he charger likes that perch in Splat Zones [10(6)-4, Carbon Roller]

Wednesday, January 10th, 2018

There's some nice to-and-fro for the Splat Zones, and I manage to keep myself inking for a decent amount of time. The E-litre 4K sets himself up on the obvious perch, overlooking the Splat Zones and without an easy route to him, and although an occasional Robot Chicken moves him ...

Keeping Flight grounded in Invisibility Splatfest [2041p, 8(2)-2, Splattershot Jr]

Wednesday, January 10th, 2018

A good bit of inking to start, aiming off the ramp for maximum ink distribution, and dropping down to meet the Flight team coming our way. One Splat Bomb pushes back the Squiffer and splats his squidmate, and activating my Ink Armour replenishes my tank for another Splat Bomb as ...

Keeping a green ship in Invisibility Splatfest [2105p, 11(5)-1, Splattershot Jr]

Tuesday, January 9th, 2018

Keeping the high ground seems like a good idea on the Manta Maria, at least to start with. It's also a bit tricky to do that and advance, as going around the mast without dropping down gets you away from recovering ink, being on a grating. You can be sneaky ...

Shifty rolling in Invisibility Splatfest [1726p, 8(2)-2, Carbon Roller]

Tuesday, January 9th, 2018

Time for some fun with the Carbon Roller, for varying definitions of 'fun'. The Carbon Roller can be great to roll with, but it really does require either a blank canvas, like at the start of a battle, or a good amount of your ink to squid around in for ...

It's all about inking in Invisibility Splatfest [2053p, 6(3)-4, Splattershot Jr]

Monday, January 8th, 2018

Okay, shooters are for Splatfests, it seems, so I pick up my trusty Splattershot Jr, if only because I don't want to seem too trendy by equipping the Forge Splattershot Pro just yet. Maybe I should find Marie and get the Hero Shot Replica, though. It seems pretty nifty. Or ...

Inking the Academy in Invisibility Splatfest [1833p, 11(3)-1, Tri-slosher]

Sunday, January 7th, 2018

Sticking with the bucket for now, and we're back in the Academy. Early inking in a safe zone is a straightforward start, and I use my Burst Bombs as minor threats when moving in to the more contested area. My sloshing the wall of the central structure is meant to ...

Becoming less clear in Invisibility Splatfest [887p, 10(3)-2, Tri-slosher]

Sunday, January 7th, 2018

I like the green bucket, and even though I'm not convinced it's the best choice for Turf Wars I'm sure I can at least be effective with it. Even so, our mixed-weapon group of invisibility inklings may be at a disadvantage to the all-shooter Flight team. Still, I make the ...

Splats around The Reef in Tower Control [22(1)-7, Tri-slosher]

Saturday, January 6th, 2018

My initial flank works quite well, but I really did have enough time to activate Ink Armour. So it goes. Surveying the situation on my return sees everything really quite orange. It's dangerous to rush in, so I measure circumstances briefly before moving. I get some nice splats, and help ...

Sloshing around the edges in Tower Control [20(5)-7, Tri-slosher]

Saturday, January 6th, 2018

Not a great Burst Bomb, straight in to the wall. Not great sloshing either, taking on the Slosher with my green bucket. I'm a little surprised we both got splatted. I hold back a bit as a result, which helps repel the first purple push, and only goes wrong when ...

Exploring the flanks of Starfish Mainstage in Splat Zones [16(4)-6, Tri-slosher]

Friday, January 5th, 2018

Straight for the flank, and I spy my first target about to squid up a wall. Not bad! What is bad is walking right in to the laser sight of the Splat Charger, even if it's not what splats me. I can be smarter than this. I try to be ...