Pushing a bubbler in to water in the Rich or Fit Splatfest

5th March 2016 – 5.26 pm

The Tri-slosher Nouveau is still working for me in the Splatfest, although I'm starting to feel the effects of its short range. Not to start with, thankfully, and neither when I take the side route in reverse to get to the opponents' base.

There's always so much more turf to ink when the water level drops! It makes Mahi-Mahi Resort a really interesting level. I'm enjoying it in the Splatfest so far.

I get lucky at one point, where the water of the Resort comes to my aid when an opposing squid pops his Bubbler. I keep sloshing ink his way and it impacts off the Bubbler to push the inkling back to his doom.

A good victory for us, and a good score for me. Not too many splats, but that's okay. It's all about turf. But check out our Splatterscope inkling: 12-0! Good game, Leonie.

Back to the Dual Squelcher for its range, and it is great to feel powerful at a distance again. Of course, it doesn't always work out, but I'm still learning.

Poor Dave gets one last loss right at the end of the battle.

Losing a squid in the Rich or Fit Splatfest

4th March 2016 – 5.25 pm

One of our squids disconnects early in the battle. This puts us at something of a disadvantage. Or gives us a challenge. Either way, we're not quite strong enough to overcome the odds.

My shoddy start to the battle doesn't help. Aiming that the wrong place, running out of ink, being in the wrong place at the wrong time. And when I respawn, that inkling disappearing in orange mist is us losing him. Poor inkling.

When you're down an inkling, the power difference is really evident. In this situation, it is always best to forget about fully covering your opponents' ink and concentrate instead on gross coverage. Get your ink spread over as wide a coverage of turf as possible and move on.

We lose, which is almost inevitable, but I get a fair score out of the battle. 965p without the extra 300p for winning is good, even if my score is obviously helped by having so much opponent ink to cover over in the first place.

New battle. I don't use the Tri-slosher for Turf War really. I like it a lot for Tower Control, and maybe Splat Zones, but I think other weapons work better for inking lots of turf quickly. But I am happy to give it a go, shaking up the Splatfest a bit.

I'm using the Nouveau version for the Echolocator special. The Tri-slosher certainly is a thirsty weapon. I perhaps don't notice this so much in the ranked battles that I play, because I'm not trying to ocver as much turf as possible, but I really need to keep squidding to refill my tank.

It turns out that the Tri-slosher can work quite well, although its short range could be frustrating. This is obviously quite noticeable against a team of shooters.

Hounded by Ninja boy on Rich or Fit Splatfest

3rd March 2016 – 5.04 pm

Let's get through some of the Rich of Fit Splatfest battles. I tend to play with an aim to becoming a Queen of the Splatfest, which results in plenty of games played.

I do okay in the Rich or Fit EU Splatfest in the first few battles, but a ninja boy descends upon me from nowhere. Truly he is a master of stealth. Or just better than me at Splatoon.

Wherever there is a splat, ninja boy is there.

Still with the Custom Dual Squelcher, I get off to a roaring start. I squid up a wall, sneak around a side route to the other team's territory, and splat three of them either with the Killer Wail itself or by forcing them to avoid it.

The Killer Wail comes in useful again later in the battle, which is encouraging for my use of it. And dropping on top of an inkling using an Inkzooka and splatting him before he can get me is one of the little joys I will never get tired of.

It's a close battle in the end, but we come out on top. I get a good result with the Custom Dual Squelcher too.

Enjoying the Dual Squelcher in Rich or Fit Splatfest

2nd March 2016 – 5.53 pm

It's another EU Splatfest, with the theme of wanting to be Rich or Fit in the New Year. Personally, I'm just happy to be getting to grips with new weapons and maps in Splatoon.

The Splatfest maps are Urchin Underpass, Flounder Heights, and Mahi-Mahi Resort. The first is an original map, albeit remodelled and improved since release. The second is a relatively new map, and one of my favourites for its wonderful use of different levels and atmospheric lighting (which will be different for the night-time event). The third is a new map, and one I've yet to get fully to grips with. There are water hazards everywhere, even when the water level drops, and when the water level drops the topography changes. It should be fun!

The range of the Dual Squelcher is excellent, as long as I remember to use it, and not rush in like I have a Splash-o-Matic. Starting the battle, I take a route to get around the back of the other team. This can be effective, except that I have already forgotten about using the range of the weapon. This route requires that I get close, and I pay for that oversight, albeit with some lag thrown in.

I get a couple of splats with the Killer Wail, which is nice. I don't often use it effectively. Maybe inklings who often get splats check their gamepad to look for any opponents revealed by having our ink on them. Or use their eyes better than I do. I also manage to save myself from falling in the water at least a couple of times, mostly by fluke. I catch myself on an inked wall as I drop to my imminent doom, and I turn back to a kid instead of dropping on to a grating as a squid. I must have been in the zone.

It's an emphatic victory for Team Money in this battle! I get a decent score, but nothing great, and a good number of splats without having been splatted too many times. A good game all around.

Piranha Pit Splat Zones with the Custom Dual Squelcher

1st March 2016 – 5.10 pm

A couple of demoralising losses in Splat Zones has my changing weapons again. I'll give the Custom Dual Squelcher a go, after trying it out in Turf War recently.

The Custom Dual Squelcher has an excellent range, which lets you throw ink in to the Splat Zones from a good distance away, as well as engage other squids without needing to get in to much trouble. At least, that's the idea. I get a good first splat by exploiting the range too.

