Early exploration

10th April 2011 – 3.41 pm

I have a niggling feeling I've been neglecting our tower of late. I'm sure the last time we put fuel in it we topped it up completely, giving us plenty of time until it next needs attention, but I forget when that was. Taking a look at the fuel levels shows we have just over two weeks' worth of fuel left, across the board, and our storage hangar has more spare, so we are fine for the moment. Even so, I should not let such vital matters slip from my mind so easily, and every excursion out of our home w-space system should be seen as at least an opportunity to import fuel and equipment. And with that in mind I'll scan my way out to k-space and see what today brings.

I resolve a wormhole in our home system easily enough, the number of signatures being maintained at a reasonable level nowadays, and a quick check shows no signs of additional wormholes. I reload my launcher with combat probes, warp to the wormhole, and jump in to our neighbouring class 3 w-space system. Nothing interesting is visible on my directional scanner in the C3, although I cannot help but notice the black hole here. I'm sure I've used this description before, but I can't think of any more suitable metaphor for the visual of a black hole than that of a bloody sphincter, even though I try really hard, every time I see one. A black hole, that is.

I launch scanning probes and blanket the system, picking up five anomalies, six signatures, and two ships. The ships are interesting, even if they are likely to both be at a tower, and I warp off to find them. The Thanatos carrier and Arbitrator cruiser are indeed both inside the shields of a tower, neither ship piloted, making this system currently inactive. With no one around I can resolve the five unknown signatures, the sixth being the K162 heading home. I bookmark a gravimetric site, ladar site, really weak wormhole—bah, it's going to lead to null-sec—another ladar site, and finally a radar site to complete my scanning here.

Visiting the wormhole confirms it to be a static exit to null-sec k-space, and probably unlikely to be convenient for getting to and from a market hub. I poke my nose out anyway, to see if perhaps I am close to a border, but end up in a dead-end system in the Tenerifis region. I am the only pilot in the system and consider taking a little exploratory trip, but then decide that I could scan this null-sec system to look for more wormholes, perhaps letting this be a bridging system to a better exit. I launch probes again and take a look around, finding a huge number of anomalies, that I ignore, and only two unidentified signatures.

Resolving the two signatures in this null-sec system is disappointing, even when one of them is of the 'unknown' type. Thinking it would be a wormhole, as they always are in w-space, I instead find a site called simply 'Radiance'. The drones at the other end of the acceleration gate may make some scary noises but they are not terribly interesting at the moment, so I leave them alone. Resolving the other unidentified signature reveals a magnetometric site, which again isn't terribly interesting to me, if only because I don't know any better. I could scan an adjacent system but I would rather not have any stargates between me and whatever my destination is, and so I simply head back to w-space.

The class 3 w-space system hasn't changed since I left it a handful of minutes ago, and warping home finds no tell-tale signs of activity either. It's all quiet out here. But maybe I can make my own noise, launching my strategic cruiser to fight Sleepers in the C3. I need to refit to use heavy missiles, from heavy assault missiles, because of the reduction in missile range caused by the black hole, but that is a simple change to make. I jump in to the C3, point my Tengu in the right direction, and start shooting.

Sleeper combat goes a lot more quickly with more than one capsuleer, the battleships certainly taking a lot of shooting before they pop. It seems that it is taking more than twice as long to clear each anomaly when compared to having two Tengus here, too. But I am clearing them easily enough, and d-scan remains clear throughout combat. I stop after the second anomaly, though, which doesn't sound like much combat but it has taken long enough that I don't fancy a third. I jump home, swap strategic cruiser for salvager, and get my Noctis to work. Thankfully, no one has been stalking me and I salvage all the wrecks without being interrupted, getting home with just over a hundred million ISK in loot. That's a pretty good start to the day.

Staying alive

9th April 2011 – 3.28 pm

Fin's just jumped next door, and she's thoughtfully left me a bookmark to the static wormhole in our can. I'll join her in our neighbouring class 3 w-space system in a moment, I have to check my mail first. There's a curious message from a pilot I don't recognise about being reminded why she uses an unrigged mining barge and flies without implants in w-space. Judging from our corporation interface it looks like our splinter faction ambushed a mining operation rather successfully, which was taken in good spirits by at least one victim.

The interface looks a little corrupted though, and I can't quite work out how many ships were popped, so I switch to a different pane in an attempt to refresh it. But flicking between panes makes it look like we lost a Buzzard covert operations boat less than a minute ago. And why is Fin politely swearing to herself? Oh dear, her Buzzard got decloaked without her noticting, just as she warped to the tower in the C3. Whilst looking at the system map Fin's been popped by the tower defences. It's never much fun to lose a ship under such circumstances.

I take my own Buzzard out to the C3 to pick up the scanning duty, as Fin brings her pod home to fit a spare ship. Before I start resolving any signatures, I make a quick fly-by of Fin's wreck, recovering the modules that weren't destroyed in the explosion. It's not everything but there's no point throwing away more if we can help it. Keeping an eye on the tower for activity, and ensuring my cloak is active, I start scanning. Eight anomalies and eight signatures are in the system. One signature is the K162 home, the rest I need to resolve.

I find a single radar and magnetometric site each, two gravimetric and ladar sites each, and just the one wormhole. I keep what must be the static connection closed, knowing already from my last visit here eight months ago that it will lead to low-sec empire space, giving us the opportunity to shoot Sleepers for profit. More than that, we can test an assertion made by another capsuleer that databanks and artefacts, if left untouched, will remain in a site for as long as wrecks, even once all ships are destroyed or gone.

It's not that I don't trust the word of this unfamiliar capsuleer, it's just that, well, okay, I don't trust him. I have a touch of paranoia when losing tens of millions of ISK is concerned. But, by the same token, I'm not ignoring what may well be friendly advice and am keen to see if it is true. After all, it could lead to greater profit for less inconvenience. And today seems like an ideal day, with this C3 holding both a radar and a magnetometric site. My plan is to clear the three most profitable anomalies of Sleepers, then the radar site, before moving on to the magnetometric site. We can hold a ship in the magnetometric site to keep it 'alive', have one of us return to analyse the artefacts, until finally seeing if the less lucrative databanks in the radar site no longer decay if left alone.

