Dealing with a camping Roller in Tower Control

17th September 2016 – 7.00 pm

Not a great start to the battle. I miss squidding up the block, then don't realise an orange inkling is right behind me. Looking right down the barrel of an Inkzooka is never good sight either. To top it off, a Kraken jumps over some grating to splat me. I am feeling pretty terrible.

On top of that, trying to return to the fray just gets me splatted by the same inkling, reverted to Roller form. And I see what he's up to by his lingering a little too long after the splat.

Personally, I think what the Roller is doing is a dick move. Maybe he can, but it's far from sporting. I am close to putting down my gamepad and walking away. Thankfully, I instead decide to flush the Roller out calmly, so that we can battle properly.

With the Roller out of the way, my squidmates advance the tower to take the lead. Probably not a direct cause of getting rid of the Roller, but a positive move in the battle all the same.

The battle moves in to extra time, but with us losing the tower in the other team's territory, and me in a good position. I manage to splat a different Roller and reclaim the tower to end the battle. In the end, it's almost worth a woomy!

Where is the tower in Tower Control

17th September 2016 – 7.00 am

I missed that Splatterscope on the opponents' base before the start. I would have been more circumspect in approaching the tower had I noticed. As it is, I get splatted pretty quickly by her.

New plan: circle around the back. The plan works quite well, but mostly by accident, as the charger had been knocked off her perch already. A bit of opportunistic suppression follows, and then I go looking for the tower.

My Bubbler has charged, so I want to get on the tower, pop the Bubbler, and ride with my protected squidmates. But I don't know where the tower is, and when I find it the orange inklings have also caught up and splat me before I can either get on the tower or activate my Bubbler. Oops.

The middle of the battle is best forgotten, as I charge repeatedly in to the other team's sights.

When I get myself together and go for a flanking move, it turns out to be not quite the bet time for it. Although I manage to flank, and get some splats, it is at the cost of the other team rapidly approaching our lead. It is by the diligence of my squidmates, and an excellent Kraken battle on the tower itself, that we keep our lead intact.

Not only do we keep our lead, but my squidmates do a bang up job of improving it. I'm squidding around doing who knows what whilst they ride the tower to within 2 points of the goal! I didn't even realise. I really need to pay more attention to the objective.

Putting up a fight in the Splat Zones

16th September 2016 – 7.00 pm

Sticking with the Dual Squelcher, and improvising the start, where I move around my squidmates. I think that Inkbrush is going to be a problem for me, but it seems the Sprinkler is more my nemesis.

I really do try to make use of my weapon's range, when I have it, but it seems like I can't accomplish much without closing the range, which inevitably gets me splatted. I honestly don't care for constant jumpers, though.

I don't think I'm going to do much in this battle, same as the last, but a bit of fortune gets me three splats in quick succession, and boosts my mood. Getting splatted by another Sprinkler is just unfortunate after that.

It's a closer battle than I would have predicted after the start, but close only counts in horsehoes and hand grenades.

No-hope Splat Zones

16th September 2016 – 7.00 am

We're battling over Splat Zones, so I take the choice of the Dual Squelcher to cover ink and keep me away from trouble.

I make earnest attempts to achieve both these goals, but the turf I ink is mostly out of the Splat Zones, if only because we're pushed back enough to warrant the need to ink paths there.

Even so, I perhaps could have concentrated more on the Splat Zones than basic inking. But doing that would no doubt have got me splatted much more, and being splatted helps no one.

It's a one-sided battle, where we didn't really stand a chance. Not a great re-introduction to A+ Rank.

Trying my best in Rainmaker

15th September 2016 – 7.00 pm

After a fair start to the session, everything goes to pot. I try the Splatterscope, Tri-slosher Nouveau, Aerospray RG, and Dual Squelcher all to little effect. The other inklings are just all over me, and I'm getting very frustrated.

I swap back to the Splattershot Jr, my first choice of weapon for the evening, to try to salvage some dignity. Naturally, we have a Dynamo Roller to overpower me from nowhere. But I try to stay positive.

I'm trying to stay out of direct harm and be a bit more sensible with my actions. I would say that works, but only when I remember. Dislodging the Splatterscope is a good move, and splatting the Inkzooka is just delicious. Actually splatting the Splatterscope is also satisfying. But that Dynamo Roller is annoying.

I don't mind so much getting pushed in to the water when Bubbled, as I get the Carbon Roller first, which is a fair trade for me. But missing the squid swimming past me as I attempt to ink a path for the Rainmaker, and so fail to protect the Rainmaker, is unfortunate.

