Sliding off in Tower Control (8-3, Grim Range Blaster)

Tuesday, October 17th, 2017

I think about hitting the left flank, but jink to the centre so that I don't get in the way of our Splatterscope. That works for me anyway, and I help hold our turf in the early stages of the battle. With the Tower neutralised, I hop on and start ...

Turning the Tower around in Tower Control (8-3, Grim Range Blaster)

Tuesday, October 17th, 2017

Two N-ZAPs and a slosher on the other team makes me worried, more so because I'm giving the Grim Range Blaster another go for Tower Control, which requires me to aim. I decide to hit the flank first, because why not, and although no one is on the container when ...

Having a blast in the museum in Tower Control (12-7, Grim Range Blaster)

Monday, October 16th, 2017

That E-litre 3K could pose us problems. I head to the flank, wondering if she'll come down that way, but I find a different inkling. It's perhaps a little reckless to squid up to the ledge towards an inkling that knows I'm coming, but aiming directly down a short straight ...

So much splatting in Tower Control (22-8, Tri-slosher)

Saturday, October 14th, 2017

A bit of caution and turf control seems like a good way to start any battle. Moving back from the Dynamo Roller is just good advice in general. My squidmate splats her, though, giving me the opportunity to move up. The Splat Roller tries to get away, and following her ...

One good push is all it takes in Tower Control (17-6, Tri-slosher)

Friday, October 13th, 2017

Despite the Splatterscope on the other team, there's no leaping off the conveyer belt for me. It's too risky, and the charger isn't always on that perch. Indeed, she isn't this time, but my bucket can slosh upwards to catch her unawares for the splat. I hear a second hit, ...

Running a little out of steam in Tower Control (16-8, Tri-slosher)

Friday, October 13th, 2017

With no charger on the opposite team, I start the battle by sensibly inking turf. An opportunistic Disruptor throw hits an inkling, by its sound, which encourages me to push forwards for the splat, which I don't get, but I surprise the Carbon Roller, and pop my Bubbler to disappoint ...

Charging to the goal in Tower Control (5-1, Kelp Splat Charger)

Thursday, October 12th, 2017

Two chargers per team. This should be interesting. My first engagement starts with a nervy shot from me and him, but I get my second shot off just before his, and get a decent splat that boosts my confidence. I check the other direction, and help push the other charger ...

Too many chargers in Tower Control (8-6, Kelp Splat Charger)

Tuesday, October 10th, 2017

Phew, three chargers on our team, plus a Roller. Not a great composition. But look at the other team too, three E-litre 3Ks and a Hydra Splatling! This will be unpredictable. I can at least say with confidence that normal Tower Control tactics won't be applicable, so I'm just going ...

Almost ignoring the Tower in Tower Control (13-5, Tri-slosher)

Saturday, October 7th, 2017

An E-litre 3K on the other team is a good target for me, but also a risk. A fun risk, unlike the Rapid Blaster, which generally are bad for me and my bucket. My first route is going for the E-litre 3K, which should let me ignore the Rapid Blaster ...

Slosher splatting in Tower Control (17-6, Tri-slosher)

Saturday, October 7th, 2017

Naturally, I'm aiming for that Kelp Splatterscope to start my battle. The N-ZAP coming my way could be trouble, but a missed Point Sensor by her lets me squid close enough to get an advantage. From there, even an active Point Sensor doesn't alert the Splatterscope on her standard perch. ...