Splats in the Dome in Tower Control (24-8, Tri-slosher)

Tuesday, November 7th, 2017

A splatty start, with a good, opportunistic Disruptor. It's a shame it doesn't catch both inklings, but I make a good choice for which to aim for to start with. I keep up my good sloshing until I stay just out of range of the Heavy Splatling. As is my ...

Rusty blasting in Tower Control (9-4, Grim Range Blaster)

Thursday, November 2nd, 2017

Avoiding the obvious bombs lobbed on to the Tower and then bagging a double-splat is a good way to start the battle. I don't even mind that I'm splatted myself immediately. I don't think I've used a blaster for a while, so this may be as good as it gets. ...

Edging closer to victory in Tower Control (12-2, Tri-slosher)

Wednesday, November 1st, 2017

There's not really anyone to aim for, but I'm still speeding to the centre of the Underpass. Maybe I can do something there if I'm not expected, plus I really like moving quickly. I'm fast, but not as fast as my squidmate with the Inkstrike! Blimey. Still, I get a ...

Attack and defence in Tower Control (21-6, Tri-slosher)

Wednesday, November 1st, 2017

There are no obvious targets for my Tri-slosher on the yellow team, indeed they seem to be good weapons to splat me instead, so I simply build a base of inked turf to work from early in the battle. The yellow team move aggressively towards us, which is perhaps to ...

Battling cheese in Tower Control (17-4, Tri-slosher)

Tuesday, October 31st, 2017

Heading around the back goes well, with a superb squid-jump off the block, but doesn't really achieve anything. At least I catch up with the Tower to almost help stop its backwards progress. Diving under the Killer Wail was a nice move too. I get more self-preservation manoeuvres working too, ...

Getting inky in Tower Control (7-2, Tri-slosher)

Tuesday, October 31st, 2017

Everyone's going the same way! I jink to the left, to the left, to prevent congestion, and hold back a little, as the only charger is a Splatling, and they don't sit on obvious perches for me to slosh over. i catch up and push through some yellow ink to ...

A bit of skirmishing in Tower Control (11-2, Tri-slosher)

Monday, October 30th, 2017

I'm going for that Splatterscope to start with, but end up with a different splat. That's not unusual, and I would have continued to the normal perch, but I instinctively squidded and fell through the grate. I just roll with it, and go for the Octoshot in front of me, ...

Early tomfoolery gives way to sense in Tower Control (5-3, Carbon Roller Deco)

Monday, October 30th, 2017

Why did I try to squish that Slosher? For the lols, I think, but getting splatted for it makes me feel a bit silly. So when I tidy up after her, and spy her returning, I more sensibly hide and time the flick properly. Even better, when I spot her ink ...

Splat-tastic Tower Control (16-8, Tri-slosher)

Thursday, October 26th, 2017

Speeding just beyond the Tower works well with an indiscriminate sloshing weapon, and it's fun to get an incidental splat from going the way I had planned anyway. My Bubbler keeps me safe when sloshing where I shouldn't be, but it only lasts so long, much like me. I try ...

Inkling down, a bit rusty, and a touch of lag in Tower Control (16-6, Grim Range Blaster)

Wednesday, October 25th, 2017

Erk, inkling down! That doesn't bode well. Neither does missing a straight shot at the turf. I swear I shot a second time but got the timing wrong, and didn't just squid on uninked turf. But I did throw that Burst Bomb right on to a grate. But it can't ...