Comeback kings in Splat Zones (13-11, Tri-slosher)

Monday, November 13th, 2017

It is a nice move to get around the side of the platform to start with, and nearly gets me the drop on an inkling, but once I was spotted I should have moved backwards. So it goes. I look more towards the Splat Zones on my return, which helps, ...

Pushing forwards and holding back in Rainmaker (18-6, Tri-slosher)

Friday, November 3rd, 2017

There are no obvious targets for my bucket, so I take time inking turf before looking for an opportunity to do some splatting. A strategic Disruptor throw to the obvious perch is a good choice, and following-up gets me an unexpected target on my way to my first choice, who ...

Fighting back the purple torrent in Rainmaker (20-5, Tri-slosher)

Thursday, November 2nd, 2017

Stopping the Rainmaker is worth the mutual splat, I would say, but it doesn't look like it's going to stop the purple team for long. They come back immediately. I wisely don't approach head-on, and get a good splat to my credit, whilst accidentally falling off the platform helps me ...

Tight end to Splat Zones (10-10, Fresh Squiffer)

Sunday, October 29th, 2017

A speedy N-ZAP is going to cause me all sorts of problems, as my aim is already a bit loose and I need to get relatively close with the Fresh Squiffer. I should probably try to stay out of his way, but that's not so easy when Echolocated. My Cold-blooded ...

Enjoying the Squiffer in Tower Control (7-5, Fresh Squiffer)

Monday, October 23rd, 2017

That's some unintentionally good timing to avoid the Killer Wail pointed our way, and although I can't quite match the timing to catch the inkling trying to get on to our ledge, I'm happy to say I don't miss when he jumps right in front of my Squiffer. I jump ...

Early loss means a smooth ride in Tower Control (4-1, Fresh Squiffer)

Sunday, October 22nd, 2017

I get in a bit of a mess to start with, which isn't unusual, but manage to find space to take a breath and think that the Hero Charger Replica could probably pose us problems. I move to apply some pressure, and get a splat, but on the Rapid Blaster ...

Sloshing for me, and the team, in Tower Control (16-4, Tri-slosher)

Sunday, October 22nd, 2017

That E-litre 3K is going to cause us problems, and I doubt I can squid down from the ledge safely. Instead, I go the long way around, which works surprisingly well. I have to catch up with the Tower, heading backwards, but I do so without the E-litre 3K breathing ...

Asserting my turf in Splat Zones (4-1, Kelp Splat Charger)

Wednesday, October 11th, 2017

I head to a decent perch for my Kelp Splat Charger, and immediately ignore the Splat Zones. I assume my squidmates know what they're doing, so I start trying to control the channels visible to me, to prevent purple ink from coming in. This obviously doesn't sit well with at ...

Going two down in Splat Zones (7-5, Tri-slosher)

Monday, September 18th, 2017

One inkling is left for dust on the base as the rest of us leave. I'm sure she'll catch up. I'm buoyed by my early splat on the E-litre 3K to think more of it. I do some diversionary inking, but feel no pressing need to head around the back ...

Trying to survive the Splat Zones (13-8, Carbon Roller Deco)

Wednesday, September 13th, 2017

That barrier is not Seeker friendly, so I head in the other direction, but still don't launch a Seeker. I try to sneak up the back of the moving platform, which seems a bit tricky when you have to ink all the way up the wall first. Somehow, it pays ...