Archive for June, 2017

Distracting the opposition in Tower Control (16-7, Tri-slosher)

Monday, June 26th, 2017

I head for the flank to get behind the orange team immediately, and am glad that the Inkbrush moves a bit faster than me, putting her around the corner and somewhat unaware of me initially. From there, and a little conscious of how many orange inklings have been splatted, and ...

Quick sprint in Tower Control (5-0, Grim Range Blaster)

Sunday, June 25th, 2017

I look to hit the blue team's flank initially, but seeing the flurry of activity in the middle of the map changes my mind, particularly as my angle of approach looks good. I get a nice direct hit on one inkling, and can squid under the sight of the Splattterscope. ...

Helping with the push in Tower Control (6-3, Grim Range Blaster)

Sunday, June 25th, 2017

Oops, in trying to keep my forward motion up whilst blasting, I jump in front of the charger. That's exactly what I don't like when battling with a charger, so I'm sorry about doing that. I'm aiming to hit the perch on our right, though, where the range of my ...

Missing my moment in Tower Control (13-5, Grim Range Blaster)

Saturday, June 24th, 2017

I'm trying the Grim Range Blaster in Tower Control, hoping to get the hang of the Burst/Blast combo. Judging by the start of the battle, I need more practice. I still haven't quite worked out the utility of Burst Bombs on vertical surfaces either, but I'll get there. Just as ...

Sticking around the Splat Zones (6-1, Kelp Splat Charger)

Saturday, June 24th, 2017

That rotating central plinth in the Museum is a great place to plant a Sprinkler for Splat Zones. It also occasionally makes a great place to aim at sitting targets. If only my aim was better, I'd get more splats. Still, I'm spreading ink with each missed shot, and my ...

A few good splats around the Splat Zones (7-5, Kelp Splat Charger)

Friday, June 23rd, 2017

Me and Slosher have the same idea to start the battle, and although we don't get to the Splat Zone in time to ink it, I hope that inking the way to this perch will pay off later. For now, I try to keep the channels blue, and clear up ...

More luck than judgment in Splat Zones (11-4, Carbon Roller Deco)

Friday, June 23rd, 2017

A Seeker or two to start the battle and get the ink flowing works well. Trying to squid up the rotating central plinth goes less well, and is a bit embarrassing. I don't really know how I'm not splatted off it either, but it's good that I both survive and ...

Needing a bit more range in Rainmaker (16-6, Tri-slosher)

Thursday, June 22nd, 2017

That E-litre 3K on the other team makes me take the short-cut over the ramp to see if I can catch her out. I'm easily distracted by another inkling, though, particularly one that doesn't spy me. Following that line gets me an easy splat, and gets me under the laser ...

Lucky super-jump to the Rainmaker (7-5, Tri-slosher)

Thursday, June 22nd, 2017

Checking my map as I head down the side doesn't see ink coming towards the ramp, so I ignore that area and go towards the Rainmaker. I go past the Rainmaker when I see the Splatterscope on the perch. She spots me, I dodge her shot, she dodges my bucket. ...

Some good luck, some bad luck, in Rainmaker (9-6, Carbon Roller Deco)

Wednesday, June 21st, 2017

It's a pretty cautious start for me, mostly because I'm not entirely sure how to start a Moray Towers Rainmaker battle with the Carbon Roller Deco. I think I do quite well. At least, my Seekers do. I'm happy to have somehow sneaked underneath the Rainmaker blast too, and make ...