Archive for December, 2016

Could go either way in Rainmaker (10-7, Splatterscope)

Saturday, December 10th, 2016

The teams look pretty even at the beginning of this battle. Let's hope it turns out to be a good one. I try to be tactical to start with, using movement and positioning to my advantage, and it works well. Really well. I should do it more often. And so I ...

Taking charge of Moray Towers Splat Zones (10-3, Tri-slosher)

Saturday, December 10th, 2016

I love Moray Towers. Whether I'm facing chargers, playing a charger, or just running up and down either side of it, I think it's a great map, particularly with the extra blocks. I'm tempted to pull out the Splatterscope, but I think the Tri-slosher should work really well for sloshing ...

Fierce fight over the Splat Zones (16-10, Tri-slosher)

Friday, December 9th, 2016

What a great start to this Splat Zones battle! I make it to the Splat Zones, ink a bunch of turf, and get some decent splats. I even catch the tail end of a Kraken, probably disappointing him a little. What would have made it perfect would be catching both ...

Controlling the Splat Zones (4-2, Tri-slosher)

Friday, December 9th, 2016

A quick blast with the Hydra Splatling had my standing in one position on Museum d'Alfonsino, which was effective but not particularly interesting. Back to the Tri-slosher, looking for some action. I find it, too! Facing down the barrel of an Inkzooka is a little too much action, perhaps. I've got ...

Pushing strongly for the lead in Tower Control (13-6, Splatterscope)

Thursday, December 8th, 2016

A not-so-great attempt with the Hydra Splatling as my first battle in the evening convinces me to return to a more comfortable model for this short session. The Splatterscope it is! I think it will work on both Camp Triggerfish and this map, Walleye Warehouse. The E-litre 3K Scope could be ...

A big jump for a little squid in Tower Control (5-2, Splatterscope)

Thursday, December 8th, 2016

Camp Triggerfish isn't being kind to me today. But that's okay, because Walleye Warehouse has given me a couple of cracking battles. I don't even mind that the Dual Squelcher is running some Defence Up, ruining my partial charges. Looks like it works. Our early lead looks good, even if we're ...

Trying to break the beakons in Splat Zones (13-8, Tri-slosher)

Wednesday, December 7th, 2016

Time for the Tri-slosher! I think I'll be aiming for inklings more than the Splat Zones, but I never really know what I'm doing until I get in to the battle. But I almost inevitably get splatted in the first encounter. It feels that way, anyway. After the aborted mission in ...

Trying the Hydra Splatling in Splat Zones (8-3, Hydra Splatling)

Wednesday, December 7th, 2016

I'm on a losing streak. It's time to find a new weapon! That way I can either break the streak, or justify it. A scan through the weapons shows me the Mini-splatling, which I've tried before, but trying it on the test ground makes me think its range isn't as ...

Less splats, more ink in Splat Zones (4-2, Splatterscope)

Tuesday, December 6th, 2016

I'm not starting with the Tri-slosher tonight. Maybe some of the first-battle excellence will rub off on the Splatterscope instead. Besides, the charger should be able to cover a lot of turf in and around the Splat Zones. What the Splatterscope also offers is an excellent means of removing the Sprinklers ...

Some good splats in Tower Control (9-6, Splatterscope)

Tuesday, December 6th, 2016

After my earlier battle, I try to learn from my mistakes. I want to stick to perches and hang back, rather than charge forwards in to positions that put me at a natural disadvantage. That's not to say I can't or shouldn't move forwards as circumstances permit. Indeed, I try to ...