Avoiding the Wails in Rainmaker (8-5, Splatterscope)

Saturday, February 4th, 2017

Port Mackerel and Camp Triggerfish Rainmaker are great for Killer Wails! I tried them with the Kelp Splatterscope but wasn't having much luck, so am back with the Splat Bombs of the normal Splatterscope. But just because I can't aim a Killer Wail doesn't mean others can't. There are also Seekers ...

Still trying the Roller in Splat Zones (10-12, Splat Roller)

Tuesday, January 10th, 2017

Tower Control is over, time to make good with my promise to play more with the Splat Roller. So I do, and it does not go so well. Rollers aren't as easy to play as good players make out. You can't just flick some ink and splat everyone in front ...

Back and forth in Splat Zones (7-3, Splatterscope)

Thursday, January 5th, 2017

I feel guilty squidding slowly behind the Roller, and just as guilty splatting ink over his head. But we both take the same route, so without going a sub-optimal way for me there's not much to be done. We'll work something out. My opposite charger seems to be coming my way. ...

A win and a loss in Rainmaker (?-?, Splatterscope)

Wednesday, December 21st, 2016

That's a beautifully angled Killer Wail that splats the Rainmaker and me. I appreciated it during the battle, it was that good. I grab the Rainmaker a few times. My first Rainmaker carry gets us a decent advantage. The second extends that slightly, thanks to holding back a little as support ...

Finally contributing to Rainmaker (0-3, Splatterscope)

Tuesday, December 20th, 2016

Back to the Splatterscope, and now the long, thin corridors of Port Mackerel. But what good does this combination do me? Seekers and Rollers are my bane at the moment, and I think they both belong to the same inkling. I am underperforming and not quite sure what I can do ...

Laggy Luna Blaster but Queen of the World Splatfest (1218p, 5-3, Tri-slosher)

Sunday, December 18th, 2016

Lag has come and gone in this Splatfest for me. I've really felt it in some matches, but in others it's been fine. I've generally quit a squad when the lag has been bad, but there's not much you can do during a battle. This battle starts out nicely, inking lots ...

Keeping it green in World Splatfest (995p 7-2, Splatterscope)

Saturday, December 17th, 2016

Perhaps not my most sensible start to a Turf War, following a fellow inkling as she inks the path. It can be a bit confusing right at the start, though, with no one really knowing which way to go. I think I went in to autopilot. Thankfully, our paths diverge soon ...

Ink and splats and splats and ink in World Splatfest (1206p, 7-0, Splatterscope)

Saturday, December 17th, 2016

An empty lobby breaks up our team. I take the opportunity to change weapons, going back to the Splatterscope for a bit. The normal Splatterscope this time, as the Bento Splatterscope just confused me when a Splash Wall got thrown out early instead of Splat Bombs. The Bombs should help ...

Keeping the world at home in World Splatfest (1222p, 7-3, Tri-slosher)

Friday, December 16th, 2016

Another friendly battle in the Splatfest. I'm hoping my Tri-slosher will be useful in the long corridors of Port Mackerel, but I suppose I'm getting used to the bucket and can do good things with it on every map. Heading towards the centre of the map doesn't always work so well, ...

Not quite controlling the Splat Zones (10-3, Splatterscope)

Sunday, November 27th, 2016

With Port Mackerel in the map rotation, I swap to the Splatterscope. I like the map/weapon combination, as there is a nice perch to look over our Splat Zone, with a secondary perch for safety. And if I need to, I can drop down and keep the channels clear. This battle ...