We have a plan to put in to action. Fin and I board our Tengu strategic cruisers back at home and return to the C3 to start wreaking havoc with the Sleepers. The three most efficient anomalies are cleared quickly and smoothly, but Fin wants a quick pit stop before continuing in to the radar site. It seems that adding a target painter module to her Tengu hasn't made as much difference as she'd hoped, and is swapping it out. Whilst refitting, Mick turns up and joins us in his Loki strategic cruiser for the remaining Sleeper combat. He's keen to test his new fit too, noting that he 'swapped the web for a target painter' to see if that works any better. Maybe!

The radar site is cleared, even if we trigger a wave or two of Sleepers early. It's nothing we can't handle. We show signs of learning in the magnetometric site, when the seemingly identical waves of Sleepers are brought in only when we want to see them, and soon enough we are left with only wrecks and artefacts. Mick volunteers to analyse the artefacts, Fin waits for his return, and I warp back to the radar site to see if any databanks remain. The nav-comp alert as soon as I initiate warp instructs me that I am indeed about to re-enter the radar site, which is proof enough that the databanks remain, so I cancel warp there and instead return home to get a hacking ship. The information is good, thanks Fyreax.

Mick analyses, I hack, Fin salvages. We're pretty awesome. So awesome that we attract a Mammoth hauler from somewhere, it appearing on our directional scanners. Mick's finished analysing and is swimming in artefacts, I've finish hacking and am back salvaging the radar site, and Fin's almost finished clearing up the three anomalies of wrecks. As long as only the Mammoth stays on d-scan we should be safe, but he could be here to collect planet goo and be careless enough to head out without checking d-scan himself. Mick boards a stealth bomber and comes to lurk, both to monitor the tower directly and maybe to pounce on any reckless action.

It seems that the Mammoth leaves the tower briefly, disappearing from Fin's d-scan reading for a minute. We don't know where he went, but Mick gets to the tower to see the Mammoth return and then log off. Whatever the pilot was doing we missed it, but luckily he also doesn't come after the two Noctis salvagers in his home system. We all get home safely, with bundles of loot. The salvage alone is worth over three hundred and fifty million ISK, and the artefacts and decryptors push our total to well over half-a-billion ISK in loot for the evening. It may well be worth plundering more magnetometric sites in the future.

Vaporising a Viator

8th April 2011 – 5.45 pm

Maybe the Proteus pilot isn't that smart after all. We tried to lure the scanning strategic cruiser in to an ambush using a simple frigate as bait, but despite being able to swat our ship to one side the Proteus simply warped home. My first guess is that he suspected an ambush, and that he would remain hidden at his tower. But Mick is stealthily watching him, and the pilot swaps the Proteus for a Viator transport ship. He returned home after scanning the class 2 w-space system connected in to his home C3, a C2 that has an exit to high-sec empire space. My guess is that he's going to use the exit to sell loot, but that would make him crazy.

I initially credited the pilot with some sense for avoiding the ambush, but now this looks like a significant overestimation of his intuitions. Not only did Fin act as tiny bait, she also locked and attacked his Proteus, in a Heron. Maybe the pilot sees no threat in this, and he's kind of right, but it should at the very least be a warning sign. There is either a lunatic out there ready to attack anything in sight, or a scout trying to catch ships for a bigger fleet. Either way, it's not the time to export loot for sale along a route that is known to be active, exit to high-sec or otherwise. But, then, what do I know?

I was getting ready to hit the sack, but a quick and easy kill cannot be overlooked. I jump back in to my Malediction interceptor and head out, zipping to jump through our static wormhole, warping across the C3, and jumping to the C2. I plant myself on the K162 in the C2, along the route to high-sec, and hold, hoping the pilot is foolish enough to load a Viator with loot and come this way. Fin gets her Flycatcher interdictor ready for its maiden engagement, but just as she jumps in to the C3 the Viator moves, warping away from the tower. And it's heading my way.

Mick follows the Viator in his Loki strategic cruiser, Fin warps as quickly as she can to support my interceptor, and the wormhole I'm sitting on flares. I get my weapon systems hot and wait for the Viator to appear. My wait is surprisingly short, the pilot not even letting the session change timer expire. I am expecting the transport ship to cloak and be agile enough that I will have to be sharp to get the decloaking bump I need to prevent him warping away, but to continue the surprises I gain a positive lock immediately. Warp disruptors take effect without delay, preventing the ship from fleeing, and my rockets start chewing at the Viator's shields. Fin has caught up and is now also on this side of the wormhole, assaulting the transport ship, with a freshly launched warp disruption probe making the pilot's survival unlikely.

The Viator has little chance but to jump back to his home C3. I know this, and I am keeping close watch on the ship whilst having the wormhole selected on my overview. As soon as I see and hear the Viator leave the C2 I am jumping back myself. He's not getting away from me. I drop my cloak on the other side of the wormhole as soon as possible, removing any associated problems with target acquisition, and see the Viator trying to escape. I am able to gain a positive lock a second time without having to decloak the ship, and now he really has nowhere to go. His ship is polarised and can't jump back through the wormhole—although the warp disruption probe makes that an unattractive prospect anyway—and my interceptor has a firm hold on him here.

Fin jumps back and continues the attack, Mick decloaking his Loki to add some serious firepower. The Viator explodes in a satisfying fireball of doom, throwing the pilot's pod right in to the sights of my Malediction. My systems are quick enough to lock the pod and prevent that from escaping too, and am soon scooping a fresh corpse in to my hold. The wreck of the Viator is looted, netting us a few Sleeper artefacts as reward for our superbly executed ambush. It does indeed show the pilot was loading up to sell Sleeper profit in high-sec. How he thought the route was safe is beyond me, and he didn't even seem to want to use the cloaking device he had fitted.

We've lost out too, in a way. Analysis of the wreckage shows that only a fraction of the haulage survives the ship's destruction. The Viator wasn't just carrying a few artefacts but standard Sleeper loot and salvage too, and plenty of it! I estimate just under half-a-billion ISK of loot was destroyed with the ship, with us recovering over two hundred million more. That's quite a loss to suffer, particularly when he should have had at least an inkling that hostile pilots were roaming the w-space constellation. Just a quick check of d-scan when he was flying away from Fin's Heron bait would have seen my Legion strategic cruiser coming for him, and that should have been enough to make him think twice.