Oh well, back to A+.

Going for the podium in Arowana Mall Rainmaker

15th September 2016 – 7.00 am

I didn't mean to drop through that grate, but never mind. You work with what you're given, and at least I didn't fall in to the water. My first splatting is delayed.

Chasing down the Squiffer is maybe not the best idea. In a different battle, the other team dunks the Rainmaker as I am doing the same with a Splatterscope. Thankfully, it works out this time, and my little chase lands me next to the dropped Rainmaker.

Note how a different inkling tries to go over the plant bed to befuddle me a bit later. That's not going to work, I invented that move! He still splats me, of course, but only because I have a tendency to squid right next to any one shooting me. Not a great survival technique.

I get my hands on the Rainmaker after that, and have some support with me. I leave that support behind, don't ask me why, to land in a sea of green ink, whilst also being shot at.

But I keep my eyes on the prize, and ink a little path for myself. No Sprinkler or Killer Wail will stop me now. Woomy!

Losing sight of the Rainmaker

14th September 2016 – 7.00 pm

My plan is to go after that Splatterscope at the start of the battle. I think I know a quick way to the perch. My plan works too! I splat the Splatterscope, and get a second splat when moving on. My squidmates even get the Rainmaker and advance it healthily.

Getting the Rainmaker back after it's lost is a bit more of a problem. Of course, I should have watched my back in that spot, and I knew that, I just hoped that I would break the shield sooner.

I go back to my flanking plan, hoping to catch out the opposition whilst laying down some good ink paths. I manage the inking, but the Splatterscope evades me, and the Rainmaker is taken almost to our podium. My time could probably have been better spent.

The best I can do now is concentrate on the objective and hope we get a dunking. It looks like it's going to happen too! At least, my squidmates are carrying it really close, according to my gamepad, but my 'Nice!' is early. We still have tim to keep trying.

Frantic Rainmaker

14th September 2016 – 7.00 am

I'm eschewing the temptation to equip the Splatterscope initially for Arowana Mall, instead opting for the Splattershot Jr. I should be more mobile and, with the Bubbler, more resilient. If I remember the Bubbler, that is.

I don't mean to pick up the Rainmaker that first time. I was just going to ink the wall, hence my confusion as my weapon stops shooting. It's normally the other way around, where I go for the Rainmaker and miss.

I show a bit of good play when I am being toyed with by backing off instead of going beak-to-beak, given that I normally lose. I also pop the Bubbler, but still somehow not manage to splat the threats, and get splatted myself.

Avoiding the Kraken is also a good idea in general, and it is just bad luck that by doing so I run in to a second, fresher Kraken. Never mind.

I get a good look at the podium when I have the Rainmaker at one point, but the blue team get a good look at me at the same time. That's okay, as we were already in the lead.

Being useful at last in Tower Control

13th September 2016 – 7.00 pm

Finally, I have a game where I get in to some kind of groove. Sure, I chase the E-litre 3K around for longer than I probably should have (how many times do I have to hit him anyway?), but at least I get rid of his piercing laser beam from my squidmates. And I lose track of the bucket under the Killer Wail, and then get sloshed again, but I'm feeling positive.

I start to manoeuvre better, back out of an engagement I am not positive of winning, and start surviving a bit better. How about that.

I think it helps that the other team aren't quite as overpowering as previous teams. Or maybe I am actually having a positive effect on the battle.

Waiting for the E-litre 3K to come to me was a bit devilish, but remembering my Bubbler so many times makes a really nice change. So I have a battle I feel good about, for the first time this session.

This is probably a good time to call it a night.

Trying my best in Tower Control

13th September 2016 – 7.00 am

I'm having a rough session in Tower Control tonight. I swap away from the Splatterscope to the Tri-slosher, just hoping to be more useful. Or, at least, more direct. All that really happens is that I get hunted by an N-ZAP, and not for the first time this evening. Maybe I should swap to a shooter.

Even trying to out-flank the other team doesn't work, and when I am raining splatting ink from above. The whole point of my slosher is that I don't have to aim quite so much, but still the other inklings can hide from me.

Still, I get a good little run by fluking a splat on the E-litre 3K when cowering in a corner, which was fun, and follow it up with a more legitimate splat of the same E-litre 3K, all whilst my team manages an excellent push to give us the lead. We can't lose this, surely, not even in extra time.