The Rainmaker goes both ways [15(5)-9, Tri-slosher]

Sunday, January 14th, 2018

E-litre chargers remain annoying, unfortunately, but I get to have a bit of fun with the Rainmaker kind of as a result. I get a fair distance, but the blue team recover it and look to want to get splats more than advance their lead. Whatever, weirdoes. What's worse is ...

In the line of woomy in Tower Control [21(2)-5, Tri-slosher]

Friday, January 12th, 2018

I think better of trying to sneak past the Tower to hit the green team's flank. It rarely worked in the previous Port Mackerel. The green Roller finds out that it is a bit harder now too. I tidy up a bit, not fully realising that my squidmates are pushing ...

Supporting mostly from the back in Tower Control [10(2)-3, Splat Charger]

Thursday, December 21st, 2017

I don't think my skill level is keeping pace with others', with so many inklings racing past their 20s and in to the 30s, whilst I linger in my teens. But I am hoping that sticking to weapons I know, and roles I know, I can at least support my ...

Bumped off the goal in Tower Control [16(6)-5, Tri-slosher]

Wednesday, December 20th, 2017

There's the normal ruckus centred on the Tower to start with, but we come out of it better off. Standing on the Tower near the centre is a pretty good place for a Tri-slosher too, with the height advantage and open space. It closes down soon enough, but I enjoy ...

Lines of Mayonnaise in Splatfest [1849p, 5(2)-1, Firefin Splat Charger]

Saturday, December 16th, 2017

Mixing up the weapons a bit in the Splatfest, I'm trying out the Firefin Splat Charger. I'm not convinced the thirsy Splash Wall will help me out too much, but the Suction Bomb Launcher should be much better than the Sting Ray in turf wars. I start methodically, inking ...

First battle with the Rapid Blaster in Tower Control [11(2)-7, Rapid Blaster]

Friday, December 15th, 2017

I didn't use the Rapid Blaster much before, and my perception of it was soured by so many inklings stacking far too much Damage Up kit with it that I didn't care to try it more. But it's here and available fairly early, and with Damage Up gone I'm happy ...

Supporting the Rainmaker (10-4, Carbon Roller Deco)

Friday, November 24th, 2017

I don't get too far patrolling the corridors from the back, with a fellow Roller avoiding my Seekers and blocking my flanking route. But I help keep the purple team at bay, and don't get splatted, so that's good. I also splat the Rainmaker once cornered, and help burst its ...

Hitting the front in Rainmaker (8-1, Carbon Roller Deco)

Thursday, November 23rd, 2017

Okay, I don't hit the front immediately, but that's because I've found it a great way to get splatted for nothing. Inking the channels with Seekers sets a better foundation. As a squidmate grabs the Rainmaker, I jink this way and that, trying to find the best route forwards, and ...

A second chance with the Rainmaker (12-6, Carbon Roller Deco)

Thursday, November 16th, 2017

That Seeker does a good job at compensating for my lack of lightning reflexes. Flanking at the start doesn't go as planned, though, but it rarely does. Still, we seem to get the jump with the Rainmaker, even if my initial support does little more than put me back in ...

The strange case of the extra-large Kraken in Rainmaker (12-6, Carbon Roller Deco)

Monday, October 9th, 2017

Not my best Seeker to start with, but it'll do. My channel around the Rainmaker is blocked by a Roller, so I pause to flick at the shield before not fooling the Roller at all to try sneaking around the side. At least I don't get splatted. The other side ...