Archive for October, 2017

Having a blast in the museum in Tower Control (12-7, Grim Range Blaster)

Monday, October 16th, 2017

That E-litre 3K could pose us problems. I head to the flank, wondering if she'll come down that way, but I find a different inkling. It's perhaps a little reckless to squid up to the ledge towards an inkling that knows I'm coming, but aiming directly down a short straight ...

Sloshing over the Splat Zones (11-2, Tri-slosher)

Monday, October 16th, 2017

I take the long route to the Bluefin Depot Splat Zones again, hoping to gain an indirect advantage. My careful sloshing, trying not to spill outside of my chosen path, lets me spy a purple inkling trying the same tactic as me, and surprise him. From there, I can work ...

Circling the Splat Zones (9-0, Tri-slosher)

Sunday, October 15th, 2017

Taking the longest route away from the Splat Zones seems unhelpful, but there can be so much ink flying in to the Splat Zones directly at the start of the battle that my short-ranged bucket and me don't stand much of a chance. And heading to flank the Splat Zones ...

Making up for a mistake in Rainmaker (16-5, Tri-slosher)

Sunday, October 15th, 2017

I've got my eyes on that E-litre 3K, but, given her range, getting to her may be tricky. Hitting the flank seems like the best option, hopefully avoiding her gaze as I cross the Heights, and bags me an early splat from my quick movement. I consider continuing the long ...

Going most of the way with the Rainmaker (17-7, Carbon Roller Deco)

Saturday, October 14th, 2017

I'm not quite sure what's a good opening for a Carbon Roller in the Museum for Rainmaker, so I just ink some turf before deciding to move forwards to burst the Rainmaker. The green team are more organised in that respect, though, but at least I can stop their first ...

So much splatting in Tower Control (22-8, Tri-slosher)

Saturday, October 14th, 2017

A bit of caution and turf control seems like a good way to start any battle. Moving back from the Dynamo Roller is just good advice in general. My squidmate splats her, though, giving me the opportunity to move up. The Splat Roller tries to get away, and following her ...

One good push is all it takes in Tower Control (17-6, Tri-slosher)

Friday, October 13th, 2017

Despite the Splatterscope on the other team, there's no leaping off the conveyer belt for me. It's too risky, and the charger isn't always on that perch. Indeed, she isn't this time, but my bucket can slosh upwards to catch her unawares for the splat. I hear a second hit, ...

Running a little out of steam in Tower Control (16-8, Tri-slosher)

Friday, October 13th, 2017

With no charger on the opposite team, I start the battle by sensibly inking turf. An opportunistic Disruptor throw hits an inkling, by its sound, which encourages me to push forwards for the splat, which I don't get, but I surprise the Carbon Roller, and pop my Bubbler to disappoint ...

Charging to the goal in Tower Control (5-1, Kelp Splat Charger)

Thursday, October 12th, 2017

Two chargers per team. This should be interesting. My first engagement starts with a nervy shot from me and him, but I get my second shot off just before his, and get a decent splat that boosts my confidence. I check the other direction, and help push the other charger ...

Keeping my head in Splat Zones (10-6, Tri-slosher)

Thursday, October 12th, 2017

Everyone's rushing forwards to start the battle. I like this! We zip through our Splat Zone and head down the side, where two blue inklings are coming. I go in beak first, and end up splatted, but I take one inkling with me. The second is splatted by a squidmate, ...