Green team aren't looking for Tower Control (10-3, Tri-slosher)

Sunday, November 26th, 2017

Okay, the green team take control of the Tower to start with, but we start pushing it the other way pretty quickly, and their efforts to control turf on our side of the Pit is ineffective. Maybe that's the difference: we end up controlling more turf, letting us hold the ...

Fighting back in Splat Zones (16-4, Tri-slosher)

Saturday, November 25th, 2017

That purple Splatterscope is only level 22. I smell a smurf. If that weren't bad enough, I'll drop back down to B+ if we lose this battle. I'm not looking forward to this. My basic plan is to hold back, take care of our Splat Zone, and try not to ...

Turning the battle around in Splat Zones (14-5, Tri-slosher)

Saturday, November 25th, 2017

That Inkstriker chooses an unfortunate time and place to launch the Inkstrike. But, then, I choose an unfortunate time to moonwalk on the conveyer belt. It's not unusual for me to walk in to bombs, though. I show that again almost immediately. Although I do well to dance around the ...

Getting inky in Tower Control (7-2, Tri-slosher)

Tuesday, October 31st, 2017

Everyone's going the same way! I jink to the left, to the left, to prevent congestion, and hold back a little, as the only charger is a Splatling, and they don't sit on obvious perches for me to slosh over. i catch up and push through some yellow ink to ...

More hits than misses in Splat Zones (15-4, Carbon Roller Deco)

Thursday, October 19th, 2017

If I had a bucket, I'd be looking for that E-litre first thing. But I don't, and it would be crazy to try it with a Carbon Roller, so I just ink some turf sensibly. I try to stay out of trouble too, but, as is always the case in ...

So much splatting in Tower Control (22-8, Tri-slosher)

Saturday, October 14th, 2017

A bit of caution and turf control seems like a good way to start any battle. Moving back from the Dynamo Roller is just good advice in general. My squidmate splats her, though, giving me the opportunity to move up. The Splat Roller tries to get away, and following her ...

One good push is all it takes in Tower Control (17-6, Tri-slosher)

Friday, October 13th, 2017

Despite the Splatterscope on the other team, there's no leaping off the conveyer belt for me. It's too risky, and the charger isn't always on that perch. Indeed, she isn't this time, but my bucket can slosh upwards to catch her unawares for the splat. I hear a second hit, ...

Running a little out of steam in Tower Control (16-8, Tri-slosher)

Friday, October 13th, 2017

With no charger on the opposite team, I start the battle by sensibly inking turf. An opportunistic Disruptor throw hits an inkling, by its sound, which encourages me to push forwards for the splat, which I don't get, but I surprise the Carbon Roller, and pop my Bubbler to disappoint ...

Charging to the goal in Tower Control (5-1, Kelp Splat Charger)

Thursday, October 12th, 2017

Two chargers per team. This should be interesting. My first engagement starts with a nervy shot from me and him, but I get my second shot off just before his, and get a decent splat that boosts my confidence. I check the other direction, and help push the other charger ...

Squidding around the pit in Tower Control (12-4, Tri-slosher)

Saturday, September 16th, 2017

What's this, I'm not going immediately for the E-litre 3K Scope? Not this time. A bit of caution instead, just working out who is going where. The E-litre 3K looks to be on the normal perch, ripe for a jump-slosh, but if she's good I could be splatted mid-air. Besides, ...