Archive for February, 2016

Super-quick Splat Zones on Saltspray Rig

Monday, February 29th, 2016

Sneaking around the back of someone doesn't work too often, making it extra-sweet when it does. There is something quite satisfying about splatting someone so easily. Catching another slosher with my own slosher is satisfying too, making me think I'm doing something right. Not quite doing something right, I wasn't quite ...

Piranha Pit Splat Zones with a Tri-slosher Nouveau

Sunday, February 28th, 2016

I stick with the Tri-slosher Nouveau for another Splat Zones battle, this time on Piranha Pit. We're up against all shooters, which could be dangerous. Or maybe their lack of variety will play against them. As is usual when I have a bucket in my suction cups, I get slosh-happy and ...

Sloshing ink around the Saltspray Rig Splat Zones

Saturday, February 27th, 2016

After a couple of poor games with the .52 Gal, I swap weapons again. This lets me keep the battles fresh by mixing up my tactics, and gives me an excuse to exit the lobby with my current squidmates. The Tri-slosher works well in Tower Control, and it should work well ...

Lacking support in Splat Zones

Friday, February 26th, 2016

It's easy to blame your squidmates when you lose, but sometimes it can feel like you are doing more than your fair share of the inking. I do my best to keep our zone covered in our ink, and claiming the other zone for ourselves, but it seems that if I'm ...

Spreading gallons of ink in Splat Zones

Thursday, February 25th, 2016

My luck with the Splatterscope ran out in Splat Zones this session, so I switch to a different weapon. I'm giving the .52 Gal a try, as the Killer Wail should keep the Splat Zones covered, if I ever remember it, and the Splash Wall has shown to be useful, ...

Charging through Piranha Pit Splat Zones

Wednesday, February 24th, 2016

Piranha Pit is such a good new map. The conveyer belts add a dynamic element, there are corners to run and hide around, and perches that give chargers just enough of a view without having them dominate. The battle for Splat Zones in Piranha Pit works well too. Access to your ...

Keeping the Splat Zones covered

Tuesday, February 23rd, 2016

The Splatterscope turns out to be a good choice to start a session of Splat Zones. Getting a decent perch in Saltspray Rig certainly helps, and keeping on the move to avoid being splatted is generally a good tactic. I can't say I stay out of trouble, though. A couple of ...

Pushed back in Piranha Pit Tower Control

Monday, February 22nd, 2016

This is what happens when you don't have The Boss on your side. And when you're a bit crap. Running headlong in to shooters isn't a great tactic normally, less so when you've got a Tri-slosher equipped. And Blasters are just annoying anyway, with their indirect fire. I nearly splat The Boss, ...

Tough tussle in Tower Control

Sunday, February 21st, 2016

I don't take the side route to the tower this time, but a more direct route. It takes me through a grate, and I'm not sure this is the quickest, but not getting to the tower immediately may have been a blessing. The Splash Wall and barrage of ink coming ...

One-sided Tower Control

Saturday, February 20th, 2016

The Boss is aptly named for an inkling. Nine splats to no losses, which means he keeps his distance well. But he also maintains a good anchor point for the rest of us to super-jump to. You can't ask for anything else from a charger, and is an excellent example ...