Even with the pilot's inattention, I can't underplay the soundness of our operation. Mick scouted the pilot and gave clear communications, and with three of us being available Fin and I were able to pick specialised ships that were perfect for the task. We all knew where we had to be and what we were doing, and we get a rewarding kill as a result.

Heron versus Proteus

7th April 2011 – 5.28 pm

We have an exit to high-sec empire space today. And by 'we' I mean 'Fin', because I haven't been out scanning in a while. It's been long enough that I'm thinking maybe the mechanics behind the whole interaction have been changed and I won't know what I'm doing the next... No, I'm thinking about sex, aren't I. Scanning still involves moving probes around, making slight adjustments until you find the right spot, and I'm pretty sure I can remember how to do that. Fin returns home with the current set of bookmarks, updating me as she travels. Our class 3 neighbouring system has a connection to class 2 w-space, which itself holds a connection to class 1 w-space along with the exit to high-sec. Fin's off to empire space and has left me the C1 to explore for myself, so I jump in to my Manticore stealth bomber and go roaming.

The C3 next door has a tower with only an unpiloted Scorpion battleship sitting inside its shields. There is a static wormhole leading out to null-sec k-space, but that doesn't interest me at the moment as I am keen to explore the C2 and C1 systems. Dropping out of warp at the connection to the C2 is surprising, as I had assumed it was a K162 connecting in to the C3. It instead turns out to be an I182 random outbound connection, which I suppose explains the two further wormholes in the C2, those being the standard two static wormholes. The only drawback to the connection not being a K162 is the lack of evidence of activity beyond our own, but I'm still keen to see who else is out and about, and I jump through the wormhole.

I've been in this class 2 system before, some eleven months ago. My notes remind me that I stalked a Hulk exhumer before being stalked by an Ishkur assault ship, which I remember quite well for it happening nearly a year ago. The tower in this system remains in the same place, making them quite settled, but there's no one home. Even a new second tower in the system has no ships or pilots, leaving me little to do but push through to the unexplored C1. Checking my directional scanner once in the class 1 system shows me just the one planet. Opening the system map reveals there are only two others, and only one has moons. Finding occupation is straightforward here.

There is a single tower in this C1, but even here there are no ships or pilots, making w-space eerily quiet this evening. But we have an exit to high-sec, and as Fin starts making her return journey home, in her new Tengu strategic cruiser, she reminds me that we can export some of our loot to sell on the market. That's a good idea. I get back to our tower, load up a Crane transport ship, and set off to liquidate some assets. On reaching empire space I see I only have one hop to make before some gullible agent is willing to buy my Sleeper technology from me, and our wallets are bulging again. Well, maybe not 'bulging' but certainly recovering from our recent losses. And maybe we can recover some more, with w-space empty of other capsuleers but sprinkled with anomalies full of Sleepers.

Fin completes the fitting of her new Tengu at our tower as I swap ships to get in to my own strategic cruiser, and we both warp to our static wormhole and jump through. Before I shed my session change cloak I punch d-scan, getting the interesting result of scanning probes visible in the system. There are only two, and they aren't close to the K162, but it is a sign of activity. I abort out Sleeper operation, not simply to hunt the scout but as a precaution against being hunted ourselves, and we both jump straight home. I change ships again, this time to sit a Malediction interceptor on our wormhole, and Fin changes to a Pilgrim recon ship and is kind enough to go back to the C3 to scout.

No piloted ships are at the C3 tower still, and the probes are moving all over the system. It doesn't look like whoever is scanning is heading towards our system. Meanwhile, Mick has returned from whatever he was doing elsewhere, and as Fin jumps to the C2 to guide him back in through the high-sec connection she sees scanning probes are now in the C2. I jump my interceptor to the C3 and move to the wormhole connecting to the C2, hoping to catch the scout at some point, but he disappears. Just as it is looking like we are back to shooting Sleepers a Proteus strategic cruiser arrives at the tower in the C3, conveniently out of d-scan range of both our K162 and the static wormhole to the C2, as spotted by Fin in her Pilgrim.

The new pilot holds promise of activity. I get my interceptor back home and swap to my Legion strategic cruiser, getting it ready for an ambush. The Proteus starts scanning the C3, which although not giving quite the same opportunities as interrupting Sleeper combat, at least gives us a good indication of where the ship is likely to visit, and we have mapped all the currently known connecting wormholes. To give us time to spring the trap maybe we can dangle the bait of an easy kill in front on him. Fin volunteers to fit a cheap Heron frigate, made to look like a newbie scanning boat, and lure the Proteus to engage, giving Mick and I a fat target.

Before Fin's got the Heron ready the Proteus has warped from the tower, as monited by Mick in his cloaky Loki strategic cruiser, heading towards the connection to the C2. Fin follows, jumping in behind the Proteus and acting newbish. Sure enough, the Proteus appears, and Fin attacks! Heron versus Proteus, there can only be one winner. The Proteus is scrammed, webbed, and damped, and it jumps home to the C3. Fin follows, Mick gets ready to decloak and engage, and I, already in the C3 and waiting, am called to warp to the wormhole. But the Proteus gets away, if that can be the right description of his action. Fin's session change cloak holds, Mick's cloak refuses to drop, and I get to the wormhole only after the Proteus has left.

Maybe our bait was too obvious, tingling the spider sense of the Proteus pilot, making him suspect that there must be bigger ships on their way. It's certainly possible, even if he never saw Mick's Loki and could only have seen my Legion on d-scan after he had entered warp. Oh well, it was a nice try, and we nearly had him. We can't see what he's doing from the wormhole, being out of range of d-scan, so Mick warps his Loki to the tower, whilst Fin and I return home. It's unlikely the pilot will come out and play if he's suspicious of even a Heron. I think I'll call it a night.

Fighting back

6th April 2011 – 5.38 pm

We need options. Our neighbours in the class 3 w-space system are up for a scrap and have fought back me and Fin a couple of times, showing that we simply can't throw enough missiles to combat capacitor-sharing, remote-repairing command ships. If we jammed even one of the Sleipnirs, though, maybe it would weaken the other sufficiently to make a difference. And now that Mick has made it back home we may have the firepower to hurt a disrupted logistics coupling. Our main problem is that most of Mick's ships are still out in empire space, and his weird obsession with Gallente technology limits his choices amongst our collection of Caldari and Amarr ships.

