. A few more good moves, avoiding a Killer Wail, a ...

Taking control on Moray Towers

Saturday, January 2nd, 2016

After the chaos of five chargers on Tower Control in Arowana Mall, the battle in Moray Towers is rather more subdued. The only charger in the battle is the Splatterscope I have equipped, which puts rather a lot of pressure on my tentacles. I relax a little after I get ...