Going against the flow in Rainmaker [13(2)-9, Tri-slosher]

Sunday, January 14th, 2018

I'm not worried about the low battery as much as that inkling inking his way to our podium, in preparation of a purple Rainmaker drive. I suspect he will be an irritating presence for most of the battle, and I would do well to ignore him, if not his ink. ...

Too orangey for crows in Splat Zones [14(5)-5, Splattershot Jr]

Friday, January 12th, 2018

Some early caution pays off for me in Splat Zones, although my Splat Bomb throws are quite pitiful. My squidmates must be doing something right at least, as we capture the Splat Zones and hold on to them for a huge amount of time. We nearly win by knockout, as ...

Inking the Academy in Invisibility Splatfest [1833p, 11(3)-1, Tri-slosher]

Sunday, January 7th, 2018

Sticking with the bucket for now, and we're back in the Academy. Early inking in a safe zone is a straightforward start, and I use my Burst Bombs as minor threats when moving in to the more contested area. My sloshing the wall of the central structure is meant to ...

Becoming less clear in Invisibility Splatfest [887p, 10(3)-2, Tri-slosher]

Sunday, January 7th, 2018

I like the green bucket, and even though I'm not convinced it's the best choice for Turf Wars I'm sure I can at least be effective with it. Even so, our mixed-weapon group of invisibility inklings may be at a disadvantage to the all-shooter Flight team. Still, I make the ...

Getting inexorably closer to the podium in Rainmaker [13(6)-6, Splattershot Jr]

Friday, December 22nd, 2017

I'm continuing with my Splattershot Jr plan, as it seems to be mostly working. But I'm being a bit more aggressive with it now, because it seems to be mostly working. I hit the flank of the purple team immediately, ignoring the Rainmaker, and although I don't catch the Dynamo ...

Splat Zones get splatty [12(5)-3, Carbon Roller]

Friday, December 15th, 2017

Heading down the side seems like a sensible move in the Academy, as long as not everyone does it. It lets me fling an Autobomb towards the green side, and roll up the side to the Splat Zones, with relative cover. Running in to another Roller almost ends with my ...

First Tower Control [13(4)-3, Splat Charger]

Wednesday, December 6th, 2017

I can played Ranked battles, so let's play some Ranked battles. It's Tower Control, my favourite mode from before, but with some changes. The biggest is probably the checkpoints, and I don't quite know how they work. I should probably use the recon option to find out, but, as usual, ...

N-ZAPing in Turf War [1843p, 9(3)-4, N-ZAP '85]

Sunday, December 3rd, 2017

I've got access to the N-ZAP '85, so let's try it out. It should be better at inking turf than the Splattershot Jr, and it still has the Ink Armour. I have already forgotten my own advice to activate Ink Armour sooner rather than later, though, which really doesn't ...

Going for turf in Cake Splatfest (2/1, Splat Charger)

Wednesday, November 22nd, 2017

Cake Splatfest! Splat Charger for me to start with. I'd like to try holding the charge whilst squidding, but I don't think I'll be able to put that to much use. I'd need to aim quickly when popping up again, and I can't do that at the best of times. ...