Fin and I are okay for options, though. I suggest taking my Widow black ops ship out for another sortie, thinking its ECM capabilities to be useful, along with being able to cloak should I need to disappear after jumping home again. The Widow will come in handy at least until we have decided our next plan, as I can plant it near our static wormhole and monitor for any incursions. It's a bit late for that, as it turns out, as warping to the wormhole sees a Cynabal cruiser loitering, and a Nemesis stealth bomber jump in, no doubt to make a nuisance of himself. It's good that I dropped short of the wormhole, letting me cloak immediately and start manoeuvring out to a more comfortable engagement range.

The neighbours are showing their confidence. With the Cynabal in our system they clearly want to fight on the wormhole and must have numbers waiting on the other side. If we are foolish enough to assault the Cynabal at close range he will either jump out and hope we follow in to an ambush, or support will jump in quickly to swamp us with numbers. Our best option is to poke the cruiser at range, either forcing him to leave the system or to move away from the wormhole and make himself at least a little more vulnerable to us. What we need is a ship that looks deceptively weak, but can both take and deliver a pounding. It looks like we could use a Drake battlecruiser.

We have recently seen how strong the Drake's tank can be in a pulsar system, and although it can undeniably be broken it should withstand an awful lot of abuse first, giving us time to evaluate the situation as it changes. The Drake also has a good number of launchers and a decent range, which sounds just right for this engagement. As luck would have it, I recently imported an old Drake of mine languishing in high-sec dock, although its fitting is perhaps no longer optimal. Fin boards the Drake, tweaks the modules slightly, and warps at range to the wormhole to start a stand-off.

The Cynabal doesn't move to greet the Drake, which isn't surprising even if it didn't know my Widow is around, and neither do any more ships jump in. We don't want to get too close, and they don't want to be drawn off the wormhole. But this isn't good enough, so Fin moves in to missile range and instigates the third battle. She targets the Cynabal and starts whittling down its shields, as the wormhole flares multiple times. I spot a Sleipnir and a second Cynabal jump in, and the Nemesis decloaks. I decloak too, to join the action, targeting the first Cynabal to add my missiles to the damage, and targeting the rest of the ships to start jamming their systems.

I concentrate on jamming the Sleipnir with my ECM, looking to prevent remote repairs to the other hostile ships, but we still don't have the advantage. We are keeping range, with an eye to warping out if necessary, but most of the hostile ships are sitting on the wormhole. Even if we manage to hit them hard enough, they can simply jump back to their home system to safety. A couple of the ships have been pulled away from the wormhole, though, and Mick warps in to try to add some damage in a borrowed Taranis interceptor. Sadly, the tiny ship is almost instantly popped by some artillery, and he is left to warp back to our tower to look vainly at what ships he can both use and risk losing.

Fin's Drake is getting hit hard now. She has so many drones swarming around her that I can't see the battlecruiser, and there seem to be some ECM drones preventing her even from fighting back. Never the less, the Drake's mighty shield is certainly formidable in our C4 pulsar system, even if it is about to crumple. I am still getting successful jams, but they don't stop the drones from attacking. Fin opines for a smart bomb in the spare high slot, a good point to remember for the future, as the Drake's armour and hull are blasted to oblivion shortly after its shields fail.

As Fin's Drake is seen to finally fail more attention is placed on my Widow. A little late for comfort I notice a Cynabal speeding to intercept me, no doubt wanting to disrupt my warp engines, but before he can make me a sitting duck I focus my ECM towards his ship. A successful jam comes immediately and my aligned ship warps back safely to our tower, joining Fin's pod, where we implicitly agree to settle down for the evening. It was a good fight, with some appreciative messages exchanged in the local channel to that effect, and I think we did well considering we were three against six by the end of the fight.

We may not have got any kills but we went out there and fought, even forcing one of the Cynabal pilots to jump out of the system to protect his ship. We lost a couple of ships, but the losses were relatively inexpensive, particularly compared to what was fielded in total. And knowing we were at a disadvantage, both with numbers and strategic position, made choosing ships more important. In the end, it was an interesting and engaging fight, and I think we carried ourselves well.

Facing up to the neighbours

5th April 2011 – 5.05 pm

Fin's next door, looking for an exit. Mick's still in empire space, twiddling his thumbs. And I'm scanning for our static wormhole, Fin guiding me to the correct signature to make it quick. I jump in to our neighbouring class 3 w-space system as activity begins, a Dominix battleship warping between the four towers here, according to Fin's directional scanner, before switching to a Manticore stealth bomber and disappearing. All four towers have been found and noted, and I warp to each of them to make my own bookmarks for convenient monitoring. There are other ships around, including carriers, cruisers, and cov-ops, but a Sleipnir is new. The command ship warps in to the third tower as I am making a bookmark and disappears just as quickly, apparently not wanting to be in space long tonight.

Scanning continues as I warp around, Fin finding the static connection, an exit to low-sec empire space. Like yesterday's exit, this wormhole is reaching the end of its natural lifetime, which may not help Mick get home. Fin jumps out to get the destination system, sees it to be far from anywhere, and comes back. Mick's not perturbed by the eighteen hops needed to get here, though, setting his Arazu recon ship's nav-comp to begin the journey. We still have a Manticore in w-space to flush out, although Fin's jumping home doesn't reveal the ship. Still in the C3 myself, I spot a Tengu strategic cruiser appear on d-scan, which I locate at a tower shortly before he warps in the direction of our K162. We may have a fight on our hands.

I warp towards our K162 to follow the Tengu but get there without seeing if the pilot jumped through, or cloaked. Fin is monitoring the home side of our wormhole, though, and reports no jumps, putting the Tengu still in the C3 with me. To sow a little confusion, the Manticore reveals himself and throws a bomb at the wormhole. Luckily, I am on the far side of the connection to the stealth bomber, which although making it difficult at first to see where the bomb is coming from also means that I am not hit when it detonates. I suppose it's possible that the Tengu and Manticore are not affiliated, but it's more likely they are working together and suspect someone of being cloaked on the K162. Regardless of intentions, the Manticore warps off in the direction of a tower.

