First battle with the Rapid Blaster in Tower Control [11(2)-7, Rapid Blaster]

Friday, December 15th, 2017

I didn't use the Rapid Blaster much before, and my perception of it was soured by so many inklings stacking far too much Damage Up kit with it that I didn't care to try it more. But it's here and available fairly early, and with Damage Up gone I'm happy ...

Reaching the goal in Tower Control [6(1)-1, Splat Charger]

Wednesday, December 6th, 2017

I quite enjoyed Humpback Pump Track in Turf War with the Splat Charger, and I can only expect the weapon to be more suitable in Tower Control. My first splat is a rather nice snap shot, and although I am happy to sit back and support, I take the opportunity ...

First Tower Control [13(4)-3, Splat Charger]

Wednesday, December 6th, 2017

I can played Ranked battles, so let's play some Ranked battles. It's Tower Control, my favourite mode from before, but with some changes. The biggest is probably the checkpoints, and I don't quite know how they work. I should probably use the recon option to find out, but, as usual, ...

Seek and destroy in Tower Control (20-5, Carbon Roller Deco)

Tuesday, November 28th, 2017

I will probably never stop trying to get an early jump on the opposition at the start of some battles. The trade isn't so bad this time, but I still feel it could have gone better. Still, I am more measured immediately afterwards, and rely on my Seekers to ink ...

Blasting E-litre 3Ks in Tower Control (18-4, Grim Range Blaster)

Tuesday, November 28th, 2017

Yikes, two E-litre 3Ks on the other team. Which do I aim for? To start with, the one that sees me coming, I suppose. And I really do need to aim for them, because even a Range Blaster doesn't splat as indiscriminately as my beloved bucket. At least I have ...

Green team aren't looking for Tower Control (10-3, Tri-slosher)

Sunday, November 26th, 2017

Okay, the green team take control of the Tower to start with, but we start pushing it the other way pretty quickly, and their efforts to control turf on our side of the Pit is ineffective. Maybe that's the difference: we end up controlling more turf, letting us hold the ...

Keeping things moving in Tower Control (12-4, Carbon Roller Deco)

Wednesday, November 22nd, 2017

My early flicks may not hit their target, but I ink our side of the Dome fairly well to start with, and spot, avoid, and splat the Octobrush before she causes us problems. Early control goes to the yellow team, though. I try to rectify that, once the Tower is ...

Supporting from the back in Tower Control (16-6, Kelp Splat Charger)

Tuesday, November 21st, 2017

Shooting an inkling in the back may not be honuorable, but it clears the Tower and gets me a good first sighting splat, and is leagues better than my first Sprinkler throw. My second splat is pretty good in and off itself, encouraging me to move forwards a bit to ...

Back to A- with some hits and misses in Tower Control (13-4, Tri-slosher)

Tuesday, November 21st, 2017

I'm glad that E-litre 3K isn't a perfect shot. It makes up for a messy start. And the lick of ink that hits my back warns me to turn around, which helps, although I'm a little disappointed someone has got to the E-litre 3K before me. But only a little. ...

Tri-sloshing in Tower Control (9-4, Tri-slosher)

Monday, November 20th, 2017

I'm both wary of the E-litre 3K and aiming for it. Going for the charger is a bit different on Moray Towers, with its large, open centre, so I can't just zoom across there, which is why my route is a little circuitous to start. It's quite effective for early ...