Mind the mines in Tower Control [18(4)-5, Tri-slosher]

Friday, February 2nd, 2018

I like that Burst Bomb splat to kick me off, but I mis-gauge how close the Rapid Blaster is to me and get a bit stuck. It doesn't help that I get caught in crossfire too. My squidmates push the Tower, though, and I return to approach from behind, for ...

Getting inky in Tower Control [13(4)-2, Tri-slosher]

Friday, February 2nd, 2018

Hitting the side as the rest of my team goes for the Tower doesn't quite find me the splats I'm after, but at least I'm not completely out-manoeuvred. I had to rush backwards to find the Tower, though, and only help with keeping the inklings off. I do some tidying ...

Oh, there's two chargers in Tower Control [18(5)-9, Tri-slosher]

Thursday, February 1st, 2018

Yeah, it seems obvious now, when you can see both of them clearly at the start of the battle on the green base, but I don't think I quite processed the Goo Tuber for what it was. But I'll get back to that. I'm happy to see my Burst Bomb ...

Some back-and-forth in Splat Zones [9(1)-3, Custom Splattershot Jr]

Thursday, February 1st, 2018

Early control of the Splat Zones is for suckers. Or for inklings who like to be splatted quickly. I speak from experience. Of course, some inklings can take advantage of pressing high quickly. I'm not one of them, and thankfully neither are the purple team. One wanders in to a ...

Being useful in S-rank Splat Zones [13(6)-8, Custom Splattershot Jr]

Wednesday, January 31st, 2018

I'm reluctant to get too involved too quickly in S-rank battles, as I'm not entirely convinced I belong here. Still, holding back and providing some foundational support is generally useful, and sending the odd Robo Chicken to the other side to pressure the charger almost always helps. I admire one Robo ...

Rough at sea in Salmon Run [21-18-25, 16/317]

Wednesday, January 31st, 2018

I love me a bit of Splash-o-matic. Naturally, the first few bosses are splatted smoothly enough, and it's only pausing to do more than is needed that causes a bit of a build up. Still, you can't complain about an abundance of Scrappers and the odd Steel Eel, as that's ...

Too little focus on Tower Control [15(3)-6, Tri-slosher]

Tuesday, January 30th, 2018

Some good sloshing clears the way to ride the Tower in safety for a bit, but only for a bit. I hop off to try ease the pressure a bit more, helped along by a direct hit from the Splatterscope off my Ink Armour, and get the splats I need. ...

Splats all around in Tower Control [11(2)-6, Custom Splattershot Jr]

Tuesday, January 30th, 2018

My Bomb-throwing still needs work, although if I can ever pull off a wall-bounce trick shot with a Robo Chicken I'll claim it was intentional. I get a bit lucky against the Splattershot Pro when chasing the initial Tower push, but maybe karma is quickly paying me back for covering ...

Up to S Rank in Splat Zones [6-3, Custom Splattershot Jr]

Monday, January 29th, 2018

I mostly hold back and let my squidmates do the dangerous inking, but playing my part by solidifying our foundational ink, and holding the central turf once we capture the Splat Zones. As our spearhead is splatted, I ensure the Splat Zones aren't washed over in green goo, and even ...

Inking the kelp in Splat Zones [7(3)-1, Custom Splattershot Jr]

Monday, January 29th, 2018

Kelp Dome is back! I had a quick look around in recon mode, and the changes look positive, and not major enough to confuse me. As such, I take a standard indirect route to the Splat Zones, just to be cautious, and catch a cheeky bugger trying to out-flank us. ...