I watch d-scan to see the Manticore disappear again, and I suspect he's headed back in this direction. I realise that whatever is going to happen I won't do much good in my Buzzard covert operations boat, and I decide to jump home to prepare a more suitable ship. But I also want to see if I can provoke the Manticore, and decloak for a little longer than necessary before passing through the wormhole. My ploy works, the Manticore decloaking again and launching a second bomb. It's an odd tactic, as he must know that I can simply jump away to safety, having a full ten seconds of the bomb's flight to react. In any case, I jump home. And if the Manticore can be provoked so easily maybe we can catch him the next time.

Both Fin and I swap in to our Legion strategic cruisers. We aren't fully expecting to catch a stealth bomber with our Legions but there is still the Tengu somewhere, and if we can draw him in to the battle maybe we can surprise him. Fin jumps in alone first, immediately seeing the Manticore decloak and launch a bomb, along with a Nemesis stealth bomber doing the same. These pilots don't seem too experienced, wasting bombs against ships protected by the session change cloak. As the stealth bombers are warping to and from their tower after each launch Fin sees if she can bump one to decloak it, bouncing off the planet and warping back to the wormhole at range. Her Legion doesn't get close enough to either bomber, though, and when a Loki strategic cruiser is spotted on d-scan she prudently decides to get back to the K162 for safety.

By this time, Mick has made the journey to the low-sec system. Although Fin would like to check the EOL exit wormhole still exists, to let Mick rejoin us, four pilots stop her. The Tengu, Loki, Manticore, and Nemesis all gang up on Fin's Legion, wearing down her armour fairly quickly. I jump in to give assistance just as she jumps home, and I am given a primary target of the Loki to attack. I size up the situation, decloak, and start locking on to the ships, but they all cloak before I can get a positive lock, leaving me nothing to shoot. I start checking d-scan regularly, seeing a Sleipnir reappear at one of the towers moments before having it warp in to attack me. Mick's going to have to scan his way in.

I jump back home before this second engagement really starts. Fin's Legion is low on armour and I don't fancy my chances solo, particularly when the two of us are already outnumbered. Fin completes her repairs and warps back to the wormhole, where we decide to give it another shot. Again, Fin is first to jump, letting me know that 'all four ships are at thirty kilometres', giving us two Sleipnirs and the two bombers this time. I follow in behind to the C3 and note the primary target, moving to engage one of the Sleipnirs. I cycle my neutralisers and activate my launchers, getting my Legion in to a neat orbit around the command ship. But despite my best efforts I am not even scratching the defences of the target. The capacitor-sharing and remote-repairs between the ships is defeating our assault totally. Our own armour is dropping, though, and we have no choice but to retreat again.

On the home side of our wormhole I waste no time in warping back to our tower. Our Legions are weaker in the pulsar system than elsewhere, and already battered from the new assault. I need to repair before thinking about trying again, and it's clear our Legions are not the right choice of ship for this fight. At least Mick has managed to find the right wormhole, having disregarded two other K162s leading in to class 3 w-space, and has made his way home to us. Now we are only slightly outnumbered, even if still on the back foot. We'll need to fight smarter.

Sleepers after a Hulk

4th April 2011 – 5.18 pm

It's just me and Fin again. Mick chased an Orca industrial command ship collapsing a wormhole, and the wormhole collapsed. He's isolated out in empire space until we can find a new entrance for him to use. Scanning is a daily task, though, so hopefully we can get him back this evening. We scan our home system and find the static wormhole, jumping through to class 3 w-space to explore today's constellation. A tower but no ships is returned by our directional scanners, and the system has loads of anomalies and other signatures. I locate the tower for reference, easily found anchored to the only moon around one of the planets, and we begin to sift through the signatures to look for wormholes.

Fin finds a couple of wormholes quickly enough, using an eliminative scanning probe configuration, both of us resolving one for efficiency. One wormhole is the system's static exit to low-sec empire space, the other a K162 coming from class 4 w-space. The K162 interests me and, hoping to find activity, I jump through to investigate. D-scan reveals two towers and a bunch of industrial ships floating around somewhere. As it is difficult to discern active pilots from inert ships I need to find the towers to get a visual identification of the ships. The first tower has a couple of haulers sitting unpiloted in the shields, the second an Orca, Crane transport ship, and Zephyr exploration ship are all piloted. And now I can see that a Hulk exhumer is unaccounted for, and a jet-can looks to be with it. I have a target.

I need to launch probes to find the mining Hulk, and ideally this should be done covertly. I warp to the opposite edge of the solar system, hoping to get out of d-scan range of at least the Hulk, if not also the towers, but don't manage it. All planets are in d-scan range of all other planets, which is good defensively but awkward for me at the moment. My only chance is to launch my scanning probes and move them out of the system as quickly as possible, and hope the pilots aren't paying close attention to d-scan. I point my ship in an arbitrary direction, pulse my reheat, and start launching probes. As soon as I have enough probes launched I fling them far out of the system and hit 'scan', re-activating my cloak as I do. I just hope I've been quick enough.

I warp back to the tower to monitor the reactions of the local pilots. Unfortunately, it looks like my presence has been spotted, as the Hulk warps back in to the force field within a minute of my probe launch. He doesn't stir, either to change ships to collect the ore or head back out to continue after a snack break, ending my hunt early. The jet-can is still in what must be a gravimetric site, though, and I can scan for the site in case the miner is foolish enough to go back a bit later. Of course, as he was vigilant with d-scan this time I doubt that he will return, but I can at least practice scanning again.

I get a bearing and range on the can, wondering why I am having a bit of trouble narrowing down the angle until I realise the site is around 14 AU away from the tower, almost on the limit of d-scan range. Any small changes in angle will be magnified over that distance. I should get closer to the target, to reduce such errors in variance, and to make placing probes easier to gauge, but feeling this to be a dummy run makes me more cavalier about succeeding. And my lack of care shows in the poor result of my first scan, resolving the site not even to a single point but a sphere of uncertainty. It takes two more attempts to resolve the site fully, but it's a good reminder to get as close as possible to the target to reduce errors.

