Punishing respawns in Tower Control [14(1)-5, Tri-slosher]

Saturday, December 23rd, 2017

I'm still running with a Respawn Punisher jersey, because that's perhaps a good secondary way I can support my team with whatever splats I can get. It should be just as good with the Tri-slosher as the Splattershot Jr, and I'd like to try the bucket a bit more, to ...

Bumped off the goal in Tower Control [16(6)-5, Tri-slosher]

Wednesday, December 20th, 2017

There's the normal ruckus centred on the Tower to start with, but we come out of it better off. Standing on the Tower near the centre is a pretty good place for a Tri-slosher too, with the height advantage and open space. It closes down soon enough, but I enjoy ...

Back with the bucket in Tower Control [11(4)-3, Tri-slosher]

Tuesday, December 19th, 2017

I've been a little reluctant to pick up the Tri-slosher immediately, mostly because so many inklings have found its joy and I don't want to seem like a Johnny-come-lately. But it was my favourite weapon before, and when I struggle a bit with other weapons it is always my comfort ...

Splat Zones go both ways (12-2, Tri-slosher)

Thursday, November 30th, 2017

Changing my mind to go the long way across Saltspray Rig gets me a nice opportunistic splat to start with, and continuing to skirt the Splat Zones lands the Splatterscope at my feet. That works for me, and the Splat Zones open up to be captured by us. There remains ...

Vanguard support in Splat Zones (14-5, Tri-slosher)

Wednesday, November 29th, 2017

In my last ever batch of battles in Splatoon, I'm pulling out the Tri-slosher for some fun with my favourite weapon. And on the other team are two Splatterscopes, just right for me to toy with, and in Walleye Warehouse too, where audacious flanking moves can lead to some fun ...

Clawing back the Splat Zones (13-8, Tri-slosher)

Wednesday, November 29th, 2017

The notorious Saltspray Rig crops up again. If you get in to a position to capture the Splat Zones, you'll probably hold them to the knockout victory. To this end, I zip across the ledge and get a double-splat, which should help us gain some early control. Completing the circuit ...

Green team aren't looking for Tower Control (10-3, Tri-slosher)

Sunday, November 26th, 2017

Okay, the green team take control of the Tower to start with, but we start pushing it the other way pretty quickly, and their efforts to control turf on our side of the Pit is ineffective. Maybe that's the difference: we end up controlling more turf, letting us hold the ...

Fighting back in Splat Zones (16-4, Tri-slosher)

Saturday, November 25th, 2017

That purple Splatterscope is only level 22. I smell a smurf. If that weren't bad enough, I'll drop back down to B+ if we lose this battle. I'm not looking forward to this. My basic plan is to hold back, take care of our Splat Zone, and try not to ...

Turning the battle around in Splat Zones (14-5, Tri-slosher)

Saturday, November 25th, 2017

That Inkstriker chooses an unfortunate time and place to launch the Inkstrike. But, then, I choose an unfortunate time to moonwalk on the conveyer belt. It's not unusual for me to walk in to bombs, though. I show that again almost immediately. Although I do well to dance around the ...

Back to A- with some hits and misses in Tower Control (13-4, Tri-slosher)

Tuesday, November 21st, 2017

I'm glad that E-litre 3K isn't a perfect shot. It makes up for a messy start. And the lick of ink that hits my back warns me to turn around, which helps, although I'm a little disappointed someone has got to the E-litre 3K before me. But only a little. ...