Spreading gallons of ink in Splat Zones

Thursday, February 25th, 2016

My luck with the Splatterscope ran out in Splat Zones this session, so I switch to a different weapon. I'm giving the .52 Gal a try, as the Killer Wail should keep the Splat Zones covered, if I ever remember it, and the Splash Wall has shown to be useful, ...

Charging through Piranha Pit Splat Zones

Wednesday, February 24th, 2016

Piranha Pit is such a good new map. The conveyer belts add a dynamic element, there are corners to run and hide around, and perches that give chargers just enough of a view without having them dominate. The battle for Splat Zones in Piranha Pit works well too. Access to your ...

Keeping the Splat Zones covered

Tuesday, February 23rd, 2016

The Splatterscope turns out to be a good choice to start a session of Splat Zones. Getting a decent perch in Saltspray Rig certainly helps, and keeping on the move to avoid being splatted is generally a good tactic. I can't say I stay out of trouble, though. A couple of ...

Pushed back in Piranha Pit Tower Control

Monday, February 22nd, 2016

This is what happens when you don't have The Boss on your side. And when you're a bit crap. Running headlong in to shooters isn't a great tactic normally, less so when you've got a Tri-slosher equipped. And Blasters are just annoying anyway, with their indirect fire. I nearly splat The Boss, ...

Tough tussle in Tower Control

Sunday, February 21st, 2016

I don't take the side route to the tower this time, but a more direct route. It takes me through a grate, and I'm not sure this is the quickest, but not getting to the tower immediately may have been a blessing. The Splash Wall and barrage of ink coming ...

One-sided Tower Control

Saturday, February 20th, 2016

The Boss is aptly named for an inkling. Nine splats to no losses, which means he keeps his distance well. But he also maintains a good anchor point for the rest of us to super-jump to. You can't ask for anything else from a charger, and is an excellent example ...

Getting confused on Tower Control

Friday, February 19th, 2016

There is an awful lot of mutual splatting in this Tower Control battle on Piranha Pit. Or, at least, I get splatted when I also splat an inkling, even if it's not the inkling that splats me. It makes for a frantic battle of splatting and respawning. It also means ...

Lucky shots in Splat Zones

Thursday, February 18th, 2016

I can't believe that the other team is consistently much better than my own, so I have to conclude that I really don't have my mojo about me this evening in Splat Zones. I swap weapons for something more familiar, in a bid to get my mojo back, but even ...

Disconnected from the Splat Zones

Wednesday, February 17th, 2016

Not a particularly outstanding battle in Splat Zones, maybe because I'm trying yet another new weapon for me, the .52 Gal. Its Splash Wall has always got me in trouble when on the receiving end, and the Killer Wail seems like it would be good in Splat Zones. Needless to ...

Prancing around Piranha Pit on Tower Control

Tuesday, February 16th, 2016

I'm really enjoying Tower Control on Piranha Pit. It's a fun map, and although probably over half of the map isn't being used for this Ranked mode, I don't think that really matters. Ride the Tower, get to the base. Keeping the tower centralised helps concentrate the battle and prevent ...