I warp in to the site and see the jet-can remain, making a note of the asteroids nearby and bookmarking the can if only because I spent the time finding it. Monitoring the tower again sees the local pilots alerted in to inactivity and, as the exit to low-sec in the C3 is reaching the end of its natural lifetime, we may as well pass our time shooting some Sleepers. The plentiful anomalies in the C3 include six of the more profitable and easier to complete ones, and there is also a magnetar phenomenon in the system, its damage-enhancing influence promising to speed up combat. Fin and I return home, swap in to our Tengu strategic cruisers, and head out to the first anomaly.

Sleeper combat is fast and smooth, the homogeneity of the first two waves making kill-order irrelevant, the magnetar helping to destroy the battleships quickly, and we are speeding through the anomalies. Before we know it all six are cleared of Sleepers and it is time to salvage. I ask Fin if she's ready to die to an ambush, knowing that we are in an occupied if inactive system, with an active but perhaps carebear-populated system adjacent. 'It's the best time to die', she replies, as we jump home to pilot a Noctis salvager each.

Returning to the C3 sees a new ship on d-scan. The Bustard transport ship doesn't represent a threat in itself, but it will hold a pilot and it is entirely possible he could thwart our salvaging efforts, or even prevent us returning home. It depends how alert he is, and how recently he scanned this system for anomalies. For now we ignore him, in as much as we plough on with salvaging but aware of the potential threat. The Noctis is the perfect ship for swift salvaging, designed specifically for this purpose, and I have cleared three sites of loot and salvage and am heading home as a Probe frigate is appears on d-scan, along with scanning probes. The locals are looking for us.

I could head to the final site to help Fin salvage, but simply head home instead. It may be quicker to add a second Noctis to salvage, but it also makes for a second target and puts all of our loot in one place. It's better to get some of our profit home intact and return in a combat ship to protect Fin, which is what I do. Thankfully my stealth bomber is not needed, Fin warping home as I jump back in to the C3, although she says the scanning probes were closing in on her as she was finishing. I warp to the local tower to see what the pilots do next, and the Probe is swapped for a Purifier stealth bomber before warping off in a direction I don't recognise.

I imagine the Purifier's gone to the new static wormhole, no doubt thinking we are low-sec tourists stealing their Sleeper loot, and the absence of the earlier EOL wormhole adds weight to my guess. Fin comes back in a scanning boat to resolve the new exit, and monitors it for jumps for a while, seeing none. A quick check of the C4 has nothing new happening external to the tower there, leaving us nothing else to do but head home for the night. We don't get to ambush any pilots, but we rake in the Sleeper profit and salvage under pressure, and the three hundred million ISK in profit makes it a rather successful evening.

Discouraging action

3rd April 2011 – 3.09 pm

Wormholes are opened, bookmarks available, let's take my stealth bomber out to see what's happening today. Our neighbouring class 3 w-space system seems immediately active, even if only implicitly by the presence of scanning probes on my directional scanner. A quick adjustment of d-scan's range gate puts them nowhere near our K162, giving me no immediate incentive to plant an interceptor on the other side as an ambush, and I move away from the wormhole and cloak to take a look around.

The tower in this C3 has already been found and noted, and I can warp directly to its position. I move some distance away from where I land and make my own bookmark, so that my colleagues and I won't bump in to each other if warping here independently, whilst noting a piloted Loki strategic cruiser sits inside the tower's shields. He's not staying there, though, but neither is he accelerating to warp. Instead the Loki crawls out of the shields and launches his own probes. Normally I'd say that sitting just outside of the tower to launch probes is a little careless, and even though a strategic cruiser is probably safe from a bomb or two it is still a poor habit to get in to.

The Loki adds his probes to those already in the system, making two scouts here, and neither of them looking to be in much of a hurry. Thankfully, along with an exit to null-sec k-space, there is a K162 coming in from class 5 w-space, giving me more to explore. I warp away from the tower in the C3 and jump in to the C5, seeing on d-scan a Chimera carrier and two Orca industrial command ships, along with a tower. Mick lets me know that those ships were sitting unpiloted at the tower when he scanned earlier, and my own visit to the tower shows that nothing has changed. The C5 is a vast system, though, d-scan barely covering a quarter of it, but even warping around to take a good look finds no activity.

In this system there is a further K162, heading to deeper C5 w-space, but my exploration is curtailed when I find the connection to be reaching the end of its natural lifetime. Despite it supposedly having over an hour of life left I'd rather not take the chance in my probe-less Manticore, and simply turn around to jump back to the C3. The first scout has been spotted briefly, a Buzzard covert operations boat looking at one of the two wormholes, but he does nothing that would let us catch him and is soon found inside the shields of the tower in the C3. The Loki is a more alluring target, too, perhaps having a buffer tank, if only we can catch him outside of the tower. We may even get our chance, as he warps with the Buzzard to what looks like one of the wormholes.

Mick warps his Arazu recon ship towards the Loki's position. He is confident his ship can disrupt both the Loki's warp engines and targeting systems enough for both of us to remain unaffected, whilst I throw torpedoes at the cruiser. It's not the best plan we've ever concocted, but it sounds reaonable enough to try, at least, and I confirm that I am warping to Mick's position for the attempt. Just as Mick decloaks to engage the Loki the strategic cruiser aligns and warps out, foiling our ambush before it even begins.

We've tipped our hand, although only Mick has been seen. He wonders whether the pilots will try to counter his appearance in the Arazu or if they'll just log off. I think they'll log off. They may have only seen Mick's ship, but an Arazu would not be attacking a Loki alone, so even though they don't know we were only and perhaps foolishly planning to attack with a Manticore the two pilots must suspect a bigger force is behind that single spotted ship. And although I'm not entirely right, as they don't log off, the Loki and Buzzard sit stationary at the tower, showing no sign of life. I have better things to do than wait for nothing to happen, so I head home for an early night.

Looking for something to shoot

2nd April 2011 – 3.53 pm

Scanning is already done by the time I turn up. We not only have a decent chain of w-space to explore but there is an exit to empire space a mere seven hops to Jita, where both Fin and Mick decide to go shopping. I spin my ship for a while, having a niggling feeling I should be more productive somewhere else, until the two return. A couple of Drake battlecruisers are spotted by Mick as he travels through our neighbouring class 3 w-space system, and once he drops off his bought loot he swaps ships to track down the two ships.

