Steaming ahead of the Rainmaker (8-2, Carbon Roller Deco)

Saturday, November 4th, 2017

Camp Triggerfish Rainmaker has a great opening move for the Carbon Roller Deco. Release one Seeker to start, a second as soon as your ink tank can, and you'll reach the Rainmaker with one Seeker hitting its shield, a second ready to go, and probably before the other team. I grab ...

Hits and misses in Splat Zones (12-5, Fresh Squiffer)

Saturday, November 4th, 2017

That's a nice early splat, with good and stable aiming, which bolsters my confidence. I miss the next shot, but it was against a flying squid, and I got close enough that I'm still impressed with myself. Our early lead is lost, but it's still really early and that's not ...

Frantic Rainmaker (19-5, Tri-slosher)

Friday, November 3rd, 2017

A steady, conscientious start to the battle, inking some turf, building some charge, watching the map. I intercept a flanking orange inkling, and avoid rushing in to the bulging orange Rainmaker's shield. Squidding up to help grab the reset Rainmaker ourselves, I kinda hope my squidmate will follow me down ...

Pushing forwards and holding back in Rainmaker (18-6, Tri-slosher)

Friday, November 3rd, 2017

There are no obvious targets for my bucket, so I take time inking turf before looking for an opportunity to do some splatting. A strategic Disruptor throw to the obvious perch is a good choice, and following-up gets me an unexpected target on my way to my first choice, who ...

Fighting back the purple torrent in Rainmaker (20-5, Tri-slosher)

Thursday, November 2nd, 2017

Stopping the Rainmaker is worth the mutual splat, I would say, but it doesn't look like it's going to stop the purple team for long. They come back immediately. I wisely don't approach head-on, and get a good splat to my credit, whilst accidentally falling off the platform helps me ...

Rusty blasting in Tower Control (9-4, Grim Range Blaster)

Thursday, November 2nd, 2017

Avoiding the obvious bombs lobbed on to the Tower and then bagging a double-splat is a good way to start the battle. I don't even mind that I'm splatted myself immediately. I don't think I've used a blaster for a while, so this may be as good as it gets. ...

Edging closer to victory in Tower Control (12-2, Tri-slosher)

Wednesday, November 1st, 2017

There's not really anyone to aim for, but I'm still speeding to the centre of the Underpass. Maybe I can do something there if I'm not expected, plus I really like moving quickly. I'm fast, but not as fast as my squidmate with the Inkstrike! Blimey. Still, I get a ...

Attack and defence in Tower Control (21-6, Tri-slosher)

Wednesday, November 1st, 2017

There are no obvious targets for my Tri-slosher on the yellow team, indeed they seem to be good weapons to splat me instead, so I simply build a base of inked turf to work from early in the battle. The yellow team move aggressively towards us, which is perhaps to ...

Battling cheese in Tower Control (17-4, Tri-slosher)

Tuesday, October 31st, 2017

Heading around the back goes well, with a superb squid-jump off the block, but doesn't really achieve anything. At least I catch up with the Tower to almost help stop its backwards progress. Diving under the Killer Wail was a nice move too. I get more self-preservation manoeuvres working too, ...

Getting inky in Tower Control (7-2, Tri-slosher)

Tuesday, October 31st, 2017

Everyone's going the same way! I jink to the left, to the left, to prevent congestion, and hold back a little, as the only charger is a Splatling, and they don't sit on obvious perches for me to slosh over. i catch up and push through some yellow ink to ...