Mind the mines in Tower Control [18(4)-5, Tri-slosher]

Friday, February 2nd, 2018

I like that Burst Bomb splat to kick me off, but I mis-gauge how close the Rapid Blaster is to me and get a bit stuck. It doesn't help that I get caught in crossfire too. My squidmates push the Tower, though, and I return to approach from behind, for ...

Getting inky in Tower Control [13(4)-2, Tri-slosher]

Friday, February 2nd, 2018

Hitting the side as the rest of my team goes for the Tower doesn't quite find me the splats I'm after, but at least I'm not completely out-manoeuvred. I had to rush backwards to find the Tower, though, and only help with keeping the inklings off. I do some tidying ...

Oh, there's two chargers in Tower Control [18(5)-9, Tri-slosher]

Thursday, February 1st, 2018

Yeah, it seems obvious now, when you can see both of them clearly at the start of the battle on the green base, but I don't think I quite processed the Goo Tuber for what it was. But I'll get back to that. I'm happy to see my Burst Bomb ...

Too little focus on Tower Control [15(3)-6, Tri-slosher]

Tuesday, January 30th, 2018

Some good sloshing clears the way to ride the Tower in safety for a bit, but only for a bit. I hop off to try ease the pressure a bit more, helped along by a direct hit from the Splatterscope off my Ink Armour, and get the splats I need. ...

Taking back the Splat Zones [14(3)-6, Tri-slosher]

Monday, January 15th, 2018

Activating the ink rail as a distraction clearly doesn't fool that Octobrush, and I bet that's not the last I'll see of him. I try to be more pragmatic on my return, hoping to neutralise the Splat Zones and dropping down only when there's clear opportunity. But, as happens curiously ...

The Rainmaker goes both ways [15(5)-9, Tri-slosher]

Sunday, January 14th, 2018

E-litre chargers remain annoying, unfortunately, but I get to have a bit of fun with the Rainmaker kind of as a result. I get a fair distance, but the blue team recover it and look to want to get splats more than advance their lead. Whatever, weirdoes. What's worse is ...

Going against the flow in Rainmaker [13(2)-9, Tri-slosher]

Sunday, January 14th, 2018

I'm not worried about the low battery as much as that inkling inking his way to our podium, in preparation of a purple Rainmaker drive. I suspect he will be an irritating presence for most of the battle, and I would do well to ignore him, if not his ink. ...

In the line of woomy in Tower Control [21(2)-5, Tri-slosher]

Friday, January 12th, 2018

I think better of trying to sneak past the Tower to hit the green team's flank. It rarely worked in the previous Port Mackerel. The green Roller finds out that it is a bit harder now too. I tidy up a bit, not fully realising that my squidmates are pushing ...

Splats here and there in Splat Zones [23(8)-5, Tri-slosher]

Thursday, January 11th, 2018

I try to create and maintain a good foundational inking to start the battle, which would serve us well in any initial tussles, with a bit of close-range support for our Splatterscope. No splats for a while, but with my Ink Armour active and the Splat Zones nice and purple ...

Inking the Academy in Invisibility Splatfest [1833p, 11(3)-1, Tri-slosher]

Sunday, January 7th, 2018

Sticking with the bucket for now, and we're back in the Academy. Early inking in a safe zone is a straightforward start, and I use my Burst Bombs as minor threats when moving in to the more contested area. My sloshing the wall of the central structure is meant to ...