Archive for December, 2016

Finally contributing to Rainmaker (0-3, Splatterscope)

Tuesday, December 20th, 2016

Back to the Splatterscope, and now the long, thin corridors of Port Mackerel. But what good does this combination do me? Seekers and Rollers are my bane at the moment, and I think they both belong to the same inkling. I am underperforming and not quite sure what I can do ...

Splats but little progress in Rainmaker (9-7, Hydra Splatling)

Tuesday, December 20th, 2016

With Port Mackerel and Camp Triggerfish in rotation, a charger seems like a perfect weapon to choose, whatever the mode. I choose the Hydra Splatling again, for a little variety. And the mode turns out to be Rainmaker. That'll do. I get some splats to start with, which is good. Trading ...

Always on the back foot in Tower Control (8-6, Splatterscope)

Monday, December 19th, 2016

Keeping with the strategy of holding back, I get to the obvious perch on Piranha Pit and start laying down ink. My first Splat Bomb throw is pretty good, the second a bit limp. Never mind, catching the Kraken on the re-transformation was a nice bit of luck. Naturally, the first ...

Hanging back in Tower Control (4-3, Splatterscope)

Monday, December 19th, 2016

I decide to try to play my role better as a charger, and stay further back for longer. It seems like a good idea, particularly in an open and compact arena like Piranha Pit Tower Control. Of course, that pretty much makes me a target for, well, players like me. The ...

Laggy Luna Blaster but Queen of the World Splatfest (1218p, 5-3, Tri-slosher)

Sunday, December 18th, 2016

Lag has come and gone in this Splatfest for me. I've really felt it in some matches, but in others it's been fine. I've generally quit a squad when the lag has been bad, but there's not much you can do during a battle. This battle starts out nicely, inking lots ...

Can't avoid the water in World Splatfest (1024p, 5-1, Splatterscope)

Sunday, December 18th, 2016

Mahi-Mahi Resort has been my problem map in this Splatfest. I can't stop falling in the water, even when the other inklings aren't splatting me everywhere. It's a shame, as I quite enjoy the map otherwise. Maybe it has something to do with playing it only in Ranked, where there ...

Keeping it green in World Splatfest (995p 7-2, Splatterscope)

Saturday, December 17th, 2016

Perhaps not my most sensible start to a Turf War, following a fellow inkling as she inks the path. It can be a bit confusing right at the start, though, with no one really knowing which way to go. I think I went in to autopilot. Thankfully, our paths diverge soon ...

Ink and splats and splats and ink in World Splatfest (1206p, 7-0, Splatterscope)

Saturday, December 17th, 2016

An empty lobby breaks up our team. I take the opportunity to change weapons, going back to the Splatterscope for a bit. The normal Splatterscope this time, as the Bento Splatterscope just confused me when a Splash Wall got thrown out early instead of Splat Bombs. The Bombs should help ...

Painting the world blue in World Splatfest (1337p, 7-2, Tri-slosher)

Friday, December 16th, 2016

I'm sticking with the Tri-slosher as long as the team sticks together. Why break up a good thing? No chargers this time, so I take my time building up my Bubbler charger. And, again, trying to make good use of my Disruptor. It's really powerful when used well. Dropping down to ...

Keeping the world at home in World Splatfest (1222p, 7-3, Tri-slosher)

Friday, December 16th, 2016

Another friendly battle in the Splatfest. I'm hoping my Tri-slosher will be useful in the long corridors of Port Mackerel, but I suppose I'm getting used to the bucket and can do good things with it on every map. Heading towards the centre of the map doesn't always work so well, ...