Archive for January, 2017

Chaotic and splatty Tower Control (19-5, Tri-slosher)

Monday, January 16th, 2017

Can I get around the back of the purple team without being spotted? And if I can, what disruption can I cause? Well, I can, but that's because they're moving the Tower. Not a bad sacrifice if we can splat them all and have more time for ourselves on the ...

Hopping on and off in Tower Control (8-1, Tri-slosher)

Monday, January 16th, 2017

Share your squidmates' ink at the start, rather than slosh yours indiscriminately. It can make a big difference. It gets me to the extra block nice and quickly, a bit quicker than an envious squidmate, and I get to go around the back. Sure, the purple team grab the Tower, but ...

Blasted blaster in Tower Control (12-7, Tri-slosher)

Sunday, January 15th, 2017

I like to think I can squid down the centre of Arowana Mall pretty quickly, but those bumps seem to get in the way and slow me down. For that reason, the side routes seem more attractive, although with more visibility and vulnerability when reaching the centre. Particularly from chargers ...

Splatting and splats in Tower Control (9-8, Blaster)

Sunday, January 15th, 2017

I'm still keen to rise above A-, which means concentrating a bit. I don't think it means 'equip a Blaster', but I did quite well with one the other day, and am happy to get better with the weapon. I opt this time for the basic Blaster, as the Killer ...

Pushing it forwards in Tower Control (15-6, Tri-slosher)

Saturday, January 14th, 2017

I go one way, but bump in to inklings. So I go the other way, and bump in to inklings. Never mind, the start is nearly always chaotic. Disrupting the Rapid Blaster easily makes up for any early hiccup, including not splatting in the incoming super-jumper. I try out-flank the inklings ...

Not quite getting there in Tower Control (14-7, Tri-slosher)

Saturday, January 14th, 2017

Ancho-V Games is a fun map, but not one that benefits my rushing in to the centre. I try instead to build up the charge on my Bubbler, and then toss that idea out of the window and get stuck as the platform rises, putting me in a crossfire. Not a ...

Yeah, I went the wrong way in Tower Control (14-6, Tri-slosher)

Friday, January 13th, 2017

I think going around the side would let me surprise some green inklings almost whenever I play Flounder Heights. And, to be fair, it does to start with. I push further forwards to splat the charger, but when I get to her perch she's gone. Of course she's gone, the Tower ...

Trying to be better than bad in Tower Control (15-7, Tri-slosher)

Friday, January 13th, 2017

My decline in rank seems inexorable. I thought I could sacrifice some points by practicing new weapons and easily gain them back, but once I hit A- it seems that I am stuck here. Even turning to my trusty Tri-slosher doesn't seem to help, as I lose battle after battle, ...

Inking the Splat Zones (7-1, Kelp Splatterscope)

Thursday, January 12th, 2017

It's Splat Zones again, but only for half-an-hour, so why not stick with the Kelp Splatterscope? Why not indeed. The first two battles are quick and decisive, if not outstanding. It seems like A- can be a bit fickle, and it may not entirely be up to my own contributions ...

Trying to get it together in the Splat Zones (9-4, Kelp Splatterscope)

Thursday, January 12th, 2017

Another ten battles or so, and Arnaud is still there. He'll outlast me, because I'm just after one more decent battle before I call it a night. I think this is the one. A good early splat, and simultaneous Killer Wails, and Arnaud following up to splat me. Excellent. Falling backwards ...