Supporting mostly from the back in Tower Control [10(2)-3, Splat Charger]

Thursday, December 21st, 2017

I don't think my skill level is keeping pace with others', with so many inklings racing past their 20s and in to the 30s, whilst I linger in my teens. But I am hoping that sticking to weapons I know, and roles I know, I can at least support my ...

Bumped off the goal in Tower Control [16(6)-5, Tri-slosher]

Wednesday, December 20th, 2017

There's the normal ruckus centred on the Tower to start with, but we come out of it better off. Standing on the Tower near the centre is a pretty good place for a Tri-slosher too, with the height advantage and open space. It closes down soon enough, but I enjoy ...

Back with the bucket in Tower Control [11(4)-3, Tri-slosher]

Tuesday, December 19th, 2017

I've been a little reluctant to pick up the Tri-slosher immediately, mostly because so many inklings have found its joy and I don't want to seem like a Johnny-come-lately. But it was my favourite weapon before, and when I struggle a bit with other weapons it is always my comfort ...

First battle with the Rapid Blaster in Tower Control [11(2)-7, Rapid Blaster]

Friday, December 15th, 2017

I didn't use the Rapid Blaster much before, and my perception of it was soured by so many inklings stacking far too much Damage Up kit with it that I didn't care to try it more. But it's here and available fairly early, and with Damage Up gone I'm happy ...

Reaching the goal in Tower Control [6(1)-1, Splat Charger]

Wednesday, December 6th, 2017

I quite enjoyed Humpback Pump Track in Turf War with the Splat Charger, and I can only expect the weapon to be more suitable in Tower Control. My first splat is a rather nice snap shot, and although I am happy to sit back and support, I take the opportunity ...

First Tower Control [13(4)-3, Splat Charger]

Wednesday, December 6th, 2017

I can played Ranked battles, so let's play some Ranked battles. It's Tower Control, my favourite mode from before, but with some changes. The biggest is probably the checkpoints, and I don't quite know how they work. I should probably use the recon option to find out, but, as usual, ...

Seek and destroy in Tower Control (20-5, Carbon Roller Deco)

Tuesday, November 28th, 2017

I will probably never stop trying to get an early jump on the opposition at the start of some battles. The trade isn't so bad this time, but I still feel it could have gone better. Still, I am more measured immediately afterwards, and rely on my Seekers to ink ...

Blasting E-litre 3Ks in Tower Control (18-4, Grim Range Blaster)

Tuesday, November 28th, 2017

Yikes, two E-litre 3Ks on the other team. Which do I aim for? To start with, the one that sees me coming, I suppose. And I really do need to aim for them, because even a Range Blaster doesn't splat as indiscriminately as my beloved bucket. At least I have ...

Green team aren't looking for Tower Control (10-3, Tri-slosher)

Sunday, November 26th, 2017

Okay, the green team take control of the Tower to start with, but we start pushing it the other way pretty quickly, and their efforts to control turf on our side of the Pit is ineffective. Maybe that's the difference: we end up controlling more turf, letting us hold the ...

Keeping things moving in Tower Control (12-4, Carbon Roller Deco)

Wednesday, November 22nd, 2017

My early flicks may not hit their target, but I ink our side of the Dome fairly well to start with, and spot, avoid, and splat the Octobrush before she causes us problems. Early control goes to the yellow team, though. I try to rectify that, once the Tower is ...