Jumping back in to the C3 Mick sees no sign of the Drakes, but there appears to be a Heron frigate somewhere in the system. The Heron isn't cloaking, isn't at the local tower, and even appears to be on a celestial object. Mick warps to the planet to see the frigate sitting stationary next to a cargo container, apparently oblivious to his vulnerability. Fin and I scramble our stealth bombers to get a piece of the action, happy to peck at the occasional crumb thrown our way in the often bleak wasteland of w-space.

The Heron doesn't move as we manoeuvre in to close range, not wanting to waste bombs on such a small ship. We decloak as one, lock and point the ship, and start shooting. It pops in seconds, but no pod flies out in to space. I think the lack of a pilot explains the Heron's uncloaked and stationary tendencies. The few probes we pluck from the wreck could be handy and the ship itself is cheap enough that we didn't really need to recover it. And as none of us noticed it was unpiloted at least it served as a combat exercise.

Now that I've been dragged from our home system I have the impetus to continue roaming, although as I go I rewrite the bookmarks to be easier for me to parse. I jump through a K162 wormhole in this C3 to a class 4 system, right behind Fin who is also out for more adventure, landing in a rather uninteresting and inactive system. The wormhole we pass through is a random outbound connection, though, and the C4 has a static link to another C4, and we continue moving away from home. The second C4 has a tower with three piloted ships nestled in its shields—an Archon carrier, Tengu strategic cruiser, and Helios covert operations boat—but none of the pilots are moving. With another couple of systems still to visit we leave them behind for now.

The next system on our path is a second C3, and again looks inactive. A tower is visible on directional scanner but there are no ships anywhere. We have one last system to visit, where apparently there was some movement earlier, and Fin jumps through the K162 in to a class 2 w-space system. She sees a large warp bubble engulfing the wormhole on the other side, but there are no ships there to pounce on capsuleers trapped by the bubble, nor any on d-scan. Ever one to provoke a reaction from hostile pilots, Fin starts shooting the anchored bubble, but quickly gives up using her Manticore stealth bomber to do so, heading homewards to get a more suitable boat for the task.

I hold in the C3, monitoring the wormhole, whilst Fin goes to get her Pilgrim recon ship, and am soon greeted by a flare, signalling the arrival of another ship from the C2. I watch and wait, wondering what will appear, when eventually a Proteus strategic cruiser reveals itself briefly before activating its cloak. I back off from the wormhole pretty quickly, being quite close initially, knowing that my own Manticore will be no match for the Proteus, but it looks like the cruiser is heading in a different direction anyway. He decloaks, launches probes, and cloaks again, which he repeats a couple more times in the next ten minutes or so, all the time maintaining a decent speed away from the wormhole.

We wonder if perhaps we can catch the strategic cruiser and pop it, given three of us and intuitions about how a cloaked Proteus may be configured. But its movement away from the wormhole and unknown intentions makes it difficult to catch in the first place, and needing to be stealthy or holding in a different system—bearing in mind we are now four jumps from our tower—adds to the difficulty. We consider our options, as Mick's Arazu recon ship tries to get close enough to the moving Proteus to catch it if it decloaks again, but it looks like the pilot's scanning is complete, as he appears briefly on d-scan and is then gone, along with his scanning probes.

The Proteus may be gone, but a second scout is in the C3. A Cheetah cov-ops is seen on scan briefly, and then noticed jumping in to the C2 in front of us. He doesn't stay long, though, waiting for his session change timer to end before jumping back and warping away, apparently to the exit to low-sec space also in this system. I don't try locking the cov-ops, knowing that a cloaking ship is just about impossible to catch without a physical bump, and his swift return makes me wonder what's on the other side of this K162 now. That no one followed is no indicator of safety, as the other pilots may consider catching a cov-ops without a bubble to be unlikely. But as Fin still wants to pop the bubble, and my Manticore is the best ship to elude potential aggressors, I agree to jump through to the C2 to take a look for myself.

A little trepidatious about what could scare away a Cheetah, I jump in to the C2 and see... only the warp bubble. There aren't even any ships on d-scan. Damned low-sec tourists, getting worried about a simple warp bubble on a wormhole. I move out of the bubble, make a bookmark that will allow me to warp safely to the side of it, rather than get pulled in to the bubble when warping directly to the wormhole, and check the rest of the system. There are no ships at the local tower, nor in the rest of the system, making it empty and clear for Fin to enter. Fin's Pilgrim starts taking the bubble down, my Manticore helping near the end to overcome the regenerating shield, and the warp bubble is destroyed with little fuss and no interruptions.

Back in the C3, Mick sees a capsuleer turn up at the tower. He appears piloting a Rapier recon ship, but swaps immediately to a Broadsword heavy interdictor. This could be interesting, particularly as a second capsuleer turns up in a Scimitar logistics ship. Fin and I return to join Mick in the C3 and monitor the situation. The Broadsword gets changed again, this time for a Cheetah, and the capsuleer starts scanning. He finds the static wormhole leading out to low-sec and warps there, with me and Mick following. The Cheetah jumps out to empire space, which probably means he'll come back once the destination system is noted.

Again, I doubt I could catch a cloaking cov-ops, but the evening is late and I may as well try before heading home to sleep. The wormhole flares, the Cheetah appears, and I decloak to try to lock on. I fail, of course, the Cheetah cloaking and moving away easily, but it could have worked against a less experienced pilot. This gets the pilot a little agitated, though, as he warps back to his tower and swaps in to a Claw interceptor, goading us a little in the local communication channel. He becomes even more excited when the Proteus from earlier returns from his scouting expedition, appearing on d-scan for a second.

We know the Proteus is not affiliated with us, and that he probably doesn't even know of our presence, but the excited local has no reason to suspect this. The Proteus pilot is probably then a little nonplussed when a new local communication suggests he is now being brought to bear against the interceptor. We have no reason to clear up whatever confusion is occurring, and I only engaged because it would be my last action for the evening. We turn around and head home, leaving the Proteus pilot wondering what's happening and the Claw probably talking to himself.

