Archive for January, 2016

Getting the rest of the way with the Rainmaker

Sunday, January 31st, 2016

I throw the standard Aerospray MG Seeker to help get us quickly to the centre of Camp Triggerfish, where we make short work of bursting the Rainmaker's shield, splatting two of the other team in the process. That shield has a large burst radius, and it can easily catch you ...

Nearly dunking the Rainmaker

Saturday, January 30th, 2016

The Walleye Warehouse podium must be one of the hardest to reach. At least, it feels like it, with those ink-proof slopes and chokepoint right by the podium. But having said that, our opponents got a knockout victory against us a couple of times during the evening's session, so maybe ...

Turning it around on Camp Triggerfish Rainmaker

Friday, January 29th, 2016

I'm sticking with the Aerospray MG on Camp Triggerfish. I send out a Seeker to get us to the Rainmaker, which works really well. It's probably better on this map than some others, though. And despite the Aerospray's rapid rate of fire, the other team is up at the Rainmaker ...

So close to dunking the Rainmaker

Thursday, January 28th, 2016

Sticking with the Aerospray MG for Rainmaker, and we're on Camp Triggerfish again. The rush to the centre has our team firmly in control, and two of their inklings get splatted when the Rainmaker's shield bursts. With some good support around me, I grab the Rainmaker and push forwards, straight ...

Rainmaker there for the taking

Wednesday, January 27th, 2016

The Rainmaker Ranked battle mode involves taking control of a special weapon and transporting it to a podium deep in opponent territory. Carrying the Rainmaker makes you glow, even when squidding in ink, so you can't hide. It also slows you down a little, as well as preventing use of ...

Tower Control mayhem on Blackbelly Skatepark

Tuesday, January 26th, 2016

A quick rush to the tower as is usual, and I take control. Noticing the trail of pink ink below me, I infer the presence of the opposition and aim to splat him, which I do. I fall off the tower in the process of getting the splat, which can ...

Having it in for Eddie

Monday, January 25th, 2016

It's not my first game of Tower Control for the evening. Even so, I'm impressed by how smoothly I'm running with the Tri-slosher, getting to the central column and on the tower in no time. What I notice next is that I splat Eddie, then I splat Eddie again. As ...

Landing feet first on Tower Control

Sunday, January 24th, 2016

I can move fast with the Tri-slosher, but not Inkbrush-fast. The only problem with the start is us bumping in to each other. Having to deal with long-range weapons like the Squelcher, when I'm wielding the short-range Tri-slosher comes in second, though. Our early lead is protected, and then I go ...

Taking the lead on Tower Control

Saturday, January 23rd, 2016

I'm really getting the hang of inking and squidding with the Tri-slosher. I get to the tower in no time on Blackbelly Skatepark, and then use the Tri-slosher's damaging falling ink to my advantage against a charger, and avoid a pesky Luna Blaster using the tower's pillar. If only I ...

Blasters and Chargers on Tower Control

Friday, January 22nd, 2016

Tower Control on Camp Triggerfish, and I have to deal with blasters and chargers. Both are weapons that I'm not good with, and both are weapons that are excellent in the right suction cups. Blasters are indirect-fire weapons, which are only effective at their optimal range, making them tricky to ...