The Killer Wail that comes with the Custom version of the Dual Squelcher often seems to be of use to other inklings when they wield it, but I can never seem to make it work for me. At least, that's what it seems like. Maybe my aiming of the Wail is good as a suppressive device, rather than one that gets me splats.

My tactic to squid towards a Kraken is bold, but somehow it pays off. I hope. I hope Cotton was watching that.

The battle goes quite well to start with, but I seem to lose my mojo half-way through. It's an encouraging use of the Custom Dual Squelcher in Splat Zones, though, and I will probably use it again.

Super-quick Splat Zones on Saltspray Rig

29th February 2016 – 5.34 pm

Sneaking around the back of someone doesn't work too often, making it extra-sweet when it does. There is something quite satisfying about splatting someone so easily. Catching another slosher with my own slosher is satisfying too, making me think I'm doing something right.

Not quite doing something right, I wasn't quite sure where to go after avoiding the Killer Wail. That I take avoiding action is good, that I jump straight back in to the Wail is probably a reflection of how well it was aimed.

I had some quick losses in Splat Zones in this session, so it was nice in a way to have an equally quick win.

I don't think there was an imbalance in weapons or levels. Maybe there is a level of luck involved, or maybe Saltspray Rig's design hinders coming back from a poor position.

Piranha Pit Splat Zones with a Tri-slosher Nouveau

28th February 2016 – 5.09 pm

I stick with the Tri-slosher Nouveau for another Splat Zones battle, this time on Piranha Pit.

We're up against all shooters, which could be dangerous. Or maybe their lack of variety will play against them. As is usual when I have a bucket in my suction cups, I get slosh-happy and run out of ink. This is when I'm glad that my Special charges. The Echolocater is great for not wasting ink on empty patches of the other colour, but also refills your ink tank. Keep sloshing!

The conveyer belts once again prove to be a neat feature of the map. At least, for my bucket they do. Standing still and riding the conveyer belt whilst sloshing buckets of ink over the side on to the Splat Zone is really handy.

What isn't handy is getting confused by the incoming Killer Wail, and instead of just staying where I am and being safe, I move to get out of its way by actually getting in to its way, and getting splatted for my troubles. I do this far too often.

I get a lot of splats, which is fairly standard for the Tri-slosher, get myself in to an equal amount of trouble, also standard for the Tri-slosher, and we end up keeping control of the Splat Zones relatively comfortably.

Sloshing ink around the Saltspray Rig Splat Zones

27th February 2016 – 5.22 pm

After a couple of poor games with the .52 Gal, I swap weapons again. This lets me keep the battles fresh by mixing up my tactics, and gives me an excuse to exit the lobby with my current squidmates.

The Tri-slosher works well in Tower Control, and it should work well in Splat Zones. I opt for the Tri-slosher Nouveau for Splat Zones, though, as the Echo Locator is probably quite useful. If you can find the other team's inklings, you can splat the other team's inklings. The less inklings available for the other team, the less ink they can spread around the Splat Zones.

The best place to use the Tri-slosher would be from above, so I start by going along the side route. And then jump down immediately, because the bucket has a really short range. Not a problem, though, as I can be quite mobile with the weapon, and its indiscriminate splashing without a need to aim really helps to get the splats.

As we lose the lead, I sneak right around the map and get a cheeky splat, as one inkling jumps right in to my path, and a good splat by flanking behind another inkling. A third splat is denied me by a squidmate who gets there first, but that's fine by me. We take back the Splat Zones.

The Tri-slosher certainly seems to be effective in Splat Zones, but maybe the victory has as much to do with teams being swapped as it has with my weapon being swapped.

Lacking support in Splat Zones

26th February 2016 – 5.36 pm

It's easy to blame your squidmates when you lose, but sometimes it can feel like you are doing more than your fair share of the inking.

I do my best to keep our zone covered in our ink, and claiming the other zone for ourselves, but it seems that if I'm not there then our ink gets covered over.

I obviously haven't got the nuance of the Splash Wall worked out. It's suppose to provide some temporary impervious cover to stay behind, not a nice curtain through which to make an impressive entrance. Oh, and it takes a little time to unfold, so it isn't a straight gung-ho device.

But, seriously, I ink one zone and the opponents have the other one covered. I move back to the other one to reclaim it and their counter ticks down as we lose the first one. I honestly don't know what my squidmates are doing. Getting splatted a lot, by the looks of the results table. We all have bad battles.

Spreading gallons of ink in Splat Zones

25th February 2016 – 5.01 pm

My luck with the Splatterscope ran out in Splat Zones this session, so I switch to a different weapon. I'm giving the .52 Gal a try, as the Killer Wail should keep the Splat Zones covered, if I ever remember it, and the Splash Wall has shown to be useful, if I work out how to use it.

Of course, the first lesson is how to stay on the map. I like to think I catch on quickly. The battle goes well for a bit after that first fall, with us taking control of the Splat Zones, my remembering the Splash Wall, albeit a little late, and a decent move of sharing a squidmates Bubbler to keep yellow at bay.

Squidding through the ink to get under the Dual Squelcher is a good move too. Those weapons have a long range, so getting that splat was nicely done. I'm not finished with the good moves either, using the pipes to go up and around the Splash Wall of an opponent, who still thinks in two dimensions like Khan. Splatting that Inkzooka was mighty satisfying as well.

I think I do quite well, although I definitely could use some more practice with the .52 Gal. Mostly with the Killer Wail, where the one time I pull it out it is with the other team bearing down on me, and clearly not having enough time to activate it.