Hasty Hulk hunting

1st April 2011 – 5.28 pm

I'm spinning my ship at our tower, but I must be getting a bit dizzy. I think I saw our scout report five wormholes in our neighbouring class 3 w-space system. Not only do we have two exits to high-sec empire space—one the system's static wormhole, the other a K162—but also two K162s from null-sec k-space, and a T405 outbound connection to class 4 w-space. The exits to high-sec would be convenient if I had plans to visit empire space, those to null-sec could get me more red dots of exploration, but the outbound connection to a C4 is the one that offers opportunity to hunt. I shoot my Manticore stealth bomber towards our static wormhole, jump through, and piggy-back on our small fleet to get a bookmark to the T405.

A scout has already entered this new class 4 system. He punches his directional scanner to see a Hulk exhumer, Heron frigate, Orca industrial ship, and a tower, also noticing some scanning probes flying around the system. Our scout locates the tower, intrigued to see the Hulk is not there, nor the Heron, and warps away to launch combat probes out of d-scan range of any of the ships. But the Hulk moves, returning to the tower, making Mick think he was spotted. Even so, he points out, there is a Heron to find, maybe somewhere around the third planet. I jump in to the system, move away from the wormhole and cloak, and start looking for the Heron.

The scanning frigate is easy to find. A little too easy, really, as he's sitting at zero on the third planet, uncloaked and stationary. I don't engage, though, because maybe the Hulk pilot hasn't actually spotted us yet. After all, swapping over to the Orca and warping away is not often a sign of retreat. But it certainly is a tempting target. Mick tries to scan the massive ship as it is out of the tower and vulnerable, but his excitement overwhelms him a little and cannot resolve the ship before it returns. I'm betting that we haven't been spotted and that the pilot was using the Orca to collect mined ore, and he went to and from a gravimetric site. Mick confirms this, using the rough bearing he already has to resolve the gravimetric site by itself, no ships around.

Warping in to the site shows that there are still arkonor and bistot asteroids to be mined, and perhaps the Hulk isn't finished for the day. I hold off engaging the Heron a little longer, now temptingly right in my sights, only a few kilometres away, seeing the possibility of popping both ships. If Mick can lock and disrupt the Hulk in his Helios covert operations boat, which should be safe enough against an exhumer, then I can assault the frigate before warping to help take care of the miner. And with Fin now also in the system in her stealth bomber, and ready to ambush the Heron with me, it sounds like a good plan. But just as Mick is trying to get in range of the Hulk, now back in the gravimetric site, the Heron starts to move!

Not wanting to lose my shot I decloak, activate my sensor booster and warp disruptor, and try to lock the Heron. Being not quite quick enough I am left seeing the frigate warp away, and now my presence is known the Hulk is bound to be alerted. I warp to Mick's position, hoping him to be close to the Hulk, but find he's hundreds of kilometres away. That's actually okay, because even though I can't warp directly to the Hulk my nav-comp can lock on to the asteroids to let me warp closer. I pick a rock and warp to it, wanting to be as quick as possible, assuming that the Hulk is at this moment aligning to warp away to safety.

My Manticore bounces off the asteroid, decloaking in the process, which I expected would happen. I reorientate my ship and am a little surprised to see the Heron now sitting next to the Hulk, wondering if they don't have communication channels that work over ranges longer than a few kilometres, but that just gives me two targets. I lock on to both ships, disrupt the Hulk's warp engines, and launch torpedoes at the Heron. I need to stop the primary target from leaving and am hoping to get an opportunistic kill on the Heron, not expecting this second attempt. The Heron is unsurprisingly alert and warps clear, free to do so, with significant damage but an intact ship, and so I turn my attention to the Hulk. Mick has arrived now and is adding his systems to the assault, but Fin has unfortunately dropped out of warp too far to be of use but too near to warp directly to us.

I quickly vapourise the Hulk's shields with my torpedoes, the armour soon following under the sustained fire, and then we stop. The pilot asks in local if we are after a ransom, but he gets no reply. I'm just waiting for Fin to get in on the action. I'm aware of the fled Heron, though, and keep a watch on d-scan. When I see a Legion strategic cruiser appear in the system I alert my colleagues and we open fire to crush the Hulk while we can. The exhumer pops, the pilot's pod evades us, and we shoot the wreck and cloak for safety. But no Legion arrives to chase us away, and all the while more ships are appearing on d-scan. Something fishy is happening here.

Mick warps to the local tower to see the ships visible on d-scan were simply being launched by the pilot of the Heron. His simple bluff was to make us think help was on its way, and it worked. It didn't save the Hulk, though, so I'm not convinced of the overall utility of the bluff, but pilots slower in destroying the ship, or more panicked by the implied presence of a strategic cruiser, may have bugged out early. 'Our turn', says the ex-Hulk pilot in local, and I'm intrigued to see what will happen next. And not much happens to start with, giving me time to reflect on my actions.

I was acting quickly under the assumption that the Hulk was in the midst of fleeing, and I don't think my actions were unreasonable. I could have been much more effective, though. What I could have done was warp to the asteroid to drop ten kilometres short, letting me hold my cloak for a couple more seconds. From there, I align to the Hulk, decloak, launch a bomb, and lock both ships, pointing the Heron, to stop the more agile ship warping, expecting the exhumer to take much longer to align and escape. The bomb detonation by itself may pop the Heron, at most needing a volley of torpedoes to finish it off, at which point I can switch my focus to the Hulk, disrupting its warp engines before it leaves. I could then have held it at low armour for my colleagues to arrive. That sounds a much better course of action. With more experience, and further reflections and analysis, I hope it will become second nature to think aong these lines. And we didn't lose the Hulk, which was always our primary target.

As for the locals' response, it appears to be bluster. A Buzzard cov-ops is sent out of the tower to launch probes and scan, hardly a major threat, and rather careless too. There are GSCs far out of the tower's force field, and defences scattered all around the spherical shield, letting me bounce to and fro to get in to bombing range of the Buzzard launching probes just oustide of the shields. I launch my second bomb, but a little too hastily, hitting a defence but not the Buzzard. Yet still we get no response. Fin resorts to asking if this will take long, as we have beds to get to, and apparently it will.

We loiter long enough to watch the pilots slowly stow back in to the hangar the ships they haphazardly launched as part of the bluff. Wasting our time seems to be the extent of their revenge, which we decide to deny them by turning around and heading home.