Keeping Flight grounded in Invisibility Splatfest [2041p, 8(2)-2, Splattershot Jr]

Wednesday, January 10th, 2018

A good bit of inking to start, aiming off the ramp for maximum ink distribution, and dropping down to meet the Flight team coming our way. One Splat Bomb pushes back the Squiffer and splats his squidmate, and activating my Ink Armour replenishes my tank for another Splat Bomb as ...

Keeping a green ship in Invisibility Splatfest [2105p, 11(5)-1, Splattershot Jr]

Tuesday, January 9th, 2018

Keeping the high ground seems like a good idea on the Manta Maria, at least to start with. It's also a bit tricky to do that and advance, as going around the mast without dropping down gets you away from recovering ink, being on a grating. You can be sneaky ...

Shifty rolling in Invisibility Splatfest [1726p, 8(2)-2, Carbon Roller]

Tuesday, January 9th, 2018

Time for some fun with the Carbon Roller, for varying definitions of 'fun'. The Carbon Roller can be great to roll with, but it really does require either a blank canvas, like at the start of a battle, or a good amount of your ink to squid around in for ...

It's all about inking in Invisibility Splatfest [2053p, 6(3)-4, Splattershot Jr]

Monday, January 8th, 2018

Okay, shooters are for Splatfests, it seems, so I pick up my trusty Splattershot Jr, if only because I don't want to seem too trendy by equipping the Forge Splattershot Pro just yet. Maybe I should find Marie and get the Hero Shot Replica, though. It seems pretty nifty. Or ...

Inking the Academy in Invisibility Splatfest [1833p, 11(3)-1, Tri-slosher]

Sunday, January 7th, 2018

Sticking with the bucket for now, and we're back in the Academy. Early inking in a safe zone is a straightforward start, and I use my Burst Bombs as minor threats when moving in to the more contested area. My sloshing the wall of the central structure is meant to ...

Becoming less clear in Invisibility Splatfest [887p, 10(3)-2, Tri-slosher]

Sunday, January 7th, 2018

I like the green bucket, and even though I'm not convinced it's the best choice for Turf Wars I'm sure I can at least be effective with it. Even so, our mixed-weapon group of invisibility inklings may be at a disadvantage to the all-shooter Flight team. Still, I make the ...

Spreading the Mayonnaise in Splatfest [2002p, 13(3)-2, Splattershot Jr]

Monday, December 18th, 2017

My Ink Armour saves me from my first splatting, which is just what it's there for. I should build up another charge. There's plenty of turf to ink to let me do that too. Hopefully my squidmates aren't faring as badly as the amount of ketchup suggests. I get my ...

Super-splats in Mayonnaise Splatfest [2147p, 15(2)-1, Splattershot Jr]

Monday, December 18th, 2017

The Splattershot Jr is working for me, and with the Splatfest coming to a close with my not being Queen of Mayonnaise yet, I'm sticking with it. It's a standard start to the battle, neither side in a rush to confront the other, but when we meet in the middle ...

Splat Bombing in Mayonnaise Splatfest [1857p, 8(2)-5, Splattershot Jr]

Sunday, December 17th, 2017

I wonder if that Octobrush saw my Splat Bomb fly in, or if she was preoccupied with watching her Autobomb. Either way, first condiment to me. I have no idea how I got that assist, though. I nearly catch the Octobrush again, but I am too focussed on her to ...

Junior splats in Mayonnaise Splatfest [2054p, 9(2)-1, Splattershot Jr]

Sunday, December 17th, 2017

Experimenting with other weapons was interesting, but it hasn't been winning battles. I'm moving back to the basic weapon, the Splattershot Jr, which is excellent in turf wars. The basic philosophy of turf wars works with the Splattershot Jr very well, with ink and move, ink and move. I also ...