Being in control of the Splat Zones (4-1, Carbon Roller Deco)

Thursday, July 20th, 2017

Oh yeah, straight up the middle with that second Seeker. Nice! I get no splat from an incautious inkling coming over the ledge, but with one on the perch I move towards the corridor to try to get around her. That takes me in to the E-litre 3K, thankfully having ...

Almost getting past the Splat Zones (9-8, Carbon Roller Deco)

Wednesday, July 19th, 2017

Tripping over a squidmate probably works in my favour, as the slight delay lets me get just behind the inklings coming around the corner to splat us. The tables are turned on them! One more splat gets me a starting triple, but I don't get to look for a fourth. ...

Hit and miss in Splat Zones (8-6, Grim Range Blaster)

Tuesday, July 18th, 2017

Let's try a bit more with a Blaster. The Grim Range Blaster again, because the range and Burst Bombs will probably work better with Splat Zones. The range works to a point, but with blue pressure dominating the Splat Zones early on, I need to get closer. And closer still, ...

Finding a groove in Splat Zones (8-5, Grim Range Blaster)

Tuesday, July 18th, 2017

I try to keep my range to start the battle, not rushing headlong in to a contested Splat Zone. It keeps me safe, and lets us feel out the initial tussle. When it looks like the yellow team have backed off from the ridge I turn to hit the corridor, ...

Early errors overcome in Splat Zones (7-3, Carbon Roller Deco)

Saturday, July 8th, 2017

It's a pretty decent start to the battle. Despite floundering at the top of the ramp, I get to the Splat Zones in time for an initial splat, and head around the side as my squidmates capture the Splat Zones. All looks good for sneaking here and there, to get ...

And one last splat in Splat Zones (6-1, Tri-slosher)

Friday, July 7th, 2017

Zoom, faster than a Carbon Roller! I head around the side, and turn the corner to surprise another Tri-slosher, and hearing the smack of ink against inkling, continue sloshing to splat a charger too. That should take some inky pressure off the Splat Zones for us. I don't stop to ...

Hitting the front of the Splat Zones (5-0, Carbon Roller Deco)

Friday, June 30th, 2017

The second Seeker may not hit the gap in the ramp to the middle of Arowana Mall, but a decent flick and some support ink from behind gets me up to the Splat Zones nice and quickly. I hop towards the other ramp, and I'm ideally positioned to flick the ...

Stalking the Splat Zones (7-3, Grim Range Blaster)

Wednesday, June 28th, 2017

Phew, my aim's all over the place right at the start, inking my way towards the Splat Zones. I am hopping to try to maintain some forward momentum, but I recall that jumping also decreases your accuracy. As my aim is already bad enough, maybe I should walk more. What's ...

Keeping the purple team occupied in Tower Control (12-9, Tri-slosher)

Thursday, June 15th, 2017

The Slosher can slosh more than my Tri-slosher. That's fair enough. I have to wonder what my squidmates have been up to, as there wasn't that much inking to be heard at the start, and no ink along the right corridor on my return. I'm sure they were busy, though. ...

Keeping the Tower moving in Tower Control (13-6, Carbon Roller Deco)

Wednesday, June 14th, 2017

There's lots of jostling behind my Seeker as we race to the Tower. I can't blame that for my second Seeker not making its way through the plant pots. It's a tight line. As my squidmates look to control the centre of the Mall, I push the Tower a little. ...