Archive for the ‘Gaming’ Category

Sensible bubbling on Tower Control

Friday, February 12th, 2016

The Tower trundles its way around Piranha Pit playing its little jingle in quite a tight circuit, which pushes all the squids together for frantic splatting. Hurtling for the objective only ends up with my being splatted. Again. Maybe I should learn from this. Perhaps I ought to be a ...

Tower Control is slippery sometimes

Thursday, February 11th, 2016

I like to get to the objective quickly, and riding the tower is excellent fun. Being able to move quickly with the Tri-slosher is a good skill too. But when the other side can move as quickly as you, you get splatted. Never mind! Back in to the fray, and ...

Warming up to Tower Control on Piranha Pit

Wednesday, February 10th, 2016

It takes me a little while to get my bearings. The map is still quite new, the changes from Turf War to Tower Control take some getting used to, and sometimes I'm just a bit rusty. My early attempts to ride the tower don't last long at all, but that ...

Running out of ink on Tower Control

Tuesday, February 9th, 2016

The Tri-Slosher can be a thirsty beast, particularly when I mash the trigger continually. That may end up being my downfall on this Tower Control battle on Camp Triggerfish. That, and forgetting that I have a Bubbler special. I uncharacteristically ignore the tower to start with to get a couple of ...

Tower Control on Piranha Pit

Monday, February 8th, 2016

My first Ranked battle on Piranha Pit, and it's on Tower Control. I grab my current favourite weapon for the game mode, and get throwing ink around with the Tri-Slosher. It's easy enough to get to the tower, but its path doesn't go far from the centre of the map. ...

First look at Piranha Pit on Turf War

Sunday, February 7th, 2016

Not much of a first look any more, as Piranha Pit was released at the end of December, but it's my first game on the map. Rather than head directly in to Ranked battles on unfamiliar terrain, I pop on to Turf War first. It's a bit more relaxed, less ...

Trying the Custom Dual Squelcher in Turf War

Saturday, February 6th, 2016

I'm giving another weapon new to me a go. This time, it's the Custom Dual Squelcher, a shooter that has perhaps the longest range that isn't a charger. I should probably use that to my advantage, although the habits from playing so long with short-range weapons will probably take a ...

Pushed back in Splat Zones

Friday, February 5th, 2016

Part of my motivation for trying different weapons is because they often seem so effective when used against me in certain battle modes. This is one of those games. The .52 Gal weapon splats with a couple of hits, and has a fairly long range. Its sub weapon is the Splash ...

Being taken in to overtime in Splat Zones

Thursday, February 4th, 2016

Feeling rusty, I revert to the Splash-o-Matic in the hope that I can be useful in Splat Zones. It's a good weapon, and one I am comfortable with, but perhaps not one that is most useful for Splat Zones, with it having a short range. But the Suction Bomb Rush ...

First game with the Inkbrush Nouveau on Splat Zones

Wednesday, February 3rd, 2016

I still want to try out different weapons, to give me options when playing various battle modes on the maps in rotation. I'm giving the Inkbrush Nouveau a chance in Splat Zones. I've seen other players get where they want to go quickly, as the run